Why Can’t Dead Hard Have Three Uses?

FrenchBagels
FrenchBagels Member Posts: 196
edited March 2024 in Feedback and Suggestions

Title.

Weird it doesn’t at least start the game activated. Would it be too excessive to at least have it in the beginning? The problem with the initial nerf was that it was infinite after exhaustion like Sprint Burst. This is the only instance where it doesn’t work like any exhaustion perk. I feel not having it at every state of the game is odd.

Post edited by Rizzo on

Comments

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    The answer to your question is "yes". It would be excessive if it was active at the start of the match. That was what was learned over several years of testing. I think dead hard is in a good place now. It still sees use and can be game changing. But killers don't have to worry about their first chase being extended an extra 40 seconds out of no where.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 656

    Even with the nerf, the DH is a joker that, if activated successfully, can reopen the chase and tilt the game significantly to the survivor's side. In general, a 3-40 second increase in the chase is worth 1-1.5 Gen1 units. Increasing the activation conditions is good, but they have to be somewhat strict.

  • concubined
    concubined Member Posts: 140

    Hi, because the days of killers having to worry about swinging at a survivor when the game literally just started is over. Plus the first chase is essential having at prolonged by E is very annoying. That’s why I always bring a styptic when I play survivor

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,398

    DH being available at the beginning of the match/in the first chase was one of the biggest problems with it. Even with 2 uses it can still be a game-changing perk.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,883

    I feel like the exhaustion is still sort of required just to stop stacking DH into another exhaustion perk, like you take a hit with DH and then get to lithe or balanced across the map I just don't think that'd be all too funky.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,267
    edited March 2024

    Why on Earth would anyone want to see DH buffed in any capacity?!

    This perk was such a massive problem in DBD for many years and it is still very strong, potentially giving a survivor two extra health states per match and if you consider with SWF that could be x8 and there is no way this should be buffed.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    But that doesn't prevent tunneling, that just means every single survivor is harder to catch

  • Orthane
    Orthane Member Posts: 461

    First Chase Dead Hard would be insanely overpowered. It's still a very VERY powerful perk. Sure it's not that great against the OP Killers like Nurse or Blight since they can nullify the distance you gained instantly but against every other Killer Dead Hard is insanely impactful and can extend a chase considerably. 3 uses would just be too much.