10 Hatchet Huntress is Gone!
They reworked both belt addons
Leather Loop grants 2% haste for 5 seconds after hitting a hatchet and Infantry belt is 3%.
Reminds me of the old Yew Seed Brew Concoction which I miss a lot. I actually really like the concept behind these changes because now I don’t feel like I have to bring extra hatchets since I can’t lol. I think the changes are good for both sides, although I think it could last longer than 5 seconds! What do you guys think?
Comments
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Good, it was ridiculous and unnecessary.
I am not a fan of Haste or Hindered mechanics in the game but I guess its tolerable with Huntress being 110
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It was nice having to reload less. Trickster/ Huntress are the only killers in the game who have to drop chase and go find lockers which can be far away. IMO Trickster and Huntress should get haste after reloading. Like knight does after using guards.
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Still, overall is a buff for her though. Having the belts extra 2 hatchets basekit is certainly still good, on a killer who is already good.
The extra hatchets load out made her pretty brain dead, where even a dope like me could just keep throwing them without a care. Having so many on hand just made all mind games pointless, you could just spam and only needed to be right 1/5 of the time and you had a down.
She can be a little more spammy now with the 7, but in the same breath, giving her the 2 extra hatchets smooths her learning for new Huntresses, and encourages taking more ambitious shots, which seems like it'll be more fun overall for everyone... and ofc, 7 does reward good hatchet discipline by reducing reloads... but 10 was just silly.
This final place Huntress is resting at feels pretty decent to me now.
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Just spamming hatchets and missing a lot will cause you to lose a lot against decent teams. Besides nobody used 10 hatchets just like nobody really used 8. Shiny Pin and GC are used far more often and are much more valuable then double belts.
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Fair point, I'm just giving the average Joe perspective. My point is that 7 hatchets doesn't encourage bad habits for low-mid Huntresses, and doesn't make Huntress quite as silly in low-mid level games.
I have no doubt at higher levels of play 10 hatchets is manageable for experienced survivors, but if the load out isn't particularly strong, but is good at noob stomping, I'm not against it being toned down.
The haste options for potential 2 piece combos on Huntress sounds a little more interesting at mid level play.
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Well I guess a killer than has multiple ranged attacks that can be used within succession needs to not have such a strong power for free and having to reload is that cost.
That being said, I would not be against a brief Haste effect post reload as its the haste in chase that I think feels really bad as a survivor. Since you spend thousands of hours learning what you can get away with, only for a mechanic like Haste (or Hindered) to render those hours worthless - not fun.
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I think they could solve all the problems if they put haste trails on everyone tbh. And believe me throwing hatchets is not even close to free lol, you lose significant distance every time you ready up since survivors move 23% faster. Every miss costs a lot, one miss at a high wall loop guarantees the chase goes on another 20 seconds. Two misses is half a Gen, it adds up very quickly.
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3% haste for 5 seconds is almost meaningless. MFT was complained about because it was permanent. And nobody is gonna stack double haste again because GC/ SP. I like the concept but you won’t see it, probably at all besides the first week. But I really love the idea of her getting excited and filled with bloodlust when hitting a survivor. It’s very awesome and thematic.
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no, 5% haste is rapid brutality for huntress. that might be stronger then 10 hatchets because huntress already has like 8 stacks of stbfl base-kit. I wonder if it will be for 30 second duration like old Yew seed add-on.
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Oh I know, while not a Huntress main I have played her enough to know the pain of high loops and hatchet hitboxes over certain objects etc. The thing is though a ranged attack like hers is very strong in DBD and this is why the devs gave her the slow 110 base movement speed to balance out her strong ability. I don't play Huntress to win anyway, I play her M2 only for snipes and I don't use gen control.
Either way I am really not a fan of haste or hindered statuses and wish they would not be in the game but I guess trails could mitigate this a little bit but it still doesn't fix the issue of ruining your judgement of timings of what you can get away with etc.
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Matthew Cote actually said himself the only reason she is 110 is because they wanted to encourage her to use hatchets and not just M1. Granted that was 6 years ago. I like haste and hinder because it keeps things interesting imo. But too each their own!
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No it’s 5 seconds and trust me it’s not good at all. You spend 2 seconds recovering from a throw and no one I MEAN NO ONE is gonna use both those add ons except for the first week lol. Shiny Pin is way better and a must run and GC is way better. It will be nowhere near as good as 10 hatchets would be.
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duration is too short. if it was 15-30 second like old yew seed, then I would probably use it. 5 second. not enough. not huge loss since like double-wind up is better anyway but whatever. feels bad for clown.
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Definitely needs to be longer but that probably won’t happen. I would love for them to bring Yew Seed and Beerus Toxin back. Her Ultra Rares need reworks too tbh.
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The numbers aren't there for me. Reminds me of athletic shoes for chucky. I think the clown add-on changes seem better since if you stack them both you can make invigorate 10% haste which could be a game changer.
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Its also more meaningless when you realize 2 things:
- Huntress is slowed down a bit anyway after throwing a hatched, so 5 seconds is hardly any time to gain any real distance or be used in a chase
- The clown one that lowers the survivor movement speed more with pink bottles is more efficient than the haste on clown.
Slowing a survivor down by 4% more makes the hinder 19% instead of 15% and the 3% extra haste makes your haste 13% instead of 10%. When you do the math on that, the
- Hinder addon makes survivor move 0.16 m/s slower
- Haste addon makes the clown move 0.138 m/s faster
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Agreed it could be more like 30 seconds for the purple and just make them not stack like old yew seed. Or maybe make the yellow make you faster 10% faster for 7 seconds after reloading maybe? Idk tbh.
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Yeah 3% isn’t nearly enough for 5 seconds. But I think they are going light on the numbers seeing how much backlash they got last time lol. Shiny Pin is still a perma run for 90% of Huntys.
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Good change.
In fact I was surprised when realized that they didn't nerf Infantry Belt when they buffed the huntress.
Carrying that amount of hatchets is insane.
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meh, nobody ran 10 hatchets anyways. It was always infantry at most. GC/ SP ate way better than having two belts.
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double babushka still a think :(
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it should be, there is nothing wrong with it. She has a 1.75 second cool down still. Oak haft With Babushka is much faster than double wind up.
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To be fair its like a .5 sec with iron just gotta time the reload correctly.
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Plus anywhere from 5 - 20 seconds to get to a locker on certain maps, so I would say Iron Maiden doesn't justify the perk slot anymore. Definitely needs haste after reloads.
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thats why i ment gotta time the reload sometimes i reload in chase when im near a locker instead of waiting till i have 0 and end up in an area with no locker.
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I don't think she needs the Haste or any more buffs really. She's in a good place right now and anything more might push her over the edge.
If anything they should just improve lockers spawns so that there aren't as many dead zones. This would help make her and Trickster less map dependant AND help Dredge who needs buffs way more than Huntress and Trickster do.
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Why are the devs OBSESSED with speed boost perks and addons now.
Devs please STOP they aren't healthy for the game at all and comes across as if it's lazy design.
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As long as they are removed from both sides im fine with that.
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Other than background player which is an outlyer and op atm, theres no new speed boost perks for survivors and theres not many in general compared to the amount of speedboost options which killers get. It's definitely more problematic on the killer side atm since mft nerfs.
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Aa the whole games base balance being predicated on killers being slightly faster; there should be no perks that make survivors faster without some existing on killer side. There is a reason why MFT was so problematic, and why Yew Seed Brew got removed from Huntress. Only haste survivors should have are exhaustion perks and on hit boosts
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Yes thats true exhaustions should be the only speed boost perks. But killers are getting alot of speed boost perks and addons which you basically can't tell when they have and they arent healthy at all. It's going to be a much bigger problem on killer side for now. Because they havn't added any new speed boost perks to surviovrs since mft.
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Hopefully, next, they correct the egregiously awful design of her hatchet hitboxes as she's throwing beach balls
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That’s not gonna happen as it’s the survivor Hitboxes that are the problem and if you change those you ain’t be looking as tight. And last time they changed her Hitboxes her kill rate dropped below 50.
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The real issue is the mentality that you should be allowed to miss your shots and still be rewarded since it's close enough. The game balance in this game is so hit-and-miss. I see little reason to pick other ranged killers when Huntress exists.
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Well either you fix the survivors Hitboxes so they can’t loop and make her hatchets boxes smaller or you leave it lol. When they made her hatchet boxes smaller last time, it would literally go through the survivor models face and not hit.
or you could make them smaller but then she would have to be 115, carry 12-16 hatchets and maybe make hatchets an insta down past 24 meters since people who had 5-10,000 hours on her alone couldn’t hit anything.As for the other ranged killers; Deathslinger can use M1 Perks, stealth perks, can avoid pallet saves, pull survivors away from safety and deep wounds them. Trickster has main event which can give more downs especially with certain add ons on top of being 115 and using M1 perks very well. Pyramid head can hit through walls, is 115, can use stealth and M1 perks, can avoid flashy saves, pallet saves, insta kill survivors and can fake an into into an M1 with no cooldown. Artist can cross map hit through walls making clutter on maps irrelevant, and can use birds to gain info or pressure gens from far.
If you don’t see another reason to play any ranged killer besides Huntress you should watch some videos on the other ranged killers.1 -
If Pyramid Head is a ranged killer then we might as well consider Nemesis and Xeno as ranged too.
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They absolutely count as ranged killers. I just didnt mention them because i was already yapping too long.
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