The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Is it time for a basekit DS ?

Unknown2765
Unknown2765 Member Posts: 2,476
edited March 18 in Feedback and Suggestions

With all the tunneling going on, and the basekit BT is litterly useless, how about some kind of a basekit DS ?

  • The whole idea is that the killer waste so much time tunneling that it becomes ineffictive, inciting them to chase someone else.

Also a buff of the original DS perk would be a good idea, while we are at it.

Post edited by Unknown2765 on
«1

Comments

  • Unknown2765
    Unknown2765 Member Posts: 2,476

    Not tunneling is nowere near the same thing as being forced to run to the other end of the map, that is just a wierd comparrison.

    As it is now, killer just either hits the unhooked survivor, or follow them for the time it takes for the BT basekit to run out, where a basekit DS might actually makes it more worth for the killer to chase someone else.

  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited March 17

    How do you counter a killer that follows you after an unhook? you cant always get to a pallet or a vault, and even if you do, that might not be enough. I would love to see you counter a tunneling Huntress, Billy, Blight, Nurse ect.

    If it was that easy, do you think there would be that ammount of complaints over it as there are?

    And if you think im "just another survivor main that wants free wins" i suggest you check out my comment history , for example in this thread here - https://forums.bhvr.com/dead-by-daylight/discussion/407682/delete-this-pain-res-grim-dms-pop-meta

  • Starrseed
    Starrseed Member Posts: 1,774

    ds does not prevent tunneling on any killer. you cant prevent tunneling without majorly reworking the who hooking system only try to make it not as effective

  • kit_mason
    kit_mason Member Posts: 290

    Do you not use DS now? The four of them close distance so quickly that the 3s stun is entirely neglibible. For Nurse especially it's such a non-inconvenience that she recieves basically no punishment for tunneling regardless of perks. And those four aren't even the best tunnelers the game has - Wesker, Deathslinger and Bubba come to mind when I'm looking for a killer adept at off hook tunneling.

    Agreed, but I was giving specific response to the killers that Unknown2765 had named.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875
    edited March 17

    I'd prefer they just made DS a general perk and not behind a pay wall and then increase it to 4 or 5 seconds. Or keep it 3 and give something like a 5-7% haste for a short time. But if they do go the base kit route then I would suggest:

    • 3 second DS is base kit. Using DS increases the time to 5 seconds. Both act the same as now with a 60 second timer that ends with conspicuous actions and is disabled in end game.
    • For the first 20ish seconds of being unhooked you have no collision to prevent body blocking.
    • If another survivor is picked up then the DS deactivates early. Reason I say picked up and not hooked is so the survivor with DS can't flashlight save and then still be invincible. If another survivor is going to be hooked then you weren't tunnelled.
    • Give killers a reason to not tunnel. Something small such as an extra 3-5% regression on the next gen kick if you don't hook the same survivor consecutively.
  • SolidRazo
    SolidRazo Member Posts: 118

    It’s honestly a good idea imo you solve a tunneling issue while freeing up a perk slot. It would be a Fair change.

    The only reason anyone disapproves of a basekit DS is that it wouldn’t allow killers to quickly kill a guy anymore. Which is the only argument there is to not have it.

    obviously you can’t remove tunneling it’s literally impossible unless you can just be invisible which we know BHVR won’t do. So the only way to combat tunneling is to extend it to the point that you escape or make you very difficult to track.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,249
    edited March 17

    I personally think the best thing they could do at the moment is just remove collision with the unhooked Survivor while they have the Endurance effect.

    • Dont have to worry about being bodyblocked.
    • You should be able to make far more distance.
    • Depending on the situation you can phase through the Killer to disorient them and make it harder to hit you.
    • Duration can even be extended with perks as well.

    Anti-tunnel perks can be buffed as well.

    • Decisive Strike can provide a 150% movement speed increase for 2/3/4 seconds after being stunned to help make it more effective against tunneling but not make the stun duration long enough for it to be "weaponized."
    • Off The Record can provide a lingering effect where other Survivors heal you 50/75/100% faster after being unhooked, this way teammates can heal you and make you a harder target to tunnel via more health states. (Likewise, they can also return the lingering effect that removes Aura Reading and Grunts of Pain)
    • Borrow Time and Babysitter can receive further increased Haste effects to let the Survivor gain more distance.
    • Second Wind can heal a Survivor to healthy even when in Deep Wounds. The healing requirement can be easier to proc.
  • SolidRazo
    SolidRazo Member Posts: 118

    The argument of not having DS because it doesn’t solve it is stupid. Tunneling is impossible to solve but not impossible to alleviate.

    a basekit DS wouldn’t stop the killer from tunneling but it would allow a survivor to extend the chase significantly. Costing the killer who is tunneling a lot of time for generators to be done punishing them for going for one guy and potentially if you’re a good enough survivor to even escape if you extend the chase long enough.

    a basekit DS would be a fair change it’s simple if you don’t want to waste so much time going for One guy then don’t go for that one guy

  • SolidRazo
    SolidRazo Member Posts: 118

    You act as if because it doesn’t affect those specific killers means it shouldn’t happen

    but you’re just telling me those killers that you mentioned have a obvious issue. If a Basekit DS wouldn’t work on them

    the top roster of killers are unfair in someway which allows them to be at the top. So don’t bring them up because if nothing would work those killers you mentioned then their obviously unbalanced and should probably be nerfed accordingly

  • SolidRazo
    SolidRazo Member Posts: 118

    And in doing so the survivor who is getting tunneled would have probably had a fun chase because it lasted for so long. Like I said you can alleviate but not solve. As a survivor you can at least feel good knowing it took the killer that long to get you.

    You are going through gymnastic hoops in you’re head to make it sound bad when you literally proved nothing but made it sound like you might be a toxic killer who would do the things you said just to kill one guy

    theres plenty of tools as a survivor to prevent the killer from getting you. It would become a new meta to have a unbreakable or something on to help with slugging but even then if you’re good enough you can extend tunneling chases to a point where majority of the generators are done and you’re team can at least escape.

    noob killers are just noob killers they’ll get better eventually and should not be accounted for, while the experienced killers have to slug and wait that still wastes their time nonetheless which comes right back to Alleviate but not solve because it’s impossible to solve

    ”does not solve” - yeah I said that

    “does not alleviate” - yeah it does because it makes tunneling take a hell of a lot longer.

  • Nos37
    Nos37 Member Posts: 4,142

    If so, basekit Decisive Strike should have the skill check, while the existing perk (on top of its new effect(s)) should remove the skill check.

  • SolidRazo
    SolidRazo Member Posts: 118

    Bro I literally don’t care if you’re the nicest killer who gives hatch, doesn’t use meta perks, and teabags with people as Ghostface. Your take on this subject is just bad plain and simple. while yes I said “solve” I didn’t think of it as an absolute and didn’t entirely think it mattered lol. Look at the anti-face camp it didn't entirely solve because some killers can still face Camp but it but alleviated it for most of the cast but then again face camping is a lot more simple then tunneling which is more complex

    saying it shouldn’t happen because the person using a basekit DS would just go down again is dumb. While the game is obviously not in a survivors favor when in a chase it’s also not as simple as just going down again when using DS because it takes time to down survivors.

    Also I would expect basekit DS to be slightly different than current DS. Regardless taking everything at face value instead of thinking of what it could mean for the survivors, it would just mean tunneling would be much more difficult to do regardless of skill of the survivor it doesn’t solve it but it would give the tunneled survivor a chance to play the game lol.

    tunneling is a complex issue that has no fix to it because tunneling is just chasing the same survivor and chasing is a integral part of the game. Like I also said it’s not like you can turn invisible to the killer so a tunneling killer will always try to find you and chase you. So a basekit DS wouldn’t solve it because nothing can solve Tunneling but it would help alleviate it by extending chases and giving the survivor a chance.

    Also as a side note it’s very difficult to “abuse” DS how does abusing it even work you can’t heal or do gens so you’re just wasting time as a survivor just for a chance to fudge over the killer which since it would be basekit the killer should know you have it. So another bad take thinking you can abuse it the killer WILL slug and that’s where all of the things you’re saying would happen if the survivors try to troll themselves basically.

  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited March 18

    I guess pallets have no place in the game aswell?? Nurse and Knight dont care about them. Or loops?

    Doc can even turn those into hes advantage.

    This whole argument that something should not be in the game, because it dosnt work with all killers is kinda dumb.

    Distortion is useless against more killers.

    Sprint burst is useless against more killers.

    Hope is useless against more killers.

    And there are probably more.

  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited March 18

    This issue is that this is not just 1 game, its like 3 games in a row.

    And as i mentioned above your comment -

    This whole argument that something should not be in the game, because it dosnt work with all killers is kinda dumb.

    Distortion is useless against more killers.

    Sprint burst is useless against more killers.

    Hope is useless against more killers.

    And there are probably more.

    As already mentioned by someone else :

    "a basekit DS wouldn’t stop the killer from tunneling but it would allow a survivor to extend the chase significantly. Costing the killer who is tunneling a lot of time for generators to be done punishing them for going for one guy and potentially if you’re a good enough survivor to even escape if you extend the chase long enough."

    The whole idea is that the killer waste so much time tunneling that it becomes ineffictive. Even when its not working with all killers. (see the above arguments).

    If you cant win with out tunneling, then you need to get better.

  • Royval
    Royval Member Posts: 726

    If survivors have basekit ds we should have basekit pain res 😃

  • Royval
    Royval Member Posts: 726

    If survivors have basekit ds we should have basekit pain res 😃

  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited March 18

    Tbh.. i would not mind, i think gens are flying too fast, and it does reward for hooking different survivors.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,918

    As long as killers get basekit corrupt intervention. Survivors have gotten way too many basekit freebies.

  • Valyrie
    Valyrie Member Posts: 31

    Here is the difference, nobody here is claiming that implementing Sprint Burst into basekit would stop tunneling or any other form of toxic low skill play style (and even then SB can be used against most killers as long as you know how to use it right), and nobody is arguing that DS shouldn't be in the game, they're arguing it should not be base kit. Big difference between those two.

    Bringing a perk and potentially seeing no value from it is LITERALLY the crux of the games Risk v Reward system for perks. Bring a hex you risk it getting destroyed, bring Deliverance you risk never getting a safe unhook or being on death hook by the time you get one. That's a core part of the gameplay.

    "it would allow a survivor to extend the chase significantly" based on what metric? No, it would POTENTIALLY allow a survivor to extend chase significantly, so long as they're not facing one of the 27 killers that have powers who counter the benefits of DS, or so long as they're not bad at chases or loops, or so long as they don't get dropped in a bad tile, or so long as they don't get dropped in a tile with no resources. There are so many factors that stop basekit DS from being an effective tool against tunneling.

    "The whole idea is that the killer waste so much time tunneling that it becomes ineffictive" it already is. If your team is not bullshitting around, and you can loop, you should be popping at LEAST two gens before you're hooked. If you're REALLY good, you can even run the killer for 5 gens and use their tunnel vision against them. Worst case scenario you should be getting 3 out even if you die personally.

    "If you cant win with out tunneling, then you need to get better." - Who said otherwise? I thought it was pretty much universally agreed that, excluding having 1 hook at end game collapse, tunneling is a low skill play and that killers who can't get one person out without tunneling, despite the 60% win rate, just need to get better.

  • kit_mason
    kit_mason Member Posts: 290

    I'm presuming you don't enjoy playing against only Nurse, Blight and Spirit? Basekit DS, which would only nerf the bottom half of the roster, would encourage the killer playerbase to pick up one of the killers in the top half of the roster. I agree the top 3 at the very least should see nerfs, but a majority of the top half is fairly balanced.

    Strawman argument and an appeal to extremes. If you're going to defend your suggestion, at least do it properly, please, especially when my point is that you are advocating for further nerfs to otherwise balanced or weak killers and leaving the A tier and above killers relatively untouched, which would encourage killer players to simply swap to those killers, thereby not solving your problem, but instead making it worse.

  • Unknown2765
    Unknown2765 Member Posts: 2,476

    You really like the word "strawman" dont you? Its the 2nd time in this thread you tell someone that they use "strawman arguments". Seems that everyone that disagree with you are "strawmen" and their arguments are "strawman arguments" How do you even have a debate with people that disagree with you, if you have to try and demean them and their oppinions? thats really not very mature.

    The only reason i said what i did was that YOU used it as an argument, YOU argued that something should not be in the game, because it dosnt work with all killers, but when i turn it around its (what was the word you like so much?) "a strawman argument"

    "Basekit DS wouldn't actually work against the top half of the roster by power. Sure, against a tunneling trapper you'd get two actual chases in off hook. But you wouldn't against Nurse, Blight, Wesker, Spirit, etc etc etc"

    I said it 2 or 3 times already, but let me repeat it so im sure you see it too : The whole idea is that the killer waste so much time tunneling that it becomes ineffictive. Even when its not working with all killers.

    Why are you so afraid that this would get implemented in the game? are tunneling so important to you??

  • kit_mason
    kit_mason Member Posts: 290

    You created a ridiculous version of my argument and then argued against that instead of the point I was actually making. By definition, it was a strawman and an appeal to extremes. Anyway, to address the actual points made:

    The whole idea is that the killer waste so much time tunneling that it becomes ineffictive. Even when its not working with all killers.

    To quote you:

    I said it 2 or 3 times already, but let me repeat it so im sure you see it too:

    if it were to become ineffective on weak killers (who often necessitate a level of tunneling to make up for the lack of pressure their kit can put out), you'd only play against Nurses, Blights and Spirits. Which, last I checked, the community doesn't like.

    Those still pushing through on weaker killers would also turn to bleeding out survivors, which whilst being a slightly lesser amount of pressure is also significantly more unfun for both sides as Unbreakable becomes essentially a required perk to run, decreasing overall perk variety and making the game more stale.

    Why are you so afraid that this would get implemented in the game? are tunneling so important to you??

    It's not, given I'm essentially a survivor one trick (70/30 survivor/killer). But I enjoy playing against a variety of killers and don't like getting slugged - something I'd hope you agree with me on.

  • Blueberry
    Blueberry Member Posts: 13,590

    In exchange for base kit Corrupt?

  • Royval
    Royval Member Posts: 726

    So much handholding these survivors want but us killers get nothing lmao

  • Blueberry
    Blueberry Member Posts: 13,590

    Yeah I’d ideally like not tunneling to be rewarded significantly more than it currently is. DBD right now incentivizes you to tunnel and punishes you if you don’t while it should be the opposite.

  • Princeharlequinhq
    Princeharlequinhq Member Posts: 74

    I honestly wouldn't be opposed to it as a 70/30 killer main. I would want them to somehow balance it around survivors not being able to weaponize it as they currently do with basekit borrowed time. Although, I admit, I don't know how they would be able to do that. Still wouldn't stop me from supporting it though.

  • Valyrie
    Valyrie Member Posts: 31

    Finally somebody else here gets it, somebody else understands the counterplay killers would implement against a basekit DS!

    The worst part of a basekit DS would be the endless slugging that would follow, on top of it not doing much to alleviate or fix the tunneling issue. If every match as survivor turned into us being slugged to avoid DS or a buffed DS I would probably quit playing survivor altogether to be honest.

    I would much rather be tunneled out of the game early and going on to my next match instead of crawling around on the floor with no unbreakable, while the killer searches every corner for the remaining survivors.

  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited March 18

    I like how you are stuck on 1-2 lines of my 7 line comment, and ignoring the rest. Then you use that 1-2 lines as a greenlight to demean me, really??

    Let me post the rest of the comment again.


  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited March 18

    How so? go for someone else (stop tunneling) and it wont be a problem.


  • SolidRazo
    SolidRazo Member Posts: 118

    You keep comparing killers instead realizing that tunneling is an issue like it or not.

    if a basekit DS were to be a thing the discrepancy between killers would become more apparent

    like you said the strong killers wouldn’t be effected too much by a basekit DS. Congratulations you just uncovered a killer issue. The top 3 killers in the game are unfairly strong that’s why their the top 3 and they really need nerfs, the Dev team should NOT strive to make killers as strong as they are

    A-B tier killers are the most balanced killers in the game they are strong killers but have reasonable counterplay… for the most part some of the killers in A tier have no reasonable counterplay but aren’t quite as obnoxious as the top 3. Basekit DS would do as it’s intended to help alleviate tunneling. The killers who rely on tunneling are also likewise an issue.

    C and below tier killers: if these killers rely on tunneling to win then that is a obvious issue and they should be buffed accordingly but needing to tunnel to win should be unacceptable regardless

    IMO a basekit DS is necessary due to just how unfair tunneling is I can understand going for the same survivor is part of the game but it should be to a extent. out right trying to get someone sacrificed as quick as possible is unfair to the guy getting hooked back to back

    that being said just cause a killer is tunneling doesn’t exactly mean he should lose the game either that’s why Basekit DS seems like the best option to alleviate tunneling. You accomplish 2 things: 1 the tunneled survivor will have a chance to extend the chase long enough for himself to potentially escape or buy their team enough time to be at a advantage and 2 as killer you can avoid basekit DS by not tunneling for the survivor off of hook and go for them later so the unhooked survivor can play the game and reset.

    should just be common sense that tunneling isn’t healthy and the issues you are trying to bring up are all killer related and not tunneling related.

  • SolidRazo
    SolidRazo Member Posts: 118
    edited March 21


    killers in recent changes have gotten a buff to their basekit Gen regression they can take 5% off and gens can’t be Gen tapped which means regression is more consistent.

    Killers also have gotten FOV slider making them less noxious to play as and being more smooth at the same time

    And numerous buffs to individual killers and perks

    Post edited by EQWashu on
  • kit_mason
    kit_mason Member Posts: 290
    edited March 19

    You're seriously enforcing a requirement to interact with your bad-faith ridden argument? I'm not really interested in discussing this with you further then, sorry.

    And you keep ignoring my actual point. You're not even advocating for basekit DS at this point, you're advcoating a blanket killer nerf by whatever means is easiest, in a game where the roles are fairly well-balanced at the moment and don't need the blanket killer nerf.