Freddie should never get a buff
Ive yet to even survive against him. Last match, 2 gens done, match before he two hooked everyone before a gen was even completed. Then he sat in the corner (I'm assuming to let us go so it looks like he is under powered) or just a nice guy.... regardless... He dominated every match I've played against him so I'm trying to figure out where all the crying is coming from. When I'm playing him (against not a killer main nor running sweaty) I usually win. Please explain the outcry for a buff?
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Lmao
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yeah no, freddy needs alot of help
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As a Freddy main, I really disagree with this one.
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Can you elaborate?
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You said it yourself, you're not a killer main. No killer main is playing Freddy. He's a noob stomper, his only strengths are stealth and map mobility, which both only come around periodically and don't help much against experienced players or teams. Worst of all though I think for the majority of people he's just plain boring.
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That sounds like a skill issue to me, no offense.
When a killer gets 8 hooks before a gen is completed, then something is not right. Currently there is no killer so overpowered, that this is realistic in a match with players of somewhat equal skill. Especially not Freddy. For the first 45 seconds, Freddy has nothing. Literally. He is a normal M1 killer without a power. He can't teleport and his snares / dream pallets don't work because the survivors are still awake. It takes 60 seconds until he finally has a power in chase and even then, he's not that good. Clown's counterplay works against him as well. Even better because Clown has his yellow bottles too.
If you only play killer rarely, then it's fair to assume your killer MMR is pretty low, which implies that the survivors you go against are pretty bad too. This already puts you in a favorable position because the killer gameplay is more intuitive than the survivor gameplay. We also know, that Freddy is especially hard on inexperienced survivors (the devs mentioned that, though I don't think I can find that post again), which makes sense considering that there is quite a lot to his power. A teleport, a chase power, a "stealth" mechanic and a secondary power can easily become overwhelming when you already struggle with the basics.
More than buffs, Freddy needs a rework. If not for us, then at least for @GeneralV. He has suffered enough.
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A yes, the guy who's chase power is outclassed by skull merchant and clown, mobility outclassed by half the cast and stealth so bad that survivors don't attempt to get rid of it, even if it the price for it is barely a bit of slowdown… shouldn't get buffed?
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I disagree. Strongly. Freddy needs as Dework from his rework to be fixed. Long live the king of the dreamworld! Bring back OG Freddy with some (adjustments)
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Your about 3 years late to post this.
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I could make an argument that Freddy is the worst killer in the game right now below Trapper
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Imagine saying you've NEVER survived against a certain killer and thinking you're experienced enough to give an opinion worth anything.
It amazes me that ppl think they understand this game after like 50 matches.
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Very sad kill rates are so inflated because people don't have eyes/ears to deal with stealth killers
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This is the biggest skill issue I have ever seen. He has the worst mobility power in the game, and his chase power is worse than anything else in the game.
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I think your MMR is on catastrophically low to the point you don't match with any sane games.
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Well, I presume this reply was directed towards me. No comment has been quoted, but so far I'm the only Freddy main in the thread.
And I gotta say, there is some context missing here. Granted, it was because I did not provide it, but here we go:
If Freddy had always been the way he currently is, I don't think I would've mained him, despite my love for the character and the ANOES franchise. But I first started playing DBD in 2018, and back then Freddy was a very unique killer, completely different from the version we have today.
He was my favorite killer in the entire game, and it is my love for the character and for his original power that motivates me to main him. Because his current power is weak, and it definitely has issues. You can read one of my threads about it, if you want to:
Trust me, Freddy desperately needs help.
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I honestly lost count on how many times they changed him. First he waited 7 sec to attack and then poofed review bombed. Then he got reworked to forever Freddy builds. Now he a shell of his former self. The OP is just trolling cause no one should be losing to a new Freddy player.
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So honest question... A few bad matches.... That's all you mentioned. I read that and see basically you can't beat everyone every time. That's how I feel most killers what the characters. You lose to good killers, you lose to good survivor teams. Maybe I'm bitter because when I post "devour hope is bs" the answer I get is... Use totem finding perks, however when a killer doesn't kill every one every time…it's ...oh they need a buff. Again, not directed at you but other then that few string of bad matches...how do you normally do?
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What about him makes him op to you? Like, is it the mediocre chase power, the somewhat okay stealth, or the alright TP he has? I don't see how any of those are broken so imma need a lil more.
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Killers don't want fair games. Winning most of the matches are not enough.
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And how is that related to Freddy? I cannot find any relevance between your argument between whether Freddy needs buff or not.
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My point is that Freddy wins most of his matches and Freddy mains probably do even better. Wanting him buffed despite survivors having a low chance of escaping is just not fair game balancing.
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What about Freddy specifically do you think makes him more likely to win a match than if it were another killer in his position?
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Are you saying it based on recent BHVR data? Than Nurse must be one of the easiest killer to deal with.
Seriously, Freddy kill rate is high because his pick rate is too low while survivors don't know how to play against him as he is too hard to see. His teleport is one of the weakest power among killer's moving ability. Dream pallet is joke, dream snare is weaker version of Clown bottle and his add-on sucks.
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The few dedicated Freddy mains out there have been carrying with Freddy so much that some people actually think he's good now.
Props to them for their hard work
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If we were crying about kill rates, then we would demand nerfs for Freddy and buffs for Nurse.
Even the developers have stated, that they cannot balance by kill rates alone because then you could have a killer that always gets 4 kills against inexperienced survivors but never gets anything done against better survivors. Or you end up with Singularity, who is pretty hard to play and get value out of but supposedly quite strong, if you're really good with it.
Also, killers aren't the only ones, that falsify kill rates. More often than afk or farming killers I see survivors kill themselves on hook (probably because of the 1:4 ratio), which also means that the others will die as well.
Post edited by EQWashu on4 -
Any killer is good against the average survivor, as the average survivor is bad at the game. That is okay too and while I found this thread funny I actually don't want to see Freddy buffed either as I am okay with him being bottom tier. Someone has to be afterall and I don't miss the days of forever Freddy
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He is so strong that I barely use his awesome Dream Pallets.
Now for real: He is a noobstomper, nothing else. His Teleport is slower than Dredges, Sadakos, Unknowns, Demogorgons
His Dream Snares and Dream Pallets dont work when survivors are awake. His Dream Projection Cooldown takes AGES when survivors are awake.
When survivors fall into DEEP WOUND thanks to Basekit-BT, Styptic etc., they stay awake!
When you hook a survivor, they wake up, so you hurt yourself in terms of Teleport-Cooldown and Chase-Power after the unhook happens. Actually, Freddy is at his best when he could slug a lot, because then you would keep all survivors asleep forever which means you could teleport a lot more often (+Nancys Masterpiece +Nancys Sketch), but guess what: He is an M1-Killer, so you have to sacrifice your own power from time to time by default, which hurts him again.
His Addons are PURE TRASH. There are 4 addons you can use, which are Paint Brush (a must have in every single game because of its 2nd effect, which means survivors do no longer wake up by failing Skill Checks) and for the 2nd spot you can use Nancys Masterpiece / Sketch or Z-Block. Everything else is not worth bringing.
Nah my friend, I have tons of experience on Freddy and I can tell you: He feels SLOW, he feels weak. Freddy compared to Blight for example is like Yamcha faces Golden Frieza!
Post edited by EQWashu on6 -
There's a lot of reasons why this can happen. The primary reason why I lose to killers who in my opinion were not playing well is because my team mates played worse. It doesn't matter how bad a killer is if the majority of the team they're facing are not good, they can win.
That's not a reflection on Freddy. That's a reflection of solo queue. I am assuming you usually play solo queue because if you're in a swf then you should not be losing constantly to Freddy.
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Dying to Freddy right now is, and I'm sorry, literally a skill issue.
This killer has so many issues, that simply buffing him would not fix him. He desperately needs a rework.
If you and your team are at least decent at dbd, you should have at least a 2man out on all maps except midwich.
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All of you except of the freddy have to be insanely bad to a point where it's not even funny anymore. It's really easy to complete at least 3 gens, if you can't do that against an freddy he was obviously just much better at playing killer than you are at playing survivor.
His teleport isn't really good, his traps are countered by shift-w and even if you stay you just have to play safe AND his dreampalettes are easily found out if you look under the palette. So he barely has any power.
He needs a buff for sure, and before you come with "you're a freddy-main", no I'm not, I'm maining something between huntress, blight, unknown and chucky xD
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This comment makes me laugh as it purely a killer response....all the time. If you lose to Freddie, you are not skilled. If you get one down due to devour hope you need to change your perks. I can't beat good teams with Freddie.... Freddie is too weak. Never once is skill level questioned. Perhaps you tunnel and this killer does not allow you to do that, or camp or have to actually chase. Again these are all your comments I'm repeating. I don't know your skill level etc. I said, usually when I go up against Freddie, he dominated. Some I've seen said, I can't beat good teams. To me, that sounds balanced. You shouldn't be able to consistently beat good teams. There is a reason they are good teams. He is a low end killer.... Ok, is it because you can't teleport to a survivor and easily hook them? Have to actually work for it? That's kinda what I'm hearing.
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Ok.
First regarding my skill level. I have 3.6k hours in DBD. I play mostly killer but have a 70 - 30 killer - survivor ratio.
I have over 2k hours on Pig and Sadako is my second main. I play against comp. survivors once or twice a week. I dont know what MMR im at, but i do think that im not that bad at the game. I win most of my matches as killer and have a decent escape rate as survivor (even soloq).
Freddy suffers from a flawed kit since his original rework.
He was stupidly overpowered when he got reworked but since then, he fell from grace.
He has: one of the worst chasing powers in the game. Snares are literally a worse clown bottle.
Being in the dream world does nothing to a survivor except making them oblivious. A status effect that is completely useless to Freddy due to his lullaby. Therefore survivors can literally ignore the dream wold alltogether.
The teleport is bad. In comparison to all other teleport killers, it takes way too long to recharge and has a super long animation. You will not get any hits with it.
Its direct contenders are:
- Demogorgon
- Onryo
- Unknown
- Dredge
All of them have faster teleports with shorter cooldowns.
Freddy has literally nothing to do to get his tp back. It charges over time. I dont know what your on about with this.
Tunneling is also something not directly linked to Freddy. Every killer can tunnel. This has nothing to do with Freddy´s strength.
Pallet Freddy is literally a joke. Its the worst power in the entire game that is countered by perks (WoO) and is sometimes not even usable due to pallet spawns.
So. To summarise: We have a killer, that has:
- No mobility except a teleport that is maybe usable once or twice a match
- Snares that are literally worse than clowns bottles.
or
- Pallets that are almost unusably bad (except for jokes)
- Oblivious with a terror radius
- some of the worst addons known to mankind
If you lose to Freddy, you lose to every other killer in the game. Hes barebones m1.
If this was about the infamous forever-Freddy i would absolutely understand your sentiment. But these times are over.
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From a 50-50 survivor and killer opinion. Even mainly playing solo que. Freddy sucks. His snares are weaker than clown. His teleport is weaker than dredge or even demo. Also his newest version is just so boring in concept compared to his first version. He puts pools on the ground. You fall asleep. You step in pool. You slow. He tele every once in a while. People want a rework to actually make him have some more of a identity that isnt just this abomination we have right now. Most of his addons are garbage. The only real reason he gets value is lower players that don't know the different aspects of his power and how to handle it. Thats why cenobite has even more than freddy. But freddy also has a horrible pickrate to top it off. He needs a rework to become something better that feels like freddy from the movies. If you die to him thats fine. I dont expect everyone to know how to deal with his parts. But that doesnt mean hes any good or his designs interesting.
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And what is your ratio with Freddie. Seems everyone likes to leave that out. That's quite literally the whole point of this.
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In my opinion Freddy is on the weak side.
The matches you describe are usually what happens when a 3K hours Nurse verses beginners. (Including the part where she sits in a corner : there is no pleasure destroying helpless players)
Also, realize there are a lot of players. One guy sitting in the corner to be nice will not skew the statistics. It's weird you think the guy is doing that for his benefice when he is most likely just letting you go out of pity.
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BHVR actually has Freddy listed as one of the strongest killers which could be attributed to him being easy to use or just a little too strong actually. There is so much to look at. How much does a Freddy Main win?
I don't understand the reasoning in saying the teleport being weak. He can literally relocate to any gen which is the survivor objective.
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And pig had the highest killrate yet she got a rework/buff. Your point is?
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No Freddy buffs?
Darn.
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Well, that doesn't mean the buff was in good faith. It made no sense to me for pig to be buffed if pig had no problems winning.
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I'm ok with a rework.... Just not a buff.
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If we go about kill rates, then why don't we buff Nurse? Or why did we ever nerf her? Her kill rate is usually not that impressive compared to all other killers, yet so many of us seem to believe that Nurse is actually pretty good. Weird.
Kill rates do not paint a full picture. They only show that MMR, players, perks, maps and killer powers in combination resulted in certain numbers. Especially MMR is important here. Because MMR won't allow you to get anywhere where you lose all the time. Meaning, it's possible for a terribly weak killer (let's say Nurse without blinks) to still have a decent kill rate because they will only play against survivors that are on a level they can actually compete with. And let's be honest, Nurse without a power would definitely not be balanced.
That's a funny question. Would you believe me, if I said I had a 40% kill rate with Freddy? Would you believe me, if I said I had a 80% kill rate with Freddy? In order to answer your question sufficiently, we would need to provide proof, or else your bias (or own for that matter) would mean, that the answer could be discredited. And even then, that proof could easily be argued to be insufficient. No answer to your question would please you, unless it affirms your bias.
My response above also applies to you. Kill rates cannot really be used as a measure of balance anymore. Especially not with MMR because the matchmaking will correct anything out of the ordinary in due time. However because the individual killer MMR of a player is not completely unrelated to their MMR on different killers, we can sometimes make an educated guess that people struggle with the difficulty of a killer (when the numbers are way lower than they should be). That is not the case for Freddy though.
Anyone could play him and they wouldn't be confused with his power or waste time figuring it out. He is a very basic killer with not much depth and a rather straight forward power for the one playing him (not so much for the ones playing against him). So if you were a Clown main for example and you would switch to Freddy for the first time, chances are you'd perform pretty well because both share a lot basic mechanics. If you were to switch to Nurse however, you would probably struggle a lot because she is a completely different kind of killer.
An argument could also be made that Freddy attracts more experienced killer players than new players simply because he lacks so much originality. Pretty much everything he does, someone else does in better and his power doesn't have a lot of creative uses, so there is not much reason to play him aside from him being Freddy Krueger. Look at @GeneralV for example, who only mains Freddy because he was his favorite killer before the rework almost 5 years ago (you're a trooper, you know that?). Naturally these people would be pretty good at the game and have a lot of experience to utilise. The survivors they play against however, would not have that same experience because as easy as Freddy is to play as and play against, if you know his strengths and weaknesses, he becomes just as hard to play against when you don't.
I can't even remember the last time I played against a Freddy and I only know so much about his power because I like to play him (I guess some part of me likes to suffer?!). But what about the people that don't play him? They might know what his power does but they are likely to lack the experience to know all of his many weaknesses. Sometimes the threat of a power is stronger than the actual power itself.
We see the opposite on Blight. When you just start playing him, you will struggle with his power because it's quite hard to use (the exact opposite of Freddy) but rather straight forward from the survivor's perspective (again, the exact opposite). So naturally bad Blight players will have a harder time. On top of that, you also see that a lot of survivors, even ones that aren't that good otherwise know how to play against Blight simply because they have a lot of practice against him, due to his high pick rate.
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If he two hooked everyone, sat in a corner, and let everyone go the player was either farming (which lowers MMR over the long run) or was a back fill into a lobby and took mercy. In either event that's not an indication of how strong (or weak in this case) Freddy really is.
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There isn't much for me to add here that hasn't already been said, but regarding my post specifically I mentioned some bad matches I was having because I believed they helped to illustrate my complaints about Freddy's current state.
But I was talking about things Freddy players usually see on their trials. And those scenarios, including the possibility of playing without a power, are common.
Therefore, I strongly believe this is the weakest Freddy has ever been. Is it possible to use him effectively? Yes, because you can do the same thing with every other killer in the game.
But the requests for buffs, or preferably a "dework", are 100% justified.
Look at @GeneralV for example, who only mains Freddy because he was his favorite killer before the rework almost 5 years ago (you're a trooper, you know that?)
Thank you, my friend <3
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And not to harp...but you still haven't mentioned your kill rate. How often do you take everyone out or... Let them live because you've completely schooled them?
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I don't know the precise numbers. I could try and estimate it, but even if I did there is no way for me to prove it.
What I can tell you without a shadow of a doubt is that I don't let people go because I "schooled" them. If I have the opportunity to let someone go (presuming I've won the match) it is always the last survivor, either Hatch or gates.
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