99ing the gates defeats the purpose of endgame collapse
the gates should begin regressing if left incomplete, or maybe start the endgame collapse after the 5th gen gets completed, i know this will make no way out too strong so either make the endgame collapse fixed 4 minutes like when a survivor is hooked, or reduce the blocked timer to 30 and activates instantly.
egc is where survivors should feel the most tensed up and have to make a choice of staying behind to help their teammate or dipping out of the there because of the risk.
currently killer is at a disadvantage in endgame if protecting a hook because of the 99 gate, and no egc, giving survivors all the time they need to reset, making the killer desperate. but if egc started right away there would be no point in 99 and opening the opportunity for perks such as bloodwarden to come into play.
in conclusion either activate egc after last gen with 4 minutes or make 99 the gates regress
Comments
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Honesty not to sound rude friend but u back at it again?I'm really starting to think it should be a cap on how many threads someone can make a day. This is your eleven thread in 2 days all complaining about things on one side exclusively. You struggling this much??? What killer do u play.
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You as the killer can open an exit gate if you need the pressure from EGC.
Ultimately reaching the end of the game with 3 or 4 survivors still alive is an uphill battle for the killer and while the killer has advantages in securing a final kill, EGC isn't there to cater your ability to secure this last kill. It simply exists so there is a time limit to the end game, because it was much worse when survivors could have both exit gates open and waste the killer's time by not leaving.
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The devs have stated multiple times that the point of the EGC was never to put additional pressure on survivors during the end game. It was put in as a way to force matches to end. It currently accomplishes that goal, so it's fine as is.
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I see the problem but the solution isn't there
If you know that a Gen is 99% then you have to change how you play the game at that point
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Ah here we go again. You do not understand the purpose of EGC at all.
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As long as both killers and survivors can start EGC, it works perfectly fine for its purpose: putting a hard time limit on endgame. It's you that is straight up misunderstanding the actual and stated purpose of the mechanic.
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Meanwhile cheaters have ways to bypass the Egc holding games hostage forever yeah that sure did accomplish nothing
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Open discussions on various topics
im just looking for feedback and opinions, and looking for what could be changed or improved, im not saying im correct thats why we are here, to discuss things, but all i see is getting shamed for "talking too much" , and getting told im straight up wrong with no counter argument, or its the classic "skill issue"
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Gates should regress and Egc time should be 2 minutes max
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Well, I wouldn't mind if the exit gates automatically opened when the last gen was done. It'd make the games end quicker, that's for sure.
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Kind of on the fence about this although I've always thought that regressing gates was the only thing stopping Endgame builds from being meta
If gates regressed, we might actually see more people running endgame perks which is definitely a good thing since the current Killer meta is literally gen slowdown perks.
On the other hand, perks like Remember Me might become too oppressive which would encourage Survivors to open gates before rescuing other hooked Survivors, which opens up the potential of a BloodWarden play.
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Obviously you havent play killers long enough (´∀`)
Nowaday I would ask "do you use 4 slowdown and tunneling?" rather than "which killer do you play"
Most killers are fine nowaday, its up to the players if they win by cheese winning and be at MMR where they should not be.
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To be fair, the EGC wasn't created to actually give the killer kills or put extra pressure on the survivors. It was created to force trials to end, because supposedly there were several reports of players holding the game hostage.
In my experience players holding the game hostage didn't happen often, and if the situation really needed to be fixed I believe it should have done differently. But the EGC does exactly what it was created to do.
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Have you not seen the new Haddonfield in PTB? The gates would never get opened if that's the case. Other maps like Midwitch have this problem.
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the change is propose is so survivors are encouraged to open gates immediately then leave or attempt a save, it would bring out perks such as wake up or sole survivor, or bloodwarden
the numbers could be tweaked such as how long it takes to open gate and so on
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We already have regression for the slowdown on top of regression that has crept into every other aspect of survivor gameplay. We don't need even more time watching progress bars fill.
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99ing gates is often a stupid strategy by survivors anyway, I die to 99'd gates more than I ever die to anything like BW.
This is a complete non-issue
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that’s a cheater problem NOT a EGC problem cause obviously cheaters are going find a way around EGC because their cheaters lol
Not the gotcha you thought now was it?
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I mean, if you die to 99'd gate that much, you are having issue in that strat
Removing it would help you in that case
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Why should it be removed? It doesn't affect anything and my point is that it helps killers more than it hinders them
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Why it shouldn't be, it still hinders them in some situation and just a weird mechanics anyways
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no thanks
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I always found hook trading at the end boring, as 99% the gates CAN negate the EGC.
Just let them regress VERY SLOWLY to make it a bit more interesting. A survivor could still wait there to open it.
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I think it was less because of people holding the hostage and more because of hatch standoffs, and those weren't uncommon in my experience.
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No, it was indeed to avoid people getting hold hostage. Hatch Standoffs were removed with the ability to close the Hatch. But since then the Killer would have to find the Survivor to end the match, EGC was also introduced so that it is sure that the match will end after the Hatch is closed.
Same with Gates. Before Survivors would just open the Gates, but there was no need for them to actually leave, so the timer makes it sure that they have to leave after at max. 4 minutes, most likely earlier. Otherwise they could still stealth around and keep the Killer in the game.
Both problems were solved at the same time and IMO their solution was very good.
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As others have said, the sole purpose of EGC is that the game comes to an end. And this works completely fine. EGC is already killer-sided, but it was not created to give the Killer more pressure or Kills. Just to end the game. And in the end, the Killer also got the ability to open the Exit Gates as well, so if they want the timer to start, they can do it themselves.
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I see what you mean but that makes hatch standoffs still kinda the starting point for the egc changes (in combination with the gate situation).
The point of my original answer was also more that the situation that lead to the introduction of the egc was not uncommon.
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Yeah, but even without the Standoff there was the possibility to hold a Killer hostage by just hiding and stealthing around.
But I agree, overall it was not that uncommon and the changes were needed.
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Wow, the people who bypass the rules make the games not function as intended? Wild.
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The purpose of Endgame Collapse is to end the game in a timely manner, hence the killer has the ability to also open the gates. It's there not to assist one side more than another.
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It's not necessarily a strategy issue. You have no way of knowing whether someone mysteriously 95'd a gate for no reason. I've had many instances where the killer is on me and my only option is the gate. I would have lived if the gate was simply open. Players wildly overcorrect for the one time they see Blood Warden every month.
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Yes the killer should be allowed to kick the gates to start regressing. /sarcasm
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Exactly.
I was very much in the 99 the gates camp for years but after dying countless times to 99'd or 96.5'd gates (yes some cant seem to even 99 gates properly) I am firmly in the wait for the hook then open the gates to go for the last save.
If things all go wrong after that and you end up racing the EGC timer then so be it, better than dying to opening a gate.
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Yup. Plus realistically, a team isn't going back for a 2nd or 3rd rescue attempt in end game. The first pull attempt either succeeds or fails and everyone leaves anyway. You have a higher percentage chance dying to a bad gate play than Bloodwarden
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Yep, I believe I probably died once to BW in the last 500 hours played and at least half a dozen times to gates not being opened
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Afterthought I had is killers hate when survivors don't leave when the gates are open…so they 99 for the same reasons they could be while the gates are open.
Whether the gates are 99 or open it gets complained.
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You are making the same mistake as survivors. The game does not end when the last gen is completed. EGC is for when the game is over to either force survivors out or die.
If you want EGC to start then open the gate yourself.
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Saying 4mins is a timely manner is wild its slow and boring cut the time in half and it'll make the game interesting
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