Xenomorph is OP
how come his tail reaches like 10 meters and he can also swing during his crawl? In my opinion, he's the most broken killer in DBD
Comments
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So the tail is 4.8 meters and there are these things called flame turrets that can take them out of their power and warn you when they're coming I suggest using them.
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The tail is less than half that length and it's a power he can actively be knocked out of.
Idk how you can think she's the most broken killer in the game when Nurse and Blight can cover half the map before most players have time to hit the DC button.
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The tail is shorter than a m1 lunge.
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He is my most played killer these days. His power itself really isn't OP at all. I do think his addons could be tweaked a tad. It's very difficult to actually get knocked out of your power when you run star map and emergency helmet. These two addons are so strong that there is no reason to ever run anything else. So much that playing with anything else feels bad.
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You or your team need to be placing turrets. The teams that die are the ones that think turrets are optional because one time, an Alien ran a turret add on.
If there are no turrets, you just need empathy and think what the killer would do, it helps with dodging the tail
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It's a killer power that survivors have complete control over. Use turrets effectively. His tail also has a shorter range than Nemesis whip AND it can't destroy pallets like Nemesis whip can.
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Xenomorph can be really op but there are some others which are much more op. Since the tail is a really small area to hit with and you can miss pretty easily when a survivor knows how to evade. But yea Xenomorph is amongst some of the stronger killers in game that is true.
But I can tell you his tail attack is not so easy to use.
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It's okay, back in the days i was sure Doctor is op and strongest killer in the game. You will learn.
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First of all, welcome to the forums OP. I don't think most experienced players would put Xenomorph above B Tier. Certainly not the most overpowered. It has plenty of counter play with the flame turrets.
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The people placing the turrets in bad places, next to a generator instead of placing them in loops, or even not using turrets at all.
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If you want sympathy from others, try using it yourself first. Survivors will counterplay with turrets, and special attacks will be avoided with a little shaking of the body except through window or pallets.
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My only gripe with this killer is how inconsistently turrets take it out of power. Sometimes alien will get taken out of power just for looking at a turret the wrong way and other times I swear he'll get doused in more flames than Firelord Ozai himself can produce during Sozin's comet without exiting power.
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To be fair, the fact that the turrets have a radar suggests they should be used at gens to warn that Xeno’s coming.
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That's more an "easter egg" feature because in the films the turrets and rifles have the "beep" intermitent sound which becomes more noisy when xenomophs are close than a feature suggesting you to put the turrets next to a generator, which is not optimal at all.
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Easter egg or not, players that don't care for optimisation see a radar that works even if Xeno's in the tunnels and think "Oh I should use that as an early warning."
Not putting it at gens currently being worked on is counterintuitive.
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