Standing Over The Hatch Should Automatically Close It
Standing over the hatch as killer, to prevent the survivor from entering, is stinky. It prolongs the late game in an uninteresting way. The survivor has to do gens solo until the killer chooses to close the hatch. If none of the gens have progress then it'll take 90 seconds to finish it. Even more time would be spent if the killer chooses not to close the hatch until more generators are done. This isn't fun. Pinhead has a mechanic where if he stands over the lament configuration then the box will move to a new location. This was done to prevent unfun strategies with perks such as Hex: Face The Darkness. Something similar should happen with the hatch.
If the killer stands on it or within, lets just say, 5 meters of it for more than 5 seconds it should automatically close. This would force the game to proceed to EGC instead of padding out the length of the trial with needless gen time.
Killers standing 6 meters away shouldn't be too much of an issue since there is now room for the survivor to try and sneak up close and then run for it. The range shouldn't be much bigger than 5 meters since some weird things could happen like a killer closing a hatch through walls/floors (imagine closing hatch from upstairs midwich).
This could cut both ways. A survivor standing over the hatch for too long could also result in the hatch closing. This would prevent the survivor from attempting to BM the killer.
Comments
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But healthy survivors can just stay "near" hatch and still bm killer tho
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Am I the only one who hasn’t had a killer stand over hatch in a long time? Killers I play just wanna get the match over with lol
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People in this game have a very very bad problem with exaggerating a bad game into every game. Tunneled once? Happened every game today. Bled out once three months ago? Happens every other game. It's absurd.
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The reason why killers camp hatch is because survivors will not even bother seeking hatch they will just camp the exit gates until the killer closes the hatch for a free escape. So it's another one of those situations where both players are having a standoff, both wasting each other's time, and seeing who will give up first. Implementing a mechanic like this would basically be punishing killers for an issue caused by both sides.
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It's not really a free escape to choose to play the exit gate. It's dependent on exit gate spawns. The game is essentially over at this point anyway with the killer having three other survivors dead. It's not really punishing them. It prevents the game from being prolonged unnecessarily.
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Survivors standing at the edge of the exit, to flicker, bag, or taunt the killer should cause it to close then for even better reasons than these.
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If "prolonged unnecessarily" is the goal, we should outright sacrifice final survivor as that's the fastest
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The original post mentions that at the very end.
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or killer standing on top of the hatch making it that its impossible to even enter it like invisible wraith. Never take hatch, just camp the exit. Thats why i stopped taking hatch
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Just go for the Left Behind achievement bro.
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