Rework Gen Speeds
Meaning remove gen speed perks and tone down gen slow by half
also make dying light or thana base kit, so killers are actually rewarded for there hooks, hook states dont really feel rewarding half the time so it would be nice if hooks applied a slight gen speed slow until the survivor was healed or something. ldk, i think they need to reward killers for playing right more instead of punishing them, bc as things stand people are punished for playing nice and rewarded for playing mean in this game.
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and make the survivors experience that is already extremly bad even worse ? no thank you. survivors are in the worst state right now it's a nightmare so stop asking for for nerf and make survivors even worse.
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Solo q sure but every other aspect of survivor gameplay they actually are in a pretty good position.
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Then why do 4 man SWFs at high MMR lose more than they win?
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Bc they are trolling and having fun, that's what happens when you play with friends. and they actually aren't tho.....swfs that take it serious dominate this game very easily mind you. the biggest reasons solo q is such a pain is bc people have 0 teamwork and lack of communication fix that and all the other problems become redundant.
If the devs actually play tested their game a lot of issues on BOTH sides would have been fixed years ago. alot of the problems in the game right now are the devs fault and inability to teste their "balance" changes.
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There are different types of survivors....
You got the Competitive SWF, they are type that would have serious call outs and would easily speed run the game and ensure all survivors get out without many if not any mistakes.
You got the Bully Squads, the type that do not literally care about winning and wants to exploit the game to the point of become the power role (not the killer) and ensure the killer gets literally no fun and take away any form of power to the point that the killer DC.
You got the Meme SWF, full of casual/somewhat tryhards, but they literally make all kinds of mistakes and play for fun.
SoloQ, are literally different type of Survivors, as they can either be trying to try hard, or playing Causally; but lacking information from their teammates and solid coordination or any synergies with their perk loadout with the rest of the team; they majority are the easy victims to Killer.
Your proposal of scrapping gen rush perks means we have to reworking the entire coding, as well as increasing the time it takes to do Generators for survivors. Which for majority of players, it is never fun to watching bars take forever to do.
A much better solution for both sides, is to maybe including more objectives for survivors to do. More ways to escape or be engaging with the killer. We could used a example like TCM in which the victims can literally look for alternatives methods and different means to escape. Like for example, maybe looking around the map for a Generator part to permanent fix up part of the progress of a Gen. Or even looking for a key to the power switch or even do some ritual in the basement (a different kind of ritual) to gives Survivors the option to fight back with the killer (not with headon, flashlight, or pallets). There is a bunch of ways to give killer more time to defend gens and engaging in chase more regularly. Or give survivors more productivity stuff to do, beside working on Generators alone or distract the killer in chase..
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Doesn't Thanatophobia make gens speeds slower for every survivor that is not healthy?
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Yeah but its honeslty not worth running, you need everyone to be injured to get 20% slowdown meanwhile you can just run pentimento, re-ignite 1 totem and BAM 30%. thana and dying light are garbage and need reworks badly.
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I honestly would love more objectives. someone made a idea saying gas tanks you need to grab them and take them to gens to refuel them after they explode
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