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Killers that relied on tunneling are gonna have a reality check when the update goes live

2

Comments

  • Chaosrider
    Chaosrider Member Posts: 489

    New DS is still not a useful perk. We just get the same situation as pre-nerf. Not better at all.

  • Hexling
    Hexling Member Posts: 657

    True but it was not even close to how it is now not even 1/10

  • stonedcandle
    stonedcandle Member Posts: 55

    A perk is never going to fix the tunneling problem. Tunneling is an issue because of the core gameplay loop. It's an efficient way to get a match over and on to the next.

  • Hexling
    Hexling Member Posts: 657
    edited March 29

    So you think lol. 5 seconds to another loop to waste another minute of your time. Especialy with dh as long as the rng servers work.

  • Firellius
    Firellius Member Posts: 4,391
  • Nazzzak
    Nazzzak Member Posts: 5,664

    They can do that now though can't they? I never see it happen

  • xltechno
    xltechno Member Posts: 1,026

    Originally, it would be more efficient to alternately hook two survivors and bring one survivor to heaven with 5th hooks than to keep digging tunnels.

    And if there's only one tunnel target nearby, the killer can just knock it down and then quickly look for another sacrifice. It would be troublesome to leave it alone, so I'll turn it into a slug and move on.

  • Trollinmon
    Trollinmon Member Posts: 691

    DS doesn't have the impact on what it can do with body blocking like next patch since the perk doesn't do anything if you are not going down next to a resource. I can harass the killer anywhere in the map strictly because of the time increase. In current patch the killer downs me in a bad spot and the DS doesn't do anything.

  • Trollinmon
    Trollinmon Member Posts: 691

    I feel that weaponized DS always had issues when it would also involve endurance. Really was a problem when survivors would take you to hook, save, and then the unhooked survivor is body blocking and trying to punish you. It is in a way OTR causing issues but I would say it is just taking what can happen at hooks and letting it happen elsewhere on the map.

  • Bafugaboo
    Bafugaboo Member Posts: 406

    If the intention is to help newer players and weaker loopers it will slightly. These players are usually with other survivors with similar skill. So they will most likely just extend a chase that ends the same while their fellow survivors are still hiding in lockers.

    This more likely would help to prevent tunnel on higher mmr. The negative is that it might just lead to a slugging meta.

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  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356
    edited March 29

    Cool, I didn't know about the FSR thing. I turned it on, the framerate seemed a bit better. The jaggeds are super bad, and playing docked already has it looking like PS1 graphics, but I never have and never would play this game for its graphics. Unfortunately, the inconsistent input lag is still there: I hit the button and it'd be a great or even too early on PS4, but on Switch it registers mid or even very late in the good area, and that's the thing that makes DS skill checks impossible. There's no way to compensate for input lag when it seems different every time.

    I have the LAN adapter. I always plays games hard-wired to the internet on every system.

    Thank you for the tips :)

  • Hensen2100
    Hensen2100 Member Posts: 339

    How is this an "OTR problem" when clearly people already stack them? Now using them offensively is just going to be even more annoying and then they will toss something like background player in there too so you literally CANNOT pick up a survivor who goes down under a pallet unless you deal with their OTR + DS combo?

    "Oh but they are doing nothing" when it means you have 2 neigh invincible survivors running around while 2 people do gens? 2 survivors on gens is still ending the game within ~4 minutes; and that's minus whatever progress they got before you even made it to this point

  • ChaosWam
    ChaosWam Member Posts: 1,843

    Except they don't?

    They're not all going for bodyblocks at the same time, that would be ridiculous. Putting you into that trap of 'can't pick up and can't ignore' can be done in turns, exactly like it was before when Dead Hard was more popular and DS had no restrictions. All it will take now is for a coordinated team to swap who takes hits while the others do gens. Meanwhile, you're stuck between your target and the recently unhooked bodyblocker for a chunk of time, DEFINITELY not buying you time.

  • Volcz
    Volcz Member Posts: 1,183

    5 seconds isn't going to do much. I mean its great they reverted the duration of the stun to 5 (it should have never gone down to 3 in the first place) but if you think this is going to fix tunneling or even stop it, you're very mistaken. If I want to tunnel you, you will be tunneled out. Even with your 5 second DS.

    The people who think this is going to do anything realistically against tunneling, are the ones in for a rough surprise.

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  • Akumakaji
    Akumakaji Member Posts: 5,459

    I Kinda missed the good old days were I had an alarm clock on my second screen and took notes when someone got hooked, bonus points if they aggressively tried to get in my face, only to be picked up 61s later. Awww.

    Or when the last survivor unhooked their mate, both went down and stayed slugged for 1min, just to get rid of any pesky DS. But in general I think that Reassurance should be buffed to work from like 12m distance and have 3 tokens.

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  • APOPALYPSE
    APOPALYPSE Member Posts: 24
    edited March 29

    If DS lasted 6 seconds (1 second of realizing your free of the Killers grasp, the other 5 to escape) and made it active once per hook instance (meaning it can be used once per unhook or up to 2 times a match) and even then it would only delay a determined killer.

  • ikki76
    ikki76 Member Posts: 3

    Why is everyone acting like this is a new thing? Even BHVR is making it sound like this is news.

    They're putting Decisive Strike to it's original form, if you're new to the game then I guess this may seem like a buff but if you've been around the fog for a while now, you know that decisive strike is going back to it's original form and it's not gonna change much when it comes to tunneling.

    I like the fact the came out with a new animation tho 👍

  • Firellius
    Firellius Member Posts: 4,391

    If OTR + 3 sec DS is a problem and OTR + 5 sec DS is a problem but 5 sec DS by itself is not a problem, the problem is OTR, not DS.

    Putting you into that trap of 'can't pick up and can't ignore' can be done in turns

    Why couldn't you ignore? A downed survivor isn't doing gens or going for saves, so what concern are they to you? Leave 'em to rot, leave them to bleed out while you continue the chase! And that's not counting the time lost chasing after the killer and then hovering around, trying to find an opportune moment to go for the block! And all it accomplishes is roughly the same amount of time wasted as a 360.

    You're adding more and more conditions to try and make this tactic work, getting your knickers in a twist over an absolutely over-idealised scenario that is not likely to occur and even less likely to actually pay off in the survivors' favour.

  • Akumakaji
    Akumakaji Member Posts: 5,459

    I als dig the news about the new animation, it's just a little thing, but sometimes this little things count. Same within Nemesis vaccination animation, I love that they implemented this, because the general self-healing animation never looked right.

  • ChaosWam
    ChaosWam Member Posts: 1,843

    As I explained, combined with perks to pick yourself up after wasting time bodyblocking and forcing the killer to focus them while DS is active, if you leave to try and chase your original target they get back up and work on gens. Meanwhile, if other survivors run these builds, they take the next chase and bodyblock and it rotates until the gens are done and they manage to save half of their resources just because of the bodyblocking and endurance.

  • Firellius
    Firellius Member Posts: 4,391

    You do realise that you're now requiring

    A) Multiple survivors

    B) To run multiple single-use perks

    C) To then get hooked and unhooked

    D) And then do NOTHING

    E) Until they can find a spot to meaningfully bodyblock

    F) After which they spend 24 seconds on the ground

    G) And consume one of the single-use perks

    H) And they have to get that bodyblock within 60 seconds

    In exchange for, at max, four bodyblocks.

    Alternatively though, survivors could bypass all of this and get -more- value with this one weird trick:

  • ChaosWam
    ChaosWam Member Posts: 1,843
    edited March 29

    Survivors attempt it now while DS is weaker. It's absolutely going to explode in popularity when it's back up to 5. It's a lot simpler than you assume it is. Using the already strong tiles in the game AND swapping bodyblocks, even with 1 time use perks, can waste a ton of time. I have builds for SoloQ where I'm the only one taking hits for others and healing up if I'm not chased and manage to turn short chases into 2-3 gen chases.

    Really if we wanted to tackle tunneling, we wouldn't be adjusting perks to cover the issue. Tunneling requires mechanical changes, like the unhooked player having no collision so they don't attempt using that time to bodyblock off hook.

    Also how is a flashlight even relevant when the problem is you CAN'T pick up the DS bodyblocking survivor and you can't catch up to your original target without going through more tiles?

  • Firellius
    Firellius Member Posts: 4,391

    Because the entire plan you are concocting about multiple survivors trading off careful bodyblocks and dumping up to 8 survivor perks, can also be carried out, more efficiently and consistently, by a survivor equipping a flashlight.

    I'm all for getting better and intrinsic anti-tunnel, but I loathe this whinging about 'offensive' use of DS when the perk is useless in an offensive style because you cannot force the killer to actually trigger it. One bodyblock does not trade off against up to a minute of downtime, plus the extra downtime from being slugged out.

  • ChaosWam
    ChaosWam Member Posts: 1,843

    The flashlight does nothing to bodyblock and have endurance. Try again.

  • Mr_K
    Mr_K Member Posts: 9,225

    3 → 5 sec isn't bringing back old DS.

  • Firellius
    Firellius Member Posts: 4,391

    No, but it allows you to extend another survivor's chase without requiring you to be unhooked, then getting a bodyblock within 60 seconds, and then spending half a minute on the floor, on top of two perks.

  • ChaosWam
    ChaosWam Member Posts: 1,843

    Lightborn and walls.

    Now can lightborn and walls stop bodyblocking and being forced into insanely risky choices while also having your time wasted?

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,392

    Do you have Game Mode turned on for your TV? If you look around your TV picture settings you will find an option called Game Mode or in my case Game Low Latency

    Be sure that you have that set to on.

    I don't have the skill check issues that you do but I don't have another platform to compare it to

    You have a problem with Good Skill Checks? I don't attempt the Great ones because I'm afraid I'll miss but I don't have any delay

    Let me know if you have Game Mode turned on and if that helps

    Also, I use the Pro Controller, what do you use?

  • ChaosWam
    ChaosWam Member Posts: 1,843

    STBFL has been nerfed hard, becomes pointless if the bodyblocker is the obsession and even MORE of a reason to try and avoid them and not hitting spacebar results in them recovering off the ground when you try to go after your original target.

    Really the only solution is to just slug everyone as much as possible and bleed them out after they waste their UB and snuff their exponential, which is something I'd rather avoid.

  • Firellius
    Firellius Member Posts: 4,391

    Sure, toss another condition on the pile. You only had, what, eight of them so far?

    The validity of your concern just keeps dropping lower and lower with every conditional you add to the list. You even talk about them recovering off the ground as if it's basekit.

    How excessively ineffecient does it have to be before you're satisfied? Again, as a reminder: flashlights are worse for the killer.

  • ChaosWam
    ChaosWam Member Posts: 1,843
    edited March 30

    I haven't added any conditions, you just run out of viable retorts trying to discredit me. I've constantly stuck by the fact that DS/OTR/UB is a problematic combo because it's not being used for self-preservation but offensive attacking.

    Seriously, what is hard to understand? I even did this today against a Billy in Midwich. I'd use Sprint Burst and a key with aura reading attachments and bodyblock doors off hook and force him to lose his chase, grab me, eat a DS and loop him for another solid minute before he'd give up. It's gonna be worse when it's 5 seconds.

    Tunneling needed basekit adjustments, not perk adjustments. Not every survivor is even going to own DS.

  • Firellius
    Firellius Member Posts: 4,391

     I'd use Sprint Burst and a key with aura reading attachments and bodyblock doors off hook and force him to lose his chase, grab me, eat a DS and loop him for another solid minute before he'd give up. It's gonna be worse when it's 5 seconds.

    And that's entirely down to Billy making a mistake! You can't force him to drop chase. You can't force a killer to take ANY chase. Tunnelling would not have been a thing if survivors had any means by which to FORCE a killer to take a specific chase of survivors' choice!

    The fact that Billy picked you up is an error on his part and is the only reason why that worked, because if he didn't pick you up, all the time you wasted chasing after him and then spending that time slugged on the ground would've cost your team dearly. You didn't outplay Billy, Billy was greedy and got punished for it.

    Again, like I said, out of all the attempted DS baits against me, only one ever worked and then I learned my lesson and subsequently, any DS-bait attempt resulted in a 4K because a survivor was wasting time.

    I'll agree that it needed basekit adjustments, but that's no reason to toss out the anchor when DS finally gets to do what it was supposed to do again and actually, meaningfully impact tunnelling. All of this blab about 'offensive use' is killer myopia desperately trying to hold back the one anti-tunnel change we're getting in almost two years.

  • jotaro
    jotaro Member Posts: 173

    huntress buff made it live, i don’t see why ds wouldn’t

  • Shroompy
    Shroompy Member Posts: 6,692

    The stun was only 3 seconds at Level 1, it was a 4 second stun for the longest time.

  • oreoslurpee
    oreoslurpee Member Posts: 288

    where did they say they would bring that back because im more than positive that they changed it on purpose and said they didn't want enduring to only affect one perk

  • Gaminboi2864
    Gaminboi2864 Member Posts: 20

    I'll just use Knockout and Deerstalker to slug people after they were just unhooked. Easy. The game has a rock, paper, scissors form of gameplay and so I just need to know that my opponents will likely play scissors to win.

  • ChaosWam
    ChaosWam Member Posts: 1,843

    Except Billy had no choice. I keep bodyblocking for free up to 90 seconds with OTR, he can't reach his objective and is forced to take my chase because it would be longer to go for the original target.

    I'm starting to wonder if you ever play killer.

  • ratcoffee
    ratcoffee Member Posts: 1,476

    the strongest slowdown is and always will be survivors not being on generators. A survivor trying to use their DS aggressively will not be on generators.

  • ChaosWam
    ChaosWam Member Posts: 1,843
    edited March 30

    Except with one survivor bodyblocking another, wasting a ton of time, 2 other survivors are on gens.

    Again, did this yesterday and got a 4 man escape because the killer would be stuck in 1:30-2:00+ chases due to the bodyblocking and strong loops. By the time you activate your first DS, 2 gens should be popped as per the usual.

  • Krazzik
    Krazzik Member Posts: 2,475

    5 second DS stun isn't gonna kill tunnelling. It's STILL in the killer's best interest to just eat the stun and tunnel rather than spread hooks. It'll just be slightly more annoying to tunnel, that's all.

  • ratcoffee
    ratcoffee Member Posts: 1,476
    edited March 30

    If you knock down the DS user then someone has to go pick them up, only 1 person on gens. If someone with DS is buying their team 1:30-2:00 then you were going to lose anyway and your complaint is with how much stronger that team was than you.

    That said, I'm not discounting the effect DS can have, it can be used to buy teams time, I would just argue that the extra time used by someone aggressively trying to use DS is more effective if spent on a gen in that context. 3 people on gens is better than 1-2