Why Can’t Dead Hard Have Three Uses?

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FrenchBagels
FrenchBagels Member Posts: 168
edited March 26 in Feedback and Suggestions

Title.

Weird it doesn’t at least start the game activated. Would it be too excessive to at least have it in the beginning? The problem with the initial nerf was that it was infinite after exhaustion like Sprint Burst. This is the only instance where it doesn’t work like any exhaustion perk. I feel not having it at every state of the game is odd.

Post edited by Rizzo on

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  • Nerfpopalready
    Nerfpopalready Unconfirmed, Member Posts: 88
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    I just recently made one on the suggestions that you should be able to earn your dead Hard in more ways than just getting unhooked like safe unhooks etc maybe even protection hits I just feel like a perk that you only get twice per game doesn’t even need an exhaustion effect at that rate

  • Dreamnomad
    Dreamnomad Member Posts: 3,670
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    The answer to your question is "yes". It would be excessive if it was active at the start of the match. That was what was learned over several years of testing. I think dead hard is in a good place now. It still sees use and can be game changing. But killers don't have to worry about their first chase being extended an extra 40 seconds out of no where.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,328
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    I'd bring back old DH to combat the tunneling meta atm. It can revert back to the miserable husk we have now after. It wouldnt stop it ofc, but it's make getting tunneled less painful lol

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 512
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    Even with the nerf, the DH is a joker that, if activated successfully, can reopen the chase and tilt the game significantly to the survivor's side. In general, a 3-40 second increase in the chase is worth 1-1.5 Gen1 units. Increasing the activation conditions is good, but they have to be somewhat strict.

  • concubined
    concubined Member Posts: 140
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    Hi, because the days of killers having to worry about swinging at a survivor when the game literally just started is over. Plus the first chase is essential having at prolonged by E is very annoying. That’s why I always bring a styptic when I play survivor

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,553
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    DH being available at the beginning of the match/in the first chase was one of the biggest problems with it. Even with 2 uses it can still be a game-changing perk.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,624
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    I feel like the exhaustion is still sort of required just to stop stacking DH into another exhaustion perk, like you take a hit with DH and then get to lithe or balanced across the map I just don't think that'd be all too funky.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,734
    edited March 26
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    Why on Earth would anyone want to see DH buffed in any capacity?!

    This perk was such a massive problem in DBD for many years and it is still very strong, potentially giving a survivor two extra health states per match and if you consider with SWF that could be x8 and there is no way this should be buffed.

  • MikhailVictor
    MikhailVictor Member Posts: 363
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    They could instead make it so you can use dh more than once after you've been hooked instead of once per hook stage. Marginal buff but not insignificant

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,328
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    Old DH justed need you to be injured to work. Hooks had nothing to do with it. If it was like that now, the first chase would last longer, and there would be a lot less tunneled martyrs. Its probably more of a personal want, but dammit, I want it lol.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419
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    But that doesn't prevent tunneling, that just means every single survivor is harder to catch

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,328
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    Right. Totally the point. It makes it more difficult to tunnel. It buys more time, and makes 3E's more likely. If a tunneler gets 1k, It's considered a survivor win.... But not to me. You have to make your own fun sometimes, and mines been trying to get 4E's when its tunnel time (Which was more than 50% of my games yesterday.)

    I might have turned a new leaf. I hate seeing tunneling so often, but I like it when its the right call for a killer due to game situations. I dunno, maybe its growing on me like some blight serum or something.

  • Orthane
    Orthane Member Posts: 386
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    First Chase Dead Hard would be insanely overpowered. It's still a very VERY powerful perk. Sure it's not that great against the OP Killers like Nurse or Blight since they can nullify the distance you gained instantly but against every other Killer Dead Hard is insanely impactful and can extend a chase considerably. 3 uses would just be too much.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,328
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    I disagree! DH has been the staple counter to Blight for me, specifically. I'd be curious if others have similar experiences?

    With Nurse, yeah, just saves you like 4-5 seconds at best. I feel ya lol

    I know it would be busted again, but it doesn't change that I want it lol