Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

More perks shown to teammates' HUD during trial

Nos37
Nos37 Member Posts: 4,141

My teammates don't know I have Resilience and that I prefer to stay injured. The 9% repair speed boost is undone (sometimes made worse) by the fact that other survivors will spend so much time using emotes next to me while watching me repair instead of helping me repair.

Quick Gambit is better now, but is still completely useless if no one is working on generators. The perk icon is shown to other survivors while I'm in chase, but the auras of gens within 36 meters of me also need to be shown to my teammates so they can repair gens faster.

Wicked and Deliverance are already strong in groups/SWF's, but they are made stronger because their team knows they have those perks equipped and can stay on gens instead of going for the unhook. Not the case for solo queue survivors. These perk icons need to be shown while the survivor with them is hooked so that the others can keep repairing gens.

Are you seeing a trend here..?

Gen effciency. SWF have it because their teammates know what perks are in play.

Comments

  • Royval
    Royval Member Posts: 1,322

    Dbd went from only ever showing if you were hooked and injured to showing every action you are doing to now people wanting to see what perks everyone is running. How much handholding does players need.

  • Nos37
    Nos37 Member Posts: 4,141
    edited March 2024

    Should the devs remove the Survive With Friends feature?

    Survivors are using comms to tell eachother which perks they're bringing and can remind their team of said perks DURING the trial too...

    Oh, but if the WORST-performing group of players (solo queue) gets access to a similar ability it's not allowed.

    Best: SWF

    Mediocre: Killer

    Worst: Solo q

    (You know that 60% killrate the devs are aiming for? Solo queue is contributing to 80% of it.)

    Do you know why killer is not equal with SWF? It's because they would obliterate solo queue and those people would stop playing. Making solo queue stronger means the killer can be made slightly stronger too.

    Showing which perks are in play (and when) are not going to make SWF stronger. It's just going to save them the 2 seconds it takes to say "stay on gens, I'll Kobe."

    Post edited by Nos37 on
  • Nos37
    Nos37 Member Posts: 4,141
    edited March 2024

    I was going to suggest that Quick Gambit give the survivor a 1% movement speed boost for every survivor not working on a gen, but that can be exploited (especially by SWF) and movespeed is very touchy when it comes to balancing.

    I went with a lesser solution that does not give SWF any big benefit, and it still gets scrutiny. 🤷‍♂️ It's a public forum, not my personal channel to the devs, so scrutinize away. Just know that I tamed my suggestion before posting (this time).

    Also... Post number 4,000! 🙌

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 478

    So DBD story is survivors are either at a severe disadvantage or just equal to the killer also solo Survivors are mutes and cant tell you basic things in solo Q.

  • Rulebreaker
    Rulebreaker Member Posts: 2,691

    While we agree with the title, kinda falling short on convincing us with the arguements...

  • Nos37
    Nos37 Member Posts: 4,141

    Then you make the arguments if you agree with the point I'm getting at.

    I'm just talking about the perks I've been using lately. I'm playing the game, using the perks, and thinking to myself "this feels awful. If only my team knew about this perk I'm running or that perk I'm hoping to get value from."

    I'm not about to deep dive into every possible perk / perk combination and take every little niche aspect into consideration just to make arguments on their behalf; especially when this community doesn't give a rats what I think. They only show up to get a laugh and upvote any pushback that's posted in response.

    But hey. Public forum. Have at it...

  • Nos37
    Nos37 Member Posts: 4,141

    Touching back on Resilience...

    I would be more open to letting others heal me up, if the game showed me (while I am injured and they are nearby) that they have certain perks necessitating it...

    • Autodidact and they want tokens
    • Second Wind and they want to charge/activate the perk
    • For the People and they want the points / to be the obsession
    • Solidarity and they're injured too
    • Botany Knowledge + Bite The Bullet for a quick and quiet heal (granted, I could let them heal me to check for these)
    • Teamwork: Power of Two and they want to heal me up to give us both a speed boost
  • Rulebreaker
    Rulebreaker Member Posts: 2,691

    And at this point its effectively evolving into "i want to know all my teammates perks"

  • Nos37
    Nos37 Member Posts: 4,141
  • Archol123
    Archol123 Member Posts: 4,634
    edited March 2024

    I mean that should be the bare minimum shouldn't it? It is basically just for convenience sake, you could as well just write in pre game chat "hey guys I'm running those four perks, what are your perks", however as barriers in language and platform oftentimes make communication harder it would be fairly easy to just see those perks in the match, perhaps even in the lobby, with the option to disable them there in case dodging increases.

    Additionally it does not give swf anything they don't already have and improves the solo experience. So it just brings those two groups of players more in line.

  • Mazoobi
    Mazoobi Member Posts: 1,614

    How? They simply bring up certain perks that are inconvenient in solo yet so strong in SWF. Very solid if you ask me.

  • SoGo
    SoGo Member Posts: 4,583

    Just make it so survivors see eachother's loadouts during the loading screen, and during the game as well.

    It's not a new feature, DBD Mobile has it.

    Please, BHVR.

  • Rulebreaker
    Rulebreaker Member Posts: 2,691

    They're explaining how it would be beneficial to them without thinking about the bigger picture in quick gambits case. Should quick gambit show affected gen aura, the other survivors get a pretty decent view of where the killer is chasing. In resilience case, just their teammates being survivors.

    Then goes on to "Gen effciency. SWF have it because their teammates know what perks are in play." Swfs have gen efficiency because they tend to coordinate with each other, not mainly because they know what perks each of them is running. Does it help? Yes, wouldnt argue that. Does it make them efficient? Maybe once or twice in a blue moon.

    The most convincing ones are for Wicked and Deliverance which is commonly said buffs for deliverance already.

  • Rulebreaker
    Rulebreaker Member Posts: 2,691

    We've simply made an observation (admittedly in an exasperated tone) of how it went from showing in the hud to knowing everything they wish.

    If you want our opinion on the matter, no, it's not. We're perfectly ok with it being shown in the match (definitely not the lobby though) and your correct in that simply showing perks is a easy and effective way to go, but we don't think consistently giving info is a necessity. This is again, our own opinion.

  • SimpleSage
    SimpleSage Member Posts: 96

    I talked about this in another post about how to help Solo Que, and you'd be surprised how many simple changes could be made in this regard.

    Better Together: This can show up in the corner of the screen because when a gen turns yellow you get to play "Is it Blast Mine, Wire Tap, Better Together, or Trail of Torment?

    When the perks Camaraderie, Deliverance, and Wicked are active and the survivor is on hook: they could show up on the survivor HUD next to their icon.

    Survivors using Inner Strength, Plot Twist, and Second Wind can have healing icons next to the survivors name on the HUD.

    The perk icon for Unbreakable and Soul Guard should show up on the HUD or the downed survivors aura could be a different color while the perks are active. Power Struggle could also be included in this.

    Any and all active healing perks or perks in that ball park (think Solidarity) could be shown to injured survivors when they approach you.

    You can even go into some of the more important status effects as well, we can already see some however Endurance and Exposed could also be added to that.