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New Chapter DLCs Are Ruining The Game!

I know the title might seem a little exaggerated but I assure you it's more to reall you in. Anyways, now that I have yall attention, please stop releasing new chapter DLCs. You might be wondering why am I saying such nonsense? Let me explain to you why...

The new reworked Twins PTB was shown and obviously due to word of mouth, everyone hated it and so everything has been reverted. Now the issue wasn't the rework being reverted but more of what they said about it. Basically, BHVR said that they will "look into reowrking the Twins in the future...IF NESESSARY." (I think I paraphrased it but you get my point)

Why would it be a possibility that reworking a killer in the game would be NESESSARY? Killers are quite literally THE GAME of DBD. They SHOULD be a nesessity. Why can't they just go back to the drawing board and whip up another rework, this time asking the community INSTEAD of just attempting to make it themselves. Well, it's because of the new chapter release system.

Every 3 months, DBD recieves a new chapter for their game. New killer, survivor, map, etc. BHVR has been pushing this release system for a LONG time. Obviously, they do this to make their money. Constant flow of chapters equal constant flow of money. But what this does is create more problems in the long run. New killers with new bugs, new terrible maps, new terrible perks, you get my idea. This causes BVHR to fix the game less and prioritize chapter releases (as well as more important killers/issues rather than just treating them all equally and fixing them.)

Twins is the least picked killer in the entire game and because of that, this means that BHVR will not take the time to mend them into a more playable state because they got chapters to develop every 3 months. If it doesn't cause an uproar in the community, they will just ditch it assuming everyone will forget about it too when all they need to do is delay the newest chapter release and just, re-rework the Twins. But with this 3 month chapter relesse system they can't do that, which is causing them to not fix/prioritize bigger issues (and killers) over smaller ones which leads to a million things being unfixed.

BHVR needs to ditch this system for a good minute and stop producing chapters to iron out the game. I understand BVHR needs money, but releasing more chapters for your broken game will only cause players to play less, thus giving you less money in the long run. This can potentially ruin your game.

BHVR might not realize it, but DBD is lowkey on Borrowed Time if they don't switch how theyre doing things...

Comments

  • SoGo
    SoGo Member Posts: 1,314

    I agree completely.

    Especially now, I would stop the adding of new chaptets and focus on fixing the game.

    Also, I would atleast extend the time between chaptets, it feels like just as one thing is pushed out, another comes right after. I am in favor of 3 chapters a year, with wellness updates in between.

  • Emeal
    Emeal Member Posts: 5,167

    So you want bHVR to sabotage one of their main methods of gaining cash in hopes that spending an extra 3 months will fix all issues. And if that isnt possible, then what? they have lost money and gained some bug fixes. Ill remind you said bug fixes might become unstuck as this game is ever evolving and nothing is stuck in stone. I think this is a terrible idea because its a shot at fate which isnt a path that is secure.

    The recent patch is an upgrade in engine and that never comes easy and the reason they canned all the twins update was because the backlash was great to it, so they canned most of it. You may not see good things in that, but it is, its called listening to feedback.

    This latest patch may have failed and some work was lost, but it failed successfully and the process is still ongoing.

  • BlackRose89
    BlackRose89 Member Posts: 424

    I love it that some ppl try to cover the devs on the twin rework by saying that it's a good thing they listen to feedback and revert the changes. Here's the thing, that so-called rework should never have left the planning room, it was that bad. They should have seen how big of a problem those changes were going to make. Pretty much everyone knew the second they read the dev blog about the rework that it was going to make twins broken and wasn't going to be healthy for the game. If most of your community could see the major issues just from a dev blog then why didn't the devs themselves see it during the planning stages? Sure it's a good thing they did revert it and everything BUT it isn't a good thing that they were so short-sighted that they didn't catch the issues the rework was going to make. You didn't need a PTB to test that.

    Also this week the game has been pretty much in hell thanks to the engine update, so many bugs thanks to that. To me, it seems they didn't even test these updates enough before pushing them into live servers. They shouldn't be limiting their testing to just a week-long ptb, they should always be looking for bugs in every update and try to fix them before they go live. This is why games have QA teams so they can heavily test the game and find bugs.

  • Emeal
    Emeal Member Posts: 5,167

    I love it that some ppl try to cover the devs on the twin rework.

    I dont think its covering for bHVR at all, just because I am realistic and don't give them #########. I don't believe having a harsh tone with the people I want to make the game I play better is going to get me better results than if I was offensive and distraught. bHVR will fix those issues as they should and that is fine with me.

    Pretty much everyone knew the second they read the dev blog about the rework that it was going to make twins broken and wasn't going to be healthy for the game.

    Idd like for you to demonstrate and prove this claim. Cause I did not see such unity in the community.

    Also this week the game has been pretty much in hell thanks to the engine update, so many bugs thanks to that. To me, it seems they didn't even test these updates enough before pushing them into live servers. They shouldn't be limiting their testing to just a week-long ptb, they should always be looking for bugs in every update and try to fix them before they go live. This is why games have QA teams so they can heavily test the game and find bugs.

    That isnt how engine updates work, most likely its very system specific, for instance my system has been working fine with this update, while others has not worked at all. The only way bHVR could Q/A test for that is if they bought every computer part in existence, which isn't feasible.

  • ChainsLogic
    ChainsLogic Member Posts: 135

    Bhvr is a multi-million company, they won't fall into disarray if they lower their yearly chapter release schedule to 3 chapters.

    Benefits of making one chapter solely focused of bug fixes, small buffs/nerfs, some bigger killer reworks, perk changes, map changes, etc… would be much more profitable in the long term, even if not as much short term. A more balanced and smoother gameplay will both attract more new players and make the veterans more likely to recommend the game to others.

    It's ridiculous that so many people still think that multi-million companies are barely scraping by and are on verge of bankruptcy or something.

  • Emeal
    Emeal Member Posts: 5,167

    No company is going to take a path that would or could harm them, the fact bHVR could take a million dollar hit to make the game better does not mean they will or should. Sure I agree with you they could, but we are talking about should and want to here.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    You get this result when the Devs don't play their game on a high enough level.

  • Ivanynakov
    Ivanynakov Member Posts: 235

    I wouldn't mind waiting longer for a new chapter (or having only 1 character released at a time instead of 2) to get more QoL, features, ranked mode etc.

  • BlackRose89
    BlackRose89 Member Posts: 424

    Well Im different, I expect more from a company that I pay money to. I don't think Im being hush, Im just criticizing their work and their work on the twin's rework was a complete failure. Other games don't have as many issues as DBD does. Other companies that do character rework put out something of quality(exp OW2's rework of Sombra). Meanwhile, a lot of dbd reworks are hit and miss, It took them two reworks to make Sadoko semi-good and fair(she still has issues but is in a better place now), SM is still a mess despises being reworked, the Freddy rework from years ago has left him in a boring weak state now. Twins isn't the first time they failed at a rework, they have a long history of messing up killers' reworks. Also it Dbd takes years to fix bugs while other companies don't. Did you know that Plage has been bugged since she was released and just now was fixed? The bug was with her red power. Before it was a bug where only pallet stuns would make her lose her power but now it is fixed, any stun(excluding Flashlight Saves and wiggle-out stuns) will make her lose her power. She has been bugged for FIVE YEARS without any of us knowing. How is that ok for any game dev to do? To leave a character bugged for that long?

    Ref video:

    As for the engine update, I don't know if you say is true or not. I just know I've seen a lot of the bugs ppl been reporting nonstop in my games as well and the photosensitivity stuff along with the other bugs has kept me playing this week. Either way, feel free to give them the benefit of the doubt but I've been around long enough that Im tired of making excuses for their poor management of this game and their programming of it. I expect a lot more from them as game devs and owners of a pretty popular game. They are not some small indie company, they are a multi-million company. I still respect their work and prise them on the things they do right like the Billy rework and the anit camp and anit 3 gen mechs but I also will criticize them on mess ups and the Twins rework was a pretty big mess up in my eyes.

  • Emeal
    Emeal Member Posts: 5,167

    Other games don't have as many issues as DBD does.

    False, digging into any Game's Bug Report section will reveal a myriad of issues. Often things the developer has never fixed. All it takes is getting familiar with a character and errors will show up. Bad designs that make people hate those characters are a thing for all games. ofc if you think all over game companies have a perfect track record and you are much more informed about flaws in Dead by Daylight, then bHVR will seem like villains of the highest caliber. But bHVR is pretty normal for a modern game developer.

    As for the engine update, I don't know if you say is true or not. I just know I've seen a lot of the bugs ppl been reporting nonstop in my games as well and the photosensitivity stuff along with the other bugs has kept me playing this week. Either way, feel free to give them the benefit of the doubt but I've been around long enough that Im tired of making excuses for their poor management of this game and their programming of it.

    Its not about giving bHVR the benefit of the doubt, its about being reasonable in the things I blame them for.

    I cant blame them for Engine upgrades as those are ALWAYS impossible to predict, even the company that MAKES the damn engine had problems upgrading their own game FORTNITE to the new version. Its simply just unreasonable to give bHVR hell for that. You could have researched Unreal Engine upgrades, but you didn't.

  • BlackRose89
    BlackRose89 Member Posts: 424

    One I never said other video games companies have a perfect track record. You just putting words in my mouth at that point. I said other games companies are better at finding and fixing bugs in a timely manner. I never said everyone but BHVR has a perfect track record.

    As for benefit of the doubt I was referring to the twins rework more than anything. The engine upgrade honestly is whatever at this point to me. I'm not even that mad about that, I just think the state of the game for most people is bad thanks to that update. Most of my frustration here is how slow it takes BHVR to act on things and fix things. Also the fact at times they seem they don't fully think things out like the twins update. I don't care what you or others say but I think the fact that rework even made it to a PTB to begin with is sad and ridiculous. It really shows that the devs have no clue when it comes to actual playing thier own game and don't have a team to test said changes.

    Either way I'm ending this discussion here. You never going to change my mind and I'm never going to change yours. So let's just agree to disagree and move on with our lives. Have a blessed day.

  • IHSGames
    IHSGames Member Posts: 63

    They wouldnt have to resort to such methods if they literally take the time to fix the game in the first place. But because of how they release chapters, they will keep doing this and more and more bugs, broken killers, perks, maps, etc will continue to exist, making the problem more bigger than it needs to.

    BHVR is already losing money. Ever since Project W, BHVR has not been able to boost their player count DESPITE having big long time licenses fans wished for. Nicholas Cage, Alien, Chucky, freakin Alan Wake, multiple collab skins like Iron Maiden, AOT, etc. With all of that, their playerbase has not risen significantly. Wanna know why? Because many people don't care about the name, licenses and everything attatched to the game if the game is buggy, messy, unbalanced, broken and will take YEARS to fix despite feedback. Players played DBD for fun, and if the game isnt fun due to the horrible and will-not-be-fixed experiences, people will leave. Meaning less money. So in the long run, this will put them under.

    And you wanna know what's so funny too? It's not like BHVR doesn't have the resources. It's not like they don't know what to do. They have the forums, twitter, reddit, YouTube and literally every social media cite to see the main issues with the game, killers, survivors, etc. They have feedback from people who ACTUALLY PLAY THEIR GAME. They can use that feedback to literally fx their game quickly but they refuse to. Idk if its because of ego or not.

    If they wouldve used this feedback the Twins update wouldve never been canned. And you wanna know whats even funnier? You talk about them losing money as if they didnt spend time making the Twins update only to revert it meaning THEY LOST MONEY REGARDLESS. BHVR stopping to make chapters to fix the game will make them lose money? Trust me, BHVR is already making themselves lose money.

  • Xernoton
    Xernoton Member Posts: 5,842

    While I agree with a lot of what you said, it is definitely true that DBD has a habit of breaking whenever even the smallest things are changed. This is definitely not a good sign and if the recent update is any indication it shows that DBD's code is very prone to bugs.

    For the longevity of the game it is a better option to focus some more resources on looking into that and making adjustments. Otherwise, they risk gaining a reputation for breaking the game every few updates, which severely limits the amount of people that will buy their new chapters and can potentially throw off license holders in the future.

    This does not mean, that they have stop making new content (for a live service game, that would be horrible) but pausing the cycle for a short time, or dialing back on some of the things they have planned to concentrate on game health is definitely an option and it should be considered.

  • Emeal
    Emeal Member Posts: 5,167

    Converting all the new chapter teams into game balance or bug fix teams for a limited time, say three months, raises several practical questions. First, are all team members capable and willing to transition from their current tasks? Second, how can we ensure that this shift will effectively address the reported issues without causing further delays or uncertainties?

    I believe such suggestions overlook the complexities involved in game development and may not necessarily address the root causes of reported problems. It's essential to acknowledge that the developers at bHVR are professionals who understand the game's intricacies better than anyone. Ofc we as Forum Posters are not required to be knowledgeable about Live Game Service Production.

    Instead of suggesting radical changes that could harm the company, I propose advocating for enlarging the programming teams to enhance the development output. This way, we can ensure a more efficient and consistent approach to addressing issues while maintaining the game's overall quality and stability. But I cant know if this will fix the problems I care about or yours either.

    I was not persuaded by this idea when I saw it written for the 100th time and I doubt the 101th chances.