We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Would you like a perk that allows you to mori survivors on death hook after 6 hook stages

Objectively_speaking
Objectively_speaking Member Posts: 514
edited March 2024 in Feedback and Suggestions

Basically, the perk would allow you to mori any survivors who are on death hook but only occur after 6 hook stages have occurred. To mori the survivors they MUST be on death hook.

Does this seem like a good perk or do you feel that Moris are too strong. Would you personally use this perk if it existed. Or do you think a perk like Devour Hope is the farthest and best concept of Moris, and should be the only one to have an effect on the game like it is currently used for.

Post edited by Rizzo on

Comments

  • ChaosWam
    ChaosWam Member Posts: 1,845

    Make it 8 hooks so survivors think you're spreading hooks to be nice.

    The ultimate betrayal.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,142

    I don’t feel like there’d be much point of using that perk when you can just bring an ebony mori offering which doesn’t take up a perk slot (and most other offerings don’t really impact the game that much except for map offerings).

    Devour Hope is appealing because while it is risky to bring and has to be built up, it does not have the death hook requirement so it potentially has a big reward if you do get the 5 stacks. Whereas being able to mori someone who is on death hook anyway often doesn’t make much of a difference. A mori on a death hook survivor might let you bypass a DS or avoid a potential flashlight/pallet save sometimes, but most of the time it won’t be a significant benefit to the killer.

  • bodilystew_
    bodilystew_ Applicant Posts: 32

    I would like more perks that allow moris but this is very similar to devour, which requires 5 hooks to mori

  • Xernoton
    Xernoton Member Posts: 5,946

    Why would anyone use such a perk? Just bring the ebony mori instead and you save a perk slot. To mori someone that is dead anyway isn't really strong. You save a hook but that's it. They'd be dead anyway.

  • KateMain86
    KateMain86 Member Posts: 2,374

    No thanks. I don't want to deal with this every single match and making the new meta 8 hooks for a 4k.

  • mizark3
    mizark3 Member Posts: 2,255

    I just think it should be basekit at 8 hooks (and all Survs alive), then as long as you Mori people to kill them, it stays unlocked. This would make people play towards either Mission Complete (hooking Survivor 1/2/1/2/1/2/3) with a 7 hook/3 kill win, or Mission Accomplished with 11/12 hook (equivalent) and 3/4 basekit Moris. I think this would naturally de-sweat the game since you can play to prove your skill only by 8 hooking before a kill.

    I would also unlock something like a basekit lesser White Glyph for Survivors after the gens and totems are completed, for a similar Mission Complete/Mission Accomplished for Survs.

  • TerraEsram
    TerraEsram Member Posts: 674

    Why? You know Devour hope? It do the same after 5 hook and the hex need to be always there

    Same perk, but with stronger effect and a little more risky