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Fixing Hex Totems
Comments
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It still would be ran by no one at 150%. 200% was never an issue before, they were simply trying to change the meta for the sake of changing the meta.
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200% in the world of 90s gens + nerfed healing is very big it's better than the majority of killer perk now you can't lose it for someone dying.
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That was nerfed self healing, not healing. 200% is half the speed of one survivor, regardless of the 90s gens. Make it turn off if someone dies then, how's that? If you remember the time we had it at 200% it never lasted that long anyway. You were typically lucky if it even stayed up for a few gens.
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If you can cleanse through ruin undying thrill pent the game is probably already over
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All of those things existed before when it was 200%. We're they ran? The answer is no. Why would now all the sudden be different. You make it sound like you think that is significantly worse than what we have now with PR, Pop, GE, Deadmans.
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