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Should DS deactivate when you fully healed?
I’m always wondering why getting healed doesn’t disable DS, since if you’re healing, you’re not being tunnelled LMAO. But I guess it might be because you have no control over your teammate’s action, okay cool.
But why does it stay active if you’re fully healed? I would hate to get DS’ed because of this if you play any instadown killer too well LOL.
Comments
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IT should deactivate if you bodyblock (because you aren't being tunneled there, you are intentionally putting yourself in the killer's path), and it should deactivate if fully healed since you're obviously not getting tunneled at that point.
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How does DS know you are intentionally blocking vs the killer deliberately chasing you, or like faking/mindgaming at a loop or something?
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It doesn't unfortunately. That is why my suggestion in a different thread was that they remove the basekit BT/endurance, and simply give the survivor 0 hitbox and collision. So you can just swing right through them.
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Good question. The game engine has the ability to detect if you're doing a protection hit. There's also a score event for it.
I'd say have ds only activate after 2 seconds of getting unhooked so you don't unintentionally get sla protection hit and losing DS while the other survivor is still next to you immediately after getting unhooked.
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Survivor should lose collision when they get out of a hook in my opinion
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I don't see an issue with DS turning off if the survivor is fully healed. If you have time to heal to full either by another survivor or while using a perk then you are not being tunneled at that point.
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I mean… its 60 seconds and deactivates on conspicuous actions… by the time you find that survivor they prob did a conspicuous action, and or the DS timer ran out
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We can do that. If its time limit gets removed. If by your logic you are not getting tunneled when getting healed, then we can also apply the logic that you are not suddenly not tunneled anymore after 60 seconds.
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Sure then it should stay on if the survivor is hurt and can do a gen.
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The idea tho is to stop the use of DS as a weapon. Im fine with DS if a killer is hard tunneling someone right off the hook but in times when this isnt happening then DS shouldn't work. Alot of times I try to go after the unhooker bc I don't like to tunnel but I have the hooked survivor body block me and stop me from going after their unhooker. Nothing is stoping survivors from getting healed and then come body block you when you not even tunneling them. Honestly, all 5s DS will do is either make killer tunnel even harder to get DS out of the way so Survivor can't use it later or make the killer slug and we all know how much survivors love slugging in this game.
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Nope. Not having DS ripped off by someone's FTP.
Y'all need to remember that this is a survivor perk, and is not supposed to be a net neutral.
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100% agree with this. They should take that time to evade the killer, not get in the killer's face.
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Having DS ripped off by someone's FTP should be fine, because almost 100% of the time it is being used to bring a survivor from the dying state to the injured state, which doesn't count as being fully headed. And this is especially true, because most people combo this with buckle up, and that combo only works on survivors in the dying state.
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I've used FTP to try and draw killer's attention off a tunnel target by healing them to full with it. This should not then greenlight the killer to tunnel harder because DS got deactivated.
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Nope, I think it would be an unnecessary nerf.
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the perk just got buffed please leave it alone.
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That would suck for the three people that play second wind.
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But it can detect any hits as protection when being close to teammates in chase so that not reliable at all. Killer could be tunneling and other survivor trying to help. Read what Reinami suggest's.
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If you're going to use it that way, then you could have just bodyblocked instead. I don't even understand how your plan is even supposed to work? You give someone an instant health state, run away, and hope the killer chases after you? That wouldn't even make sense.
At least with bodyblocking, you continuously delay the killer until they hit you, then the other survivor gets free distance while the killer is recovering from the attack. That is what encourages the killer to go after you. Just giving the survivor an extra health state doesn't encourage anything, especially if the killer is still super close to whoever they are tunneling, because you made zero attempt to give the survivor any free distance.
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Cause it would be completely against any logic. Easiest situation to understand how stupid this is: you get unhooked and get healed with WWMI immediately. As soon as killer is back you get hit, lost your DS and get tunneled to death.
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Except if I give them an extra health state, it also gives them the on-hit speed boost, instead of me taking it and making more distance. Not to mention that if the killer drops the unhooked and goes for me, I go down in one hit and I don't get any distance to start with.
In short: if I bodyblock, I get a speed burst to make distance while the tunnel target doesn't. If I FTP, I can't make distance AND go down in one hit, while the tunnel target can take a hit and then sprint out.
Of course, if FTP disables anti-tunnel, then the tunnel target becomes the obvious best target again.
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- are we already discussing how to nerf DS? I think the DS doesn't deactivate if you're healed due to instadown killers....maybe?
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No.
Your own anti-tunnel perks should never be deactivated by actions carried out by other survivors.
Another survivor can jab you with a syringe and fully heal you without any input by you.
How about: don't tunnel.
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Another survivor can heal you in 5 seconds after unhooking you.
3 -
this^
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I mean I guess but I still think DS shouldn't be used as a way to freely body-block a killer who just wants to go after the unhooker. I said it before and I say it again, I am fine with DS as long as it is used in the tended way which is to fight hard tunneling but I am not ok with the idea of using it as a weapon against killers who have no interest in tunneling and just want to chase the unhooker in peace. Also yes I know you dont have to pick them up but that just leads to killers slugging more and then survivors will just complain all the time about how they hate it when killers leave them on the ground. It's an endless circle of complaining at this point.
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No. The correct solution is if survivors can weaponize DS, for the killer to hardcore proxy camp, and hit the survivor off the hook, so they can't be healed, because that would allow them to weaponize DS. The best counter to weaponized DS is to just tunnel the people that might weaponize DS. And since we don't have psychic powers, and don't know who might want to weaponize DS, we need to assume everyone is guilty, and that everyone might want to weaponize DS, so we should hardcore tunnel everyone.
BHVR just just make it so a survivor can't be healed by any means if they are holding shift, and the survivor can just hold shift when other survivors are next to them, if they don't want to be full healed. Or maybe DS can have an extra button input or something, that removes the ability for other people to heal them past the injured state. There should be some way BHVR can figure out how to have DS, without encouraging survivors to weaponize it.
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hard tunneling happens like 85% of the time now and for the ones who dont tunnel it wont make a difference.
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Tunneled is current defined by the game as doing a Conspicuous Action. You can be healed, but not do a CA yet. There are too many reasons to not change this definition, because it clearly works properly as is.
The problem with this is a bad teammate can 'force' you to bodyblock for them by running to the only pallet/window in the area. Another prime example is attempting to leave basement, as that would always count as a bodyblock. The 'protection hit' definition requires the person you are 'bodyblocking' for to be injured. If a healthy Survivor unhooks you, and you take the Endurance hit for them, it doesn't count as a Protection hit. If they were injured though, that does count as a Protection hit. Plus you can't control the game's horrible auto-aim. I've had Killers (as and against) clearly hit the Rescuing Survivor, but it counts a hit on-hook due to auto-aim.
That's why the no collision until CA (that you later agreed with) is the best course of action.Survivors can only weaponize DS against a Killer who forgot their brain in their other pair of pants. The Killer knows that someone else unhooked the Survivor (or if they Deliveranced), so they know to find someone else if they are afraid of DS. In a normal match that means there are always 3 Survivors who are going to not have DS up at any given time. Even if a Survivor is trying to pull a 55s DS, I would gladly take the 55s self-imposed slowdown of the Survivor not doing gens/CAs. That is essentially Pentimento levels of gen slowdown (that can stack) given to me on a golden platter. Why wouldn't I want 1 Survivor perk to give me 1 Killer perk?
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No the perk shouldn’t be in control of your teammates. You can be healed under the hook quickly with We’ll Make It/Second Wind or given a syringe and still be tunnelled after.
If anything I’d rather it get disabled if another survivor is picked up. You’re clearly aren’t being tunnelled if the killer is about to hook someone else. Even then though the perk is fine so I don’t think it needs any changes right now.
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