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General Discussions

how am i suppose to hook if i cant pick up against flashbang and background player?

i face a wall and they still pull it off how is that fair!?

i cant belive i have to run lightborn just for this

this game gives me white hairs

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  • Member Posts: 209

    You run lightborn like 90% of killers do of lately.

  • Member Posts: 1,480

    The only real answer is stop playing until it get fixed

  • Member Posts: 2,225

    As said by many wise Survivor Mains, "it's just a tech, not exploit" /s

    Well seriously for now only Lightborn can counter this, no other way sadly :(

  • Member Posts: 5,449

    If it’s very common, stick to the killer you do best with and just slug and bleed them out. They’re asking for it so repay them in kind.

  • Member Posts: 1,129
    edited April 2024

    A semi slug playstyle is starting to look more and more viable against Background Player apart from running Lightborn.

  • Member Posts: 567

    You could counter it by using Lightborn or via Infectious Fright, to know if someone is in your terror radius going for flashbang save.

    Forced Hesitation slows nearby survivors down.

    You can put one of these perks instead of 4 gen regression perks that carried you, you're welcome <3

  • Member Posts: 567
    edited April 2024

    Exactly, they got carried to high MMR in which they shouldn't be by constantly doing 4K's via using OP builds on killers and when they are facing "sweaty SWFs" instead of "silly-chill ones" they are demanding nerfs on forum 😂

    Post edited by EQWashu on
  • Member Posts: 1,480

    Your reply just doesn't makes much sense, so much wrath for something I definitely didn't told about

  • Member Posts: 5,951

    So far I have found 2 counters. Lightborn and Knock Out. If you really want to hook them, then Lightborn helps against flashbangs but they can still adapt and go down under pallets, so that a team mate with Background Player can save them.

    Knock Out on the other hand can work, if you're trying to slug them all before picking up. The blindness will not do much against a SWF but the slower recovery and crawling speed still help. Do this on a killer that can get quick M1s (like Wraith or Doctor) and you can still slug all of them. Make sure the Unbreakables are out of the way before you pick them up and take self unhooks into account and it should work. I tried this a few times with Sloppy Butcherer, Nurse's Calling and Surge and it works much better than I anticipated.

  • Member Posts: 2,267
    edited April 2024

    Yeah look I am all for fun perks etc but I feel BGP is quite broken and especially when used offensively in a SWF.

    I admit I didn't realise how bad the problem is with this perk in a SWF all running Flashbangs and Flashlights. I don't want to run Lightborn either as I feel it is an unfun perk and at one point it was pretty much a wasted perk slot unless you saw a lobby with 4x flashlights. But once you experience this for yourself you will understand how broken it can be and how insane it is that this perk exists as it is.

    Going against this as killer is absolute misery, it feels like the old lockers on Dead Dawg where SWF's would abuse locker flashlight saves until BHVR fixed that problem once and for all.

    I do think this perk needs a nerf ASAP

  • Member Posts: 374

    if someone flashbangs you, go after him.

    That's my tactic and it is actually good counterplay - make them scared.

  • Member Posts: 103

    No you should rethink while it is a perk we talking about which is not even that good as you stated it here.

    Maybe this is a strong combination yes, but than let me ask you because of that do we as survivors will get any counter stuff for the insanely overpowered perks killers have? NO because it is not only perks which are important but also TO GET GOOD YES. I can tell you that I almost never see survivors which play flashlight and background player, because it is not just like as soon as you take it with you will automatically be capable of use it perfect. That is a combination only taken by these who are really good with it and played it so much to GET GOOD WITH IT. And now you guys come and cry about how unfair it is that there is no counter for that, well guess what as there are for almost all killer perks as well. So tell me why it should AGAIN changed because you killers who can not become good only when the game has to change again for your advantage? This game is not all about you killers and time has come that you and all the others learn that. YOU ARE NOT THE ONLY ONES WHO CARE. And you have lightborn yea maybe you will have it in and can not take another perk with you BUT SURPRISE we survivors can not take more than 4 with us as well. And the Flashbang is not even that good when you consider. First you have to time it correctly if not the flashbang is useless. And most survivors who are good with it learned to use it right. How is it the problem of the survivor now, that you are to bad in this game to avoid it? Tell me? How? Right it is not. When you are not able to outplay it with lightborn take lightborn with if you are not happy with it it is okay then take it out and try to find a way to avoid it. And to be honest what even is the problem? Yea maybe the person you have on your should is free wow the short time blind will not take you the ability to run after him again. I mean seriously you killers have it so ridiculous easy in this game, but as soon as you face really pro survivors which destroy you all has to be changed so you feel happy again? You really do not get how selfish and egoistic that is?

  • Member Posts: 1,480
    edited April 2024

    I do not believe background player change or flashbang "fix" (not nerf because pretty much nothing should guarantee a save) will matter to any casual players at all

    Post edited by EQWashu on
  • Member Posts: 1,152
    edited April 2024

    You did read it's lated to backgroundplayer+flashbangs don't you? Flashbangs alone would be fair and have okayish counterplay, but backgroundplayer is really stupid to play against because they can ran over literally half the map and still get it xD

    Besides that you know that flashtiming has gotten a "graceperiod" because many survivor weren't good enough to find a timing even me as killer-main can easily get? I wouldn't be so arrogant if I were you as it's now nearly impossible to NOT get it.

    Oh and before I forget: Go and watch tournament-matches, you'll see that those tactics aren't dirty and can be countered if you are REALLY good, but you'll probably never reach that point. Have a nice day good sir!

    Post edited by EQWashu on
  • Member Posts: 4,183

    So many heathens doubting our Lord and saviour Lightborn 😎

    Embrace it's shady glory!

  • Member Posts: 567
    edited April 2024

    I run background player with sabo sometimes and even when killer bring painres, I still have little value from it because hooks are so close to each other.

    BGP is also very situational, it's an exhaustion perk designed to do flashlight/flashbang/pallet saves.

    BGP can't be used while being exhausted, flashbang requires doing 50% of generators.

    Also BGP or Flashbang aren't even in top of the perklist :v

    I don't care if someone is dramatic on forum because he got outplayed in High MMR. It seems he shouldn't be there, so just take some Ls and play in more chill way, maybe not 4 busted perks on busted killer?

    Post edited by EQWashu on
  • Member Posts: 1,129
    edited April 2024


    Not sure why you got so triggered to go on a huge rant but the gameplay pattern in DBD is not chase > hook and repeat, sometimes a slug can turn the pressure over to the Killer's favor, knowing when to do so is actually part of Killer macroplay.

    If I down a Survivor in the open and I know someone else is lurking about with a flashlight, I'm not obligated to pick up the downed Survivor. Similarly if a Survivor leads me away from the gens and comp corner, I'm not obliged to hook them either and lose a gen as well.

    To you, your ideal of a "good killer" is someone who plays with certain self imposed rules, if you meet players like that, good for you. I'm not obliged to play by your rulebook. The devs has a set of rules and I play by that because I agreed to those rules when I loaded in a lobby, not rules another player made up. I don't have to prove that I'm a "good killer" to you nor do I see any benefit in doing so.

    Instead of directing your anger at other players, perhaps you should channel your energy to the devs. They are the game masters and have the power to effect change, if they share the view that slugging is "unhealthy", they can make it a bannable offense and I will gladly oblige by their rules.

  • Member Posts: 509

    I think the flashlight/flashbang timer to make a save should be reverted to what it used to be, either that or Background Player needs a rework.

  • Member Posts: 5,449

    I’m not going to respond to everything in your wall of text because you immediately make baseless assumptions about me and it’s really just a biased rant.

    I’d just like for you to link to any of my comments that show me complaining or stating that the game is unfair to me. Also, do the same with any comments that proves I’m a Killer main.

    And for the record, Slugging is a legitimate tactic and is not toxic or vile or bad. It’s easily countered by splitting up and knowing how to loop. It’s just bad Survivors would rather complain and get the Devs to hold their hands.

    Finally, the only time Slugging is toxic is when the killer does it with the intention to make Survivors miserable, such as slugging all four and letting them bleed out when they can actually hook them.

  • Member Posts: 103
    edited April 2024

    All fine. No worries. Do not feel spoken to if you are not like that. Also yes I did not know there is a issue with the flashbangs itself, which cause that problem you mention. I am the least person who would say that a real issue should not be fixed.

    All I say is to stop complaining about things which are not currently glitchy or so, but learn to counterplay it in actually become better. Of course I do not say become better when the issue you face is a real problem cause of some Updates which has been made which overpower a certain perk to a point where you can do nothing against it.

    Since the person who start the post here did not mention ANY glitch or stuff. The only reason this post was made was because he face often times people who use it. If there is a issue causing from the system itself it is a whole different story. But I saw it way to often that it all is just excuses in the end now.

    So yea I will calm but also try to think how a post like this look like when first the only issue is that there are survivors he can not keep up to without mentioning any real glitch been used, and now you come with a glitch to been acknowledged. I fully agree that glitches or certain issues which become to overpowered will be worked on to get it done right, but I do not agree some complains only cause most killers who can not keep up anymore. Hope that is somewhat clear.

    Anyway I also do not talk to you in person I keep it more general. I just want that there is a change in mindset for most killers. Cause why should the devs change everything in their favor when they do not even play anywhere fair or even normal anymore? Like the most killers play like absolut … and still want everything to go their way?

    Post edited by EQWashu on
  • Member Posts: 103

    Yea but did you not get why it is annoying? When you face such survivors it maybe is bad for you when it happens all the time, but that is the game. Should they add that you will face only once a person with that perks in in 10 matches? It makes just no sense. I mean how often did I read here in the forum that you have to take some perks with because it is a meta build. Maybe it is yea but not all want to do that. Like not all want to take lightborn with, yet it is part of the game to save people with flashlights or flashbangs. But since it is pretty rare, I never really see anyone use flashbangs and even flashlights are most of the times a mess.

    so I have to say, still these survivors who run these perks are not so often as it would need a fix on a perk. (Exception of course if it really can blind you through walls and so on.)

    And I think even you have to admit that most of these "changes" which are wanted are only because of the refuse of try to counterplay it properly. It is way to often that I see that they demand changes because they can not keep up anymore. And all the changes made will automatically made the game more unfun

  • Member Posts: 1,993
    edited April 2024

    I don't care if someone is dramatic on forum because he got outplayed in High MMR. It seems he shouldn't be there, so just take some Ls and play in more chill way, maybe not 4 busted perks on busted killer?

    This. Its a lot more common for players to get into a higher MMR than they should be due to how effective tunneling is from the bottom up. And as was prophesized, they are starting to come out when they get destroyed. Anyone here with issues concerning flashbangs are showing how correct this theory is. Unless, of course, you can submit a valid reason that it is, indeed, an exploit. Ugh..

    Also leave @Huge_Bush alone, they made me brownies one time. So stoppit. :P

    Post edited by EQWashu on
  • Member Posts: 5,105

    Let's remember to keep the discussion civil and constructive, please. Also, a reminder that perks in the game are not "exploits", nor are things such as tunneling, slugging, and camping, which are also not reportable. More information on what is (and is not) reportable, or an exploit, can be found here in the Game Rules.

  • Member Posts: 6,493

    OP just complained about Backgroundplayer, that's it. Nobody wants survivors to start the trial with 2 hooks each and injured, that is just so ridiculously exaggerated.

    Also pretty damn ironic that you call this us vs them outrageous when you just accused killers of wanting free wins. You are just part of the problem lmao.

    You realise also there are different people that play killer with different opinions. Or is that already too much for you to understand?

  • Member Posts: 567

    I don't care if you think that something is sad or not.

    If someone is in High MMR (in which sweaty SWFs are) then it means that he got a lot of 4K's to be higher.

    If someone has skill to do so, he wouldn't complain on forum and demand nerfs to mediocre and situational perks like BGP.

    OP got outplayed and is just mad, that's it.

    Also If you think that BGP is busted, then maybe you have the same, skill-realted issues as OP.

  • Member Posts: 1,993

    Oooh.. this is getting good…
    Time to shut it down lol

  • Member Posts: 63

    but i was looking at a wall, it wasnt a flashlight save, a flashbang save. i did the correct thing and got stunned. i dont think thats intended. and if its a skill issue the play is to slug and go for someone else, kinda bull i might say. btw what do you play more of killer or survivor?

  • Member Posts: 209

    OP just complain about background player, please see the list of everything else killers have complained about like they always do. I give you an A for attempt E for effort and big f for fail. What is there to understand, you have nothing that makes sense to understand lol.

  • Member Posts: 103

    Seems you get me wrong I do not say that you can not go after a survivor who try to flashlight save another survivor, when he is really close and you know he is there it is nothing wrong in try to get him. But when you let the one you downed lie the whole time, not to avoid a flashlight, but because you are more like you want anyone else to that is just bad.

    Maybe you should think next time what I mean with that. Slugging is not when you down a survivor and go after another one you just saw and try to get him to, but it become slugging when you just leave him till you get the other one as well NO MATTER how long that will last. You get me here?

    So what you mentioned is a decent way to avoid being flashed by someone, what is a understandable way to play and not the problem at all.

    Clearly you never played it before. It is not easy to really time it with the flashbang. Most people I saw throwing the flashbang way to soon or way to late. I never saw anyone really do it good. Or maybe one person out of over 100 matches. So IT IS A HIGH RANKED THING. Cause when I meet survivors who really can use the flashbang very good EVERY TIME they are most of the times not only on a high prestige but also so good that they for sure are in high MMR.

  • Member Posts: 298

    background with flashbang is an actual problem that needs to be looked at .

  • Member Posts: 6,493

    Nah you can have skill in this game and still complain about perks like Backgroundplayer. Just because they do not like the perk doesn't mean they are bad at the game.

    But please, would you share with us all the counters to Backgroundplayer? Especially when even looking towards a wall does nothing?

  • Member Posts: 6,493

    "Please see the list of everything else killers have complained about like they always do"

    Thanks for proving my point. You complain about us vs them yet feed into it yourself. How can you not see that lmao? And again, different killer players have different opinions, killer players aren't all the same entitiy. How is that hard to understand? What an embarassment.

    You saying big f for fail is so ironic as well. I feel sorry for you.

  • Member Posts: 567
    • Mindbreaker gives exhaustion and drastically reduces usage of exhaustion perks, also survivors need to walk a lot to remove exhaustion
    • Infectious Fright when someone is close and usually other survivors are close to downed one.
    • Lightborn, easy counter but situational.

    3 perks that could counter BGP, from first two you can have more value but aren't easy as lightborn, you're welcome :)

  • Member Posts: 6,493

    So the only solutions you have are equipping certain perks. Fine, survivors arguably have to equip certain perks to counterplay tunneling as well. Personally I find both to be a problem but ok.

    However, how on earth does this now correlate with OP's skill in any way? You say people who have trouble counterplaying Backgroundplayer are not that good and don't belong into high MMR, yet the only solutions you have are completely non skill based, because it's just about equipping a perk. It has nothing to do with any skillful play on the killers side.

    See where your logic completely falls apart?

  • Member Posts: 489

    IF it would be completely impossible to avoid a flashbang, devs would have killswitched it long time ago. Also its quite amusing that people just now start complaining about something that hasnt changed in a long time. Also we have a great example of killer doublestandards here: while killers shouldnt run perks to counter other perks, its fine if survivors even have to run perks to counter basic gameplay.

    And how many skill issue threads do you plan to open? Its like the third in a single day.

  • Member Posts: 9,417

    How long is a long time? Being able to blind a killer facing a wall with a flashbang came around Chucky update.

  • Member Posts: 489

    Yeah, so this would be 6 month ago. And nothing was changed about flashbang, at least not officially. And it was never approved to be a bug, was it?

  • Member Posts: 653

    so, being able to force yourself inside killer model isn't a bug?…

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