Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

perks that require unique hooks should deactivate

NerfDHalready
NerfDHalready Member Posts: 1,749
edited March 2024 in Feedback and Suggestions

once someone is dead so they actually incentivize and require spreading hooks. and nwo shouldn't gain further stacks after first death.

Post edited by Rizzo on

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,842

    So there should, in fact, be a way out against No Way Out?

    Sorry, I tried not clicking send but I'll be thinking about this comment If I don't.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    tbf nwo definitely doesn't need a nerf, just included it because the perks have the same mechanic in common and it made sense.

    i'm talking about pain res, grim and no way out. pphead struggles to utilize hook perks that's a given unfortunately.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    Ok MB but I’m still not a fan of perks disabling for killing a survivor

    especially with how some survivors force themselves out of the game whenever they get hooked

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848
  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    those definitely would screw killers over, true. i won't act like a death is worth possibly 2 really strong perks because it might not in some cases.

  • GeneralV
    GeneralV Member Posts: 12,666

    Depends on when that death happens, but yeah there would still be a risk.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,855

    I don't think NWO is strong enough to warrant this, but I completely agree for Pain Res and Grim Embrace.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    No way out should deactivate if the hatch is closed

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    No it doesnt. Its fine as it is. Do you want to add that nerf to bad perk like Rememeber Me too?

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,670

    Agreed. Perks like this should be an incentive to go for different Survivors, yet they are very bad at it since the Killer can still get this incentive when they tunneled someone out.

    I had the same opinion when BBQ was around (no more Stacks after a Survivor died), but unlike BBQ, for NWO and Pain Res it would be totally fine to deactivate those Perks after a Hook Suicide. Because even if some Survivor decides to suicide on first Hook, this is usually very beneficial for the Killer. They basically won the game (which is also the reason why they play Perks like Pain Res and NWO), so it is fine if those Perks deactivate.

  • Ohyakno
    Ohyakno Member Posts: 1,498

    I don't think the perk a killer had to work for should be turned off so that a survivor gets to escape if the gates happen to be undefendable or if the killer has no mobility. Incredibly unfair.

  • NAVIks
    NAVIks Member Posts: 38
    edited March 2024

    Honestly, I completely disagree. They added this effect to Ruin, along with nerfing the regression speed and it basically killed the perk, I'm pretty sure that's why they reverted that change. If Grim Embrace stopped gaining stacks just because someone died and you didn't get 4 individual hooks yet then it's basically an empty perk slot the rest of the game. When I play killer (I typically don't tunnel and camp) then I actually have a decent game where either it's hard fought by both sides, or I get destroyed by survivors doing generators way too quick (even with stuff like Eruption/Pain Res this can happen). When I play survivor I feel like it's rare that I actually have a decent game and I hardly escape, this is because of solo queue and tunneling. The only reason survivors think the game is so hard is because of slugging and tunneling, if these issues actually got addressed and fixed by BHVR the game would probably feel more balanced, if the perks had a downside like that it would probably incentivise more tunneling because no one would see the perks as worth running and they'll use other perks to have a way around it. When it comes to NWO I'm not sure how severe of a nerf that would be, but it does kind of makes it's entire effect almost useless. Maybe something where if the exit gates are powered, or when it comes down to so many generators or a certain number of hook stages you stop gaining or using stacks would be a better change instead but I don't really see any of it working well without basically ruining perks.


    Edit: also, sometimes the survivor wants to be tunneled, or they're the only survivor you find and the killer shouldn't be severely punished for survivor mistakes either.

  • fulltonon
    fulltonon Member Posts: 5,762

    Pointless nerf, people would just run other things because that just kills perks.

  • nodforkiss
    nodforkiss Member Posts: 196

    so grim embrace and pain res goes to the trash bin. whats else left for killers? at this speed, you might also want to nerf perks like stridor lmao.


    stupid change and this proves some people never ever play killer properly.