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Survivors vault-spamming to deafen the killer can't be intended... right?

Malkhrim
Malkhrim Member Posts: 989

Recently I had an Oni match at Hawkins where a curious thing happened.

When there where only two survivors left, at one point I heard one of them, injured, behind a wall, but she was in one of those long corridors from Hawkins and I was on a room that only had doors near it's edges, so I tried to follow her sound, through the wall, to catch her at one of the doors, which is usually hard to do with a loud killer like Oni, but I had succeeded at that earlier in that match. But then, at that very moment, the other survivor vault-spammed a few times. The loud noises made everything else impossible to hear, so I couldn't follow her sound and ended up on the wrong side of the corridor. The spamming stopped immediatly.

That had to be intentional, right? I mean, usually people vault-spam only to annoy the killer and the survivor who vault-spammed was indeed a little toxic: he had a taunting/provoking nickname and t-bagged the couple of times he had the chance (not everyone who t-bags does it to be toxic, but the name gave this one up), but still, he didn't vault-spam at any other point in the whole game. He only did it when I needed to hear through a wall, and stopped right when that atempt ended, which could be made intentionally if those two were in comms.

It didn't really change the outcome of the match, specially since I already had the upper hand when it happened, but I still think it's kinda crazy that survivors can potentially weaponize loud noises. Deafening effects are rare in this game and can only normally be done by specific add-ons (the Hag's Disfigured Ear), perks (Flashbang) and items (Firecrackers from events), but survivors can do it just by spamming a very basic action, which doesn't seem intentional, so shouldn't that mean it should be fixed at some point in the future?

Comments

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,673

    Probably not. Look how long it took them to fix Blight. This problem is way lower on that priority pole, so maybe Dbd 3?

    Curious story though. Interesting use of the environment. Hmm…

  • Null_Winter
    Null_Winter Member Posts: 15

    Eh, if there's a way to weaponize something for gameplay benefit or just trolling, then it'll be done, especially by a SWF. "Minor annoyances" like this tend to be very low priority for the team until it is used against a staff member during a community play event.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,673

     "Minor annoyances" like this tend to be very low priority for the team until it is used against a staff member during a community play event.

    Man, this makes 125% sense lol.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,914

    Every rushed action is intended to create one in order to alert the killer to a survivor's location, so a survivor performing multiple rushed actions in a row, creating multiple loud noise notifications in the process, is intended.

  • Null_Winter
    Null_Winter Member Posts: 15

    That's what it took for Killers to get flashlight protection during locker grabs/pulls against co-ordinated SWF after having to deal with it since launch year; that change was announced less than a month after a "be bullied by people who actually know how to play and thus play to troll" event where a staff member kept wondering why people were hopping into lockers mid-chase only to get denied a single pick-up since he could either pull them from the locker to eat the free flash or let them go for free as soon as they hopped in one. And naturally, SWF just swapped to using Flashbang for the same strategy afterwards because its detonation does not count under the same coding that protects from flashlights and it can be timed to detonate later anyways.

  • pseudechis
    pseudechis Member Posts: 3,904

    I always though some form of trip mechanic if chaining multiple fast vaults or even just noise spamming would be thematically appropriate for the horror movie setting.