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Dead Hard
Comments
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yes
It working only twice per game was too much of a nerf. Why even leave it as exhaustion perk then?
1 -
no
Dead Hard is fine as it is. Being able to have a 3rd health state is extremely powerful, so it's better off left limited. It pays off for being extremely risky with high reward, which separates it from other exhaustion perks. It's one of my preferred exhaustion perks as a survivor because of how much it can swing games in my team's favor.
9 -
Dead Hard tormented us killers for 6 years straight and it’s still top 10 in usage what do you mean only 2 uses?
3 -
no
It's still incredibly strong and way healthier than before for the game, buffing it just means making it broken again
7 -
yes
he means that dead hard can only be used 2 times at best, after being unhooked it is activated but for example if pyramid head cages you it doesn't even activate.
0 -
no
its still in the top 10
2 -
no
Definitely doesn’t need a buff. It’s still an incredibly strong perk
3 -
yes
So does iron will. Dead hard is a waste inferior to sprint burst/lithe ,heck ill even put in overcome over it, I stop using it from 6.1 so even when they added endurance I still refuse to run it. Least I have nice memory videos of old old dead hard and beautiful haddon field. Current hadden field is(whack)
0 -
yes
Rework
Old effect - distance. But only one time use per trial.
White endurance flashes are ugly.
1 -
yes0
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no
Maybe because it's still game changing perk? Maybe because Lithe after health state on button is stupid even on paper?
1 -
yes
actually since they made it into anti tunnel perk but if you are tunneled than chances are you got hit on borrowed time already and with deep wound DH is useless, it would make sense to have the dash.
0 -
no
Just like any other anti tunnel perk as well, because they are all hook related.
0 -
no
Haddonfield has been a god awful map the entire time xD Infinite fences and infinite windows... Both sucked. Let's hope the current rework is alright.
0 -
no
We don't need to be buffing a perk that's already in the top 10 used perks. It's still extremely good.
1 -
no
It seems to do its job pretty well so I’m going to have to say no.
0 -
no
functions fine as an anti tunnel perk. Without its heavy limitations the perk could never be balanced or fun to face. That said, if a rework completely changed its functon that'd be fine.
0