Which of these killers (in your opinion) should get a buff/rework?

Feel free to state how you'd give a buff/rework in the comments, and remember to be respectful .
Comments
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Imo, Trapper needs a major buff since he's the face of Dead By Daylight. My ideal buff for him would be giving him Bloody Coil basekit and then making the status effect Add-ons apply to disarming his traps.
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His problem is luck based power, and his add ons feel needed. But bloody coil should never be basekit, you shouldn't be punished for wasting your time fighting against the power. I feel the time it takes to self escape/teammate escape a trap should be determined based on trappers distance to the trapped survivor. Longer when hes further away so they are immobilized for longer, losing gen pressure, and less time when hes in chase for a few seconds to catch up. For trap disarming, I'd like to see basekit iri stone, trapper loses alot of time setting his traps, now that he has 10, he was indirectly nerfed cus it takes longer to use power to full effect. they should also give him a speed boost when picking up traps so he gets to his desired trap location faster. Luck has always been a dumb machanic in this game anyway, this change I feel is very balanced and fair to make trapper better and less annoying to go against/as.
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Rework - Freddy. His power needs a complete overhaul from the ground up. It's boring, weak, and doesn't even capture the feel of the character. This is reflected by his abysmally low pick rate. An icon like Freddy should be fun to play. But he's got nothing going for him. We know this because the players have been saying it for years. Please listen to the community on this.
Buff - Michael. His power does capture the feel of his character. It just needs some buffs to put him into a more comfortable spot. He's very fun to play which is why he's always had a high pick rate regardless of how many killers have been added over the years, he's always kept himself in the top ten played killers. So don't mess my boy up, Bhvr. Again please listen to the community and give him what he needs without destroying his character.
No offense meant but after the Twins rework you should run any Ideas you have by the player base instead of spending years on changes that you end up needing to scrap five minutes after the PTB.
Post edited by Dwight_Fairfield on2 -
His power isnt as luck based as youd think since 90% of your traps should be in the middle of a chase. If you place them in spots specifically so a Survivor steps in them by chance its usually near a hook in advance so that you cover 2 options: A survivor can step in it on the way for the rescue, or you come back to the hook and you push them towards the trap to have them step in it. (This works great as long/short wall tiles with a hook in the center since you have several angles and places where you can place a trap, making it very accessible most of the time)
Basekit Iri Stone or any add on for that matter I dont think is necessary other than maybe Trapper Gloves and Makeshift Wrap.
Saying that he was nerfed for having 10 traps now is just... wrong... if you had 8$ and I give you an extra 2, are you all of a sudden poorer? The reason for the buff was to make it so the number of traps he had was more consistent so he could have access to more than before on average.
Speed boost on trap pick up would be nice but I dont think its necessary. He doesn't waste too much time doing it as opposed to placing one.
Sincerely, a P100 Trapper Main.
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I know Sadakos has had a lot of work on her but it’s been all pretty bad. They got some good ideas with it, but misplaced design/direction.
I would like 1.0 sadako back since most of the Onyro community didn’t ask for a brand new sadako. Respectfully of course but with today’s buffs.
That would be perfect. (Keep the lock in condemn)0 -
Freddy.
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He needs a dework. Stat.
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Freddy is priority though. He needs to be first. He needs a dework than rework.
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Jokes aside, he's been the only killer that has had his power straight up removed from the game, only because the community didn't know how to play a macro heavy killer.
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- Pig
- Freddy (rework idealy)
- Shape
- Dredge
- Trapper
- Bubba
- Nemesis
- Clown
- Doc
- Ghostface
- Legion
- Knight
- Trickster
- Wraith
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to this day im super sad. freddy was the first killer i bought but i never saw og freddy since i came just after they changed him
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Pretty much all of them, even Billy, need changes to some degree.
Billy still needs those dissipation add-ons to get reworked (I would like Mother's Helpers back), Nemesis needs an add-on pass, Freddy needs a dework, Demo could use Rat Tail base-kit, Knight I don't need to explain, bring back Wraith's +.25 second speed boost, buff Trapper, rework Myers (give him something new, don't delete his kit), Last Will speed base-kit for Pig, something something for Ghostface and Trickster but not exactly sure, buff Dredge, Knife Scratches speed and Chili base-kit for Bubba, slightly blurrier tonic effect for Clown, and moving illusions for Doctor.
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Trapper, Freddy, Myers.
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That mightve been thee worst example of a more to use situation. "if you have $8 and i give you 2 more, does that make you pooer?"
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yeah Icouldn't come up with anything else at the time lmao
rest still stands though
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Completely outdated list so nothing based on that.
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Trapper, Freddy and Myers are most in need of buffs and as well as Freddy, Pyramid Head desperately need an addon pass.
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Freddy should be the priority.
Myers and Trapper may be weak, but they are fun to play at least. Freddy feels decidedly meh to play.
The biggest issue with the revert is that ofc DBD got review bombed back in the day to change him, and even tjough it was a skill issue, it would be a hard sell to BHVR to see old Freddy come back...
I expect the dream yoinking would be on the cards, but I doubt the slowdown will come back... at least how it was originally.
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Thank you friends, I really appreciate the support <3
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tombstone piece basekit👀
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Just give him all of his powers (previous and current) combined
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