Map offerings - the definitive post.
A hot topic for almost all of dbd history. Map offerings have always been a topic of discussion in this community.
Some deem them unfair, others put the shame on unbalanced maps in general.
Recently I seen a lot of people rooting for a removal of map offerings.
I personally am for a removal as well, because they give a huge and, in my opinion, unfair advantage in a trial to the player that used it.
Myers at this point has to be changed and his one funny, spooky playstyle (something that in this day and age isn't even valued that much anymore) should not be restricted to map offerings. He desperately needs help but not through map offerings.
What are your experiences and opinion? I'm curious how the communities perception has changed.
Comments
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I personally am for a removal as well, because the give a huge and, in my opinion, unfair advantage in a trail to the played that used it.
I kind of feel this way about a lot of things in DbD. Offerings like the Oaks (hook spread) and pouches (luck) have always felt weird to me (same with many Iri addons, BMP, etc.) - the impact might not be as huge as a map, but its the general concept. Its like the game is offering you a built in difficulty slider, which is a very weird thing to have in a multiplayer game.
If the game was being redesigned I'd either chuck or rework map offerings along with a lot of other things, but at this point I don't know if they feasibly could. The grind is built around the blood web and it needs things to fill it.
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I think it says a lot that the vast majority of the killer players just don't believe its possible to play a map offering with good intentions for the most part unless its like, Autohaven.
Personally? I hate the things, but the issue is that maps are just generally horrible in this game. I want the offerings removed but removing them won't remove my chance of randomly getting something boring as sin like Hawkins so who cares really.
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I feel DBD is only balanced when everything is truly random with some exceptions. Map offerings remove that randomness for the most part.
I feel my personal frustrations with map offerings come from two simple things.
- They bloat the bloodweb because every realm has a map offering on the bloodweb - I feel that map offerings should be limited to two max per bloodweb VIA a mystery box - When you unlock the node with the mystery box then it gives a random map offering or maybe even multiple map offerings per box at an increased price. Maybe not even have a mystery box but a package on the blood web that shows the contents of it when you hover. There are plenty of map offerings we don't see because there are so map offerings two being sacrificial wards (Which wouldn't be necessary if map offerings were handled better) and Blood Party Streamers.
- Some perks or characters (On both sides) are really difficult to deal with when map offerings come into play - On Eerie Of Crows for example Boil Over is very problematic and while changing the map itself to address this could be a solution it shows that in most cases the main use of map offerings outside of the rare (I really like this map) is to abuse perk or killer combos. An additional point is map offerings can show how busted some characters and perks are in certain scenarios.
I'm fine if map offerings exist but not in their current form - I feel that the specific idea that map offering guarantees a map realm should go.
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Map offerings should either remove the chances of going to a certain realm or be deleted.
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I believe map offerings should stay, but the maps themselves need better balanced.
For instance, quite some time ago there was a patch that attempted to fix the maps without making them overpowered for either side. If we still had those layouts in the game, map offerings would not be a problem.
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But then all maps would have to be very similar. Indoor maps are generally more favorable for stealth killers. Therefore these killers will bring these offerings, giving them a huge and unfair advantage.
Some survivor might want to use lithe and balanced landing more effective. Therefore they will send themselves to a map with a lot of windows or drops, giving them an unfair advantage as well.
It's the thing that you can prepare for what you get, that makes it unfair for the other side. At least that's how I see it.
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I mean, in my opinion BHVR has been doing a good job at making maps more balanced and fair so far. There are not as many outliers anymore if you ask me. The worst are probably Springwood maps for killer and Rancid Arbattoir for survivor.
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It doesn't have to be perfect, it can be a full reversion to that patch (I forgot the number) and it would work.
Maps were not too similar back then, but their layouts were better than the ones we have today.
I disagree. I think the layouts from back then are far better than the ones we have today.
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How so?
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But the RUSH you get from negating a map offering with a Sacrificial Ward is HUUUUGE!
Jokes aside as pretty much everyone said this wouldn't be an issue if a couple of maps weren't terrible for each side and favored certain playstyles. Though I do like the idea of the offerings rejecting maps instead of sending you to them, I feel like the best solution would just be the maps be random 100% of the time.
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100% agree!
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imo if they stay the devs should try to disincentivize bringing map offerings
Like what they did with the GOJ map offering cause now it has a risky aspect of sending you to theater map instead of garden of joy
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I'd be in favour of them going. I'm sick of being dragged to the same realm repeatedly. I get tired of playing against the same killers and the maps are no different. I don't care if Coldwind or Erie of Cows are strong maps for survivors, they're the most boring maps in the game. Don't make me play them two or three times in a row.
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No giant deadzones, better loops that can be mindgamed instead of unsafe pallets that have to be dropped and none of those terrible new tiles.
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Make them iri. It's nice to be able to play on a map of your own on occasion. Sometimes you get sick of corn hell.
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Exactly this. If every map offering had equal chances of going to survivor sided and killer sided variations, then the dice roll would be the same and it would be primarily for aesthetic or format (indoor/outdoor) differences.
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Interesting. Definitely not my experience with the current maps. I find them to still have enough pallets that survivors can work with well, and I don't find the new tiles to be bad either. The only problem I see is the occasional RNG that spawns too many deadzones, which indeed is a problem. But that I feel can be easily fixed by increasing the amount of minimum pallets allowed on maps that suffer these deadzones.
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I refuse to play on Lery's and Swamp so map offerings it is for me.
Also survivors have no good offerings other than map offerings. Sure they can use BP but there's no assurance they'll get a decent payout for using it. If they reworked survivor offerings youxd probably see less map ones.
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The problem is survivors can bring 4 offerings, so they need to be 1/4 as strong.
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No good comes from map offering from either side and most of the time someone DC's during loading anyway.
Simple solution is to make them block a certain realm, as has been suggested many times. Sac Wards will need another purpose of course but I am sure something can be done with them.
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Reversing map offerings would be no different. You could still get survivors banning the very few indoor maps to ensure they get an outdoor map.
Meanwhile indoor map offerings are useful for leveling the playingfield for stealth killers, and virtually non-negotiable for mirror myers.
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I think many of the outside maps are quite neutral anyway, whereas most indoor maps are killer sided.
As someone whose highest prestige killer is Myers, I don't think the game should not get rid of bad offerings in the event someone wants to do the incredibly tedious SM Myers Lery's/Midwich thing. It does not justify the misery map offerings impose on both sides
You say survivors could be "banning" the indoor maps but the same could be said for killers doing the reverse.
Can you honestly tell me that map offerings are burned by either side with the intention of having a fun and fair match for all involved?
Clearly not.
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not everyone brings a map for an advantage
when I solo q I bring a map either cause I'm tired of playing the same garbage swamp/hawkins/midwich or because my favorite realm is autohaven and I just wanna play some matches in those maps
same when I swf with my 2 friends, we mainly bring maps to avoid the maps we just don't enjoy
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The competitive minded will assume advantage to win whereas casuals just use them to enjoy their game with a map the like.
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I agree with you - I hate map offerings because they can give one side such a huge advantage and to be force to play that match feels so unfun.
Some players say that if the developers fix all the maps to make them more balanced will fix the other issue but this is not true. It is impossible to make every map really balanced for both sides and every killer. As a result, as long as one map is a little bit better the player will use this advantage with a map offering. Also, we know how long and good the developers take to make every map balance (hint: it will take years).
However, I highly doubt the developers will remove map offerings due to the archives (repair generator in the main hall on RPD and espace through the exit gate. Do this 20 times or repair mainbuilding generator on map XY). Personally, they can just remove these archives but they won't. Therefore, the developers should rework map offerings. I guess the best solution would be when map offerings decrease the chance to go to a realm or map. of cause SWF can still abuse this to go to a horrible map for killers but at least not one person can do this. It is also not only "I play killer and hate map offerings on the survivorside" or "I play survivor and hate it when killer drop map offerings", it is also I play survivor and hate it when other survivors drop map offerings. Some SoloQ players want to play on midwich which is just awful and when they want to play on Badham, GoJ, or Eyerie I feel so bad for the killer, especially when they think we're a SWF and not a SoloQ with one #########.
Overall, removing map offerings would be the best but reworking map offerings to have less impact would be great too.
Post edited by EQWashu on1 -
It's never a good feeling, when someone else decides the map or the realm for you. Usually map offerings are used to get an advantage. There may be some people, that send themselves to maps they perceive as fair but they are definitely in the minority.
While it is true, that map offerings wouldn't be as much of an issue, if maps were more fair, we also have to consider that not all maps can be of the same strength. Some maps naturally favor some killers and are bad for others, some maps have huge lines of sight that counter stealth killers and some maps have very consistent set ups, that can always be used. Fixing these would mean to completely rework these maps and sometimes leave nothing untouched.
I would like for map offerings to do the exact opposite of what they do now. Reduce the chances to go that specific realm. I would probably use one for The Game every match.
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I'll throw up a map offerings as a surv when I get back to back to back indoors in a row and just wanna break that up. Never used them as a killer, but I also haven't run a map-dependent build either.
The offerings themselves aren't the issue, it's the imbalances of the maps that need attention imo. As @GeneralV said they've cleaned up most of the worst offenders over time, so there's really only a couple of problematic ones left.
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I have no opposition to removing map offerings.
While losing Scratched Mirror Myers would be a downside since he's not playable on anything other than an indoor map, I'll gladly give that up in order to get map offerings out of the game. They simply provide too much of an advantage to the side that uses them. While making certain maps more balanced would help, I don't think it would eliminate the issue entirely. Even if a given map is overall balanced across several matches, it can still give significant advantages to players using certain killers or certain builds on both sides.
It feels awful knowing you are at a severe disadvantage due to a map offering before the game has even started and they are easily more impactful than any other offering either side has available.
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