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Killers that relied on tunneling are gonna have a reality check when the update goes live

Nerfpopalready
Nerfpopalready Unconfirmed, Member Posts: 151

killers are gonna be facing alot more decisive strike which is a good thing this is healthy for the game decisive by no means was a awful perk but against range it was useless

I hope every one starts running it again and realize they can fight back against tunneling instead of complaining

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Comments

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,889

    Don't hold your breath. The patch isn't live yet, and the DS change still has to get through the PTB and what will undoubtedly be an avalanche of complaining about the new timing.

    I might be shocked if it makes it live at 5s, 'due to feedback'.

  • Azulra
    Azulra Member Posts: 504

    If they don't re-add the DS resistance effect back onto Enduring like they said in the past then I'm just gonna face camp as Tombstone Myers to completely bypass DS in retaliation.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    I hope every one starts running it again and realize they can fight back against tunneling instead of complaining

    I play on Switch. I've never been able to hit that skill check due to the inconsistent input lag, low fps, and constant frame drops. A one second stun, a thirty second stun, it doesn't matter, the perk has always been useless for players having to deal with DbD's horrible performance issues. I can look forward to continuing to be tunneled by every Switch killer and not be able to do anything about it. Yay.

  • Yatol
    Yatol Member Posts: 1,960

    There's also the fact that the average survivor probably dont have the perks because its locked behind RNG or a licensed chapter

  • CLHL
    CLHL Member Posts: 195
    edited March 28

    It won't change anything. If you are hit with a DS you will not change target, on the contrary, you will continue with the same one since he lost one of his defenses. They only change will probably be the return of some killers slugging to avoid DS.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,835
  • Azulra
    Azulra Member Posts: 504

    I know that, but it's gonna be temporary because either the DS buff just isn't gonna stay entirely or they're gonna be buffing Enduring again to work on all stuns again due to them getting pressured into it since these kinds of changes always result in so much backlash that BHVR ends up doing something about it.

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  • Azulra
    Azulra Member Posts: 504
    edited March 28

    When DS had the 5 second stun duration in the past that was STRICTLY so it couldn't just be insta-countered by Enduring bringing the stun time from 3 seconds to 0.75 seconds and it was certainly promised that it'd be kept at 3 seconds as long as it wasn't able to be countered by Enduring meaning that if DS is being brought back up to 5 seconds then Enduring also needs to be brought back up to counter it.

  • Lost_Boy
    Lost_Boy Member Posts: 678

    They're also changing the stab animation so it might actually be faster and you get dropped quicker. I think the issue with 3 seconds is that the stun starts before you can actually start running effectively only giving you like 2-2.5 seconds to get away. With the new stun duration and potential faster animation it might be too strong at 5 seconds.

    Using it aggressively with OTR & DH might become problematic if multiple people start stacking those perks.

  • Brimp
    Brimp Member Posts: 3,052

    I mean the 5 seconds wasn't really needed. 4 seconds is the max I would have gone.

  • GeneralV
    GeneralV Member Posts: 11,698

    It will make things better, but it won't be a reality check.

    Older players are used to DS having a 5 seconds stun, they know how to deal with it. Players who have an over-reliance on tunneling will either power through the stun or resort to slugging. I wonder if we will return to the DS + UB meta, that would be fun.

  • Starrseed
    Starrseed Member Posts: 1,774

    let it become problematic i wait for this.

    if all the survs start using it offensive bhvr needs to act and its the survivors own fault that they loose ds again

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,344

    Exactly.

    The thing is, they exceeded my expectations (I thought it will be 4 seconds and thats it), but they need to do more to prevent tunneling. Disabling the Killers power for a few seconds would be one thing. This would turn the strongest Killer into M1-Killers and actually M1-Killers would be less affected by it (a Trapper who cannot place traps has a smaller loss of power to his actual basekit than a Wesker who cannot dash).

    I will probably run the Perk again, but I have the feeling that I will remove it from my loadout quite quickly because Killers are so determined to tunnel that DS will not do much.

  • Kius
    Kius Member Posts: 140

    no such thing people that has been playing for years already experienced 5 second DS.. but okay..

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,138

    I feel so vindicated by this change!

  • Huge_Bush
    Huge_Bush Member Posts: 5,424

    Don’t do that, they’ll just nerf Daddy Myers. I don’t want that.

  • ad19970
    ad19970 Member Posts: 6,463

    Well sure, because DS is still just a bandaid fix. What we really need are more basekit changes that help with tunneling, but a buff to DS is at least a good start.

  • ad19970
    ad19970 Member Posts: 6,463

    The buff won't prevent tunneling in any way but it will make it less effective on average, lowering kill rates of killers that like to tunnel a bit, which is a good start. Of course ideally we would get some basekit change so people don't have to rely on one perk as much.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,073

    my thought is that DS is gatekeeper perk that punishes weak killer for tunneling. You won't use the perk to counter tunneling. you'll use it to punish weak killers for attempting to tunnel because the DS will gives free wins vs weak killers or weak killer players that play a high-tier killer poorly.

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  • BlackRose89
    BlackRose89 Member Posts: 519
    edited March 28

    Honestly fine by me. I don't tunnel anyway but I will say if a survivor come at me and get in the way of me going after thier unhooker, hope they be ready to lay on the ground. Enjoy being slugged when using a defensive perk as a weapon. Also, I'm looking forward to the chance when killrates drop below 60% because that just means killers will get buffed :3

    With all that said I still think it's sad that an anti tunnel perk is locked behind a $5 paywall. I agree with Otz's opinion that I rather them turn one of the useless free survivor perks into DS so at least everyone has access to it.

  • Firellius
    Firellius Member Posts: 4,530

    That DS also didn't have any deactivation conditions and could be used without requiring an unhook. It was just a flat 'stun the killer' perk.

    Current DS is tied up in a bunch of extra conditions to hone it into being an anti-tunnel perk.

    They are not the same thing and should not be treated as such.

    Tunnelling was weaker though.

    And no, DS is terrible for offensive use precisely because it has counterplay for that.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    I lived through the old DS weaponization, it was horrendous for trying to spread hooks because survivors would go out of their way to be tunneled to use DS. It was even worse on maps with doorways so they can stand there and take the hit, saving whoever you were trying to chase, and put you in a lose/lose situation if you pick them up or leave them alone and risk them running Unbreakable while your original target is at a new set of tiles.

    And with OTR being the way it is, it can guarantee those 40 seconds gives you endurance so unless the killer waits >half a gen's time to try and pick you up, it's still in their favor for the pace of the match.

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  • LeFennecFox
    LeFennecFox Member Posts: 1,302

    Tunneling isn't fixed by perks it's fixed by a gameplay overhaul

  • Firellius
    Firellius Member Posts: 4,530

    I lived through that too, and apart from one (1) time, every single instance of survivors trying to pull this trick resulted in a 4K.

    Taking one singular hit for someone in exchange for

    1. A hook state
    2. Inactivity between unhook and bodyblock
    3. Recovery time
    4. A second single-use perk in UB

    Is NOT a bad deal for the killer, not by a long shot. If you just ignore the DS bodyblocker and continue the chase, the survivors come out way, WAY worse off it.

    That one time it didn't result in a 4K was when I was stupid and ate the most obvious DS-bait. But then I learned my lesson and never fell for it again.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    That's the kicker- DS is very strong if you use it properly. If you're going down, go down near a pallet or window. Killer picks up, DS, and bam, you just got to a pallet or window and have reset the chase, again. That's incredibly useful.

  • Trollinmon
    Trollinmon Member Posts: 691

    What is the counter play to a survivor using DS offensively?

  • KazRen
    KazRen Member Posts: 187

    Not really. It only is really gonna affect the weaker killers which usually it doesn't matter if they tunnel cause that still isn't enough for them to win, while killers like nurse and blight it wont do anything meaningful. Also reverting it to 5 seconds is gonna bring back DS + UB and that was very unhealthy. It will be weaker sure, but it's still gonna be really good.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,526

    As to your points about Switch performance, use the FSR Sharpening settings, you have to set it every time you open the game for some reason- this helps performance a lot when set to 100%

    Also, buy this item, I don't play without it and it significantly improves things

  • Trollinmon
    Trollinmon Member Posts: 691

    Right so that avoids the stun. But if a survivor takes OTR and DS and makes it to where you end up dropping chase because they are body blocked then would you not picking up a be a counter? Isn't that still using the perk offensively, and the survivor comes out ahead?

  • ChaosWam
    ChaosWam Member Posts: 1,845

    In a lot of cases you CAN'T ignore the bodyblocker, especially in doorways/small corridors. I don't know how to explain that the loss of time in chase = you're forced to do even more loops and have insane amounts of time wasted. Especially when all 4 survivors run this build and bodyblock for each other.

    Again, the problem for most killers is time management, and with these builds survivors could add far too much time simply by forcing the killer to focus them. Even if you leave them on the ground that's lost distance to your target, they're at a new tile set, 2 other survivors are doing gens the entire time and you still need to worry if the bodyblocker still has OTR active during the bodyblock, if they have DS active while on the ground, or if they have UB or an Exponential totem around if you decide to leave them alone.