Skullmerchant vs Singularity effect
Skullmerchant: 70% killrate do to her extremely easy play style drop 1 drone of 6 at a loop and survivors gets hindred injured and revealed while SM gains haste. Survivors counterplay is disables drones for 15 seconds and they reactivate.
Singularity: 52% killrate with a third to last pick rate do to his need to set up his pods then monitor those pods to then infect a survivor then teleport for a chance to injure. Survivors counterplay is using emps to wipe infection and disabling biopods for 30-40 seconds.
My point of this? A killer with a automatic power that does all the work for them vs a killer with a do everything yourself power should be more rewarded and appreciated (please give love to singularity devs im begging)
Comments
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Did someone mention me 😏
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OMG Yes
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I think Singularity is much stronger than SM. So many people throw against her that her actually kill rate must be incredibly average.
He's definitely a really strong killer, but reaching that potential requires more effort than any video game should probably ask of a player.
I don't think he needs to be stronger, but if he feels like crap to play then that should be addressed (as long as it doesn't completely cave in his skill ceiling). I do think that QoL changes could be good for him. Changes that make a character feel better to play without lowering their skill ceiling is always a good idea.
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It's funny to take kill rates seriously, when one of worst killers in dbd right now (Freddy) has 4th highest kill rate (63%).
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Singularity is super strong and does need some QoL changes to appeal to the average players but he requires 10x more effort to get the same value as SM does currently
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still goes without saying how ridiculous SM is cause of it making 70% wanna hook suicide against her
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SM's gameplay is pure auto pilot. Singu is on the other end of the spectrum.
I'm down for him being easier to play and less janky feeling.
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big agree
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I don't really get why, she is way easier to play against compare to her OG version.
Everything other than stealth is worse. 3-gen feature made it even easier for survivors.
Issue is many survivors still don't understand how she works and what to do. She is also quite big soloQ stomper, because of her stealth.
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The random slowdown you get while using larry's power is not fun i will say.
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Didnt old clawtraps just mark you on her radar not injure or hinder you? If so shes probably worse rn then before
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You didn't play against old Skully, did you?
- she had more haste, because it was more likely to have multiple survivors with claw trap.
- her drones were working through floors, so good luck on Midwitch / The Game
- if you vaulted a pallet while having claw trap, that pallet got destroyed
- if you stayed in her drone, you got exposed -> no speed boost and it was like 60 seconds
- you couldn't hack a drone in first 10 seconds -> so if you want to work on gen, either wait or take exposed
- if there was a survivor with Claw trap nearby, you couldn't hack a drone.
- it was near impossible to cleanse her totem, because she can see you, if you ignore the drone and she can see you, if you hack it -> claw trap
Even her chase was better, because of pallet breaking, haste and use of totems. Devour hope, or Blood favor are really strong, when it's so hard to get rid of it.
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also nurse has very low killrate compared to other killers
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i did i just can't remember every change they did to her
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I think they'd both appeal to different people. There are some people who like challenging themselves and learning to play difficult killers. Others want to win with as little effort involved.
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