Some killers should have some downsides
Many times when discussing the fact that a perk is strong there is an argument that "yes, but it is strong only on some killers, M1 killers should be able to use such perks because they are weaker in the game!".
It's just that in my games I usually play strong killers who use a combination of strong perks (Pop, Pain Res, Grim Embrace, Dead Mans Switch) and M1 killers are yet nowhere to be found.
Many perks like Ultimate Weapon or Nowhere to Hide are perks that make killers lazy, and on killers with high mobility - these perks are just broken.
Maybe behavior should nerf some aspects of stronger killers?
Maybe, for example, some killers should have a short blindness effect applied after certain actions, or a reduced range for reading auras?
Maybe, for example, some of the killers with high mobility should be able to kick generators weaker to compensate somehow?
If someone is undetectable, they should not have a big option to haste status, if someone is fast they should not have a big option to be undetectable.
The way Nurse and Blight can turn 180 degrees to mitigate any loop is overpowered, I was hit countless times by Blight who curved his attack after rush or by Nurse that got outplayed only to turn around and use second blink to hit me.
Maybe BHVR should think about some direct nerfs to some killers?
To compensate, some weaker killers could have analogic basekit buffs - faster walking after vault, bigger gen damage or sth.
Comments
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The number one problem is the fact that any strong perk that a weak killer can use blight and nurse can use them 10x better. That’s why I liked old pain rez / Pop on Huntress because she is 110 and you can’t instantly cross the map to push survivors off. And don’t get me started on m1 perks. I think only exposure perks should be tied to m1s. Why is Surge m1 only? Why is infectious m1 only?
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Infectious fright is not only m1 though...
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The issue is that those tracking perks you mentioned would just get swapped for more Gen slowdown if you nerf them, so basically the stronger killers will only ever run more Gen slowdown, because tracking has a debuff on them.
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I forgot that was changed tbh, still surge shouldn’t be m1. Nor should knock out.
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Fair for surge... Knockout should be reworked entirely. The whole idea of this perk is horrible.
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Well honestly the way the best perks work, I think they are overdue a little weakness.
Pop Goes the Weasel: Should lose the pop if they injure a Survivor.
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