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Otz calls out Plague Nerf
Congrats Devs you made DS disable Killers powers yknow that thing you said you Weren't going to do?
Revert This.
Comments
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Specifically Plague too, and it was a 5 year long bug apparently? Or something like that?
Next you'll tell me they'll fix a bug where dire crows aren't supposed to deal damage to swarmed survivors or Legion isn't supposed to be able to vault during power.
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I find all this so funny and ridiculous. One they left her in a bug state for 5 freaking years and never once told us she was bug. Then you have the whole situation where they said they couldn't have DS affect killer's powers and then did it for Plague.
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At least the second thread where someone posts a video of Otz about this.
And IMO it is fair. A Plague who got hit by DS was most likely tunneling anyway, good riddance that her power is gone then.
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I do agree I don't mind DS affecting her power but I do think blast mine making her lose her power is little silly. It's not the biggest deal but I still think it silly she can lose her power for just kicking the wrong gen.
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The best solution is to stop playing Vommy Mommy and switch to Skully Mommy out of spite.
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It's really not that big a deal. Plague has one of the strongest powers when active so having DS counter it is fine. Same with Head-on and Blast Mine.
I do understand being mad at this being a 5-year bug and the DS effecting powers though that's more of a side effect then anything.
I've seen it three times now lol.
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Killer mains trying their absolute hardest to keep tunneling the most efficient strategy. Instead of actually learning how to patrol gens, improving their chase, improving their game sense. Nope, just "me killer, me tunnel."
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That's not really the issue here. I honestly think that this part is completely fine. If a Plague is tunneling, then she really shouldn't have Corrupt Purge to keep the chase short on top of that. But they said before, that they were not going to do this.
And the explanation that it's a 5 year old bug is about as good as saying, that they just did it for the lols. Seriously, how am I supposed to believe that it took them 5 years to notice that it didn't actually work like that? They buffed Plague a few time since her release, so she wasn't ignored either and this has never been mentioned as a known issue.
What really makes me mad though, is that they apply this change to Plague but they're so adamant doing the same thing for Nurse and Blight. You know, the 2 strongest killers in the game that could easily have their powers put on a cooldown to reduce their tunneling capabilities at least slightly.
This was not done to combat tunneling (otherwise, they'd do it on other killers too). It is the same thing they did with hit animations on that one PTB. Because they had always intended it to work like that. Which makes no sense.
Also, "patrolling gens" is not the pro tip you think it is. That's something a killer in their first game will do. The more experience you have as a killer the less actual patrolling happens because you don't have the time for that. Instead you go exactly where you need to be and stay in chase as much as possible.
Post edited by Xernoton on12 -
People want this interaction removed so they can more easily tunnel with their blood puke on plague. That is literally the only reason as to why people would see this change, figure it was a bug fix, and then complain that it's no longer in the game, all while hiding behind "well the devs said perks shouldn't disable the killer's abilities."
The easiest and most obvious answer to "how did the devs not notice" is the devs do not play their game to the extent that they should. Case and point: the scrapped twins changes. Case and point: Blight's "nerfs" (buffs). Case and point: the new DS animation. Case and point: the eruption meta. The devs are ostensibly too busy making the game that they can't play test it themselves, and whatever QA team they do have does a very superficial check when new patches release. The fog whisperers are supposed to be the dev's gauge on the health of the game for balance, fun, and bugs, but the devs seldom listen to them. Otz can make a 7 hour long video on his proposed changes, but it's all for naught because the suggestions fall on deaf ears.
At this point, blight needs 3 dashes base kit, and nurse either needs 1 blink or a complete rework. Yes, it is unfortunate that they remain at the top, but plague is very, VERY close behind them in terms of killer snowball.
How would you determine "exactly where you need to be" is, when you've just hooked somebody, 5 gens are left, and you don't have bbq. You start patrolling gens when you have no current targets. I really hope your answer is "well I'd just proxy camp usually."
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Just related to the last point if you got a first hook and there are still 5 gens remaining, either you are playing nurse or blight or the survivors you are facing are literally throwing, a first chase should at the very worst get one gen done and at the very best 3, however a 3 gen first chase means a lot of resources were spent so the perfect spot for first chase is going to a strong loop, greeding it for how long you can, drop pallet and the use unsafe loops, that should be 2 gens if the killer does not drop chase.
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As I said, the part about DS I have no issue with. Though, I still am not happy that it hit Plague of all killers and Nurse and Blight remain untouched in that regard. I don't care what others think about this part because in my opinion Plague is strong enough that her power shouldn't also be one of the most effective tunneling tools.
The easiest and most obvious answer to "how did the devs not notice" is the devs do not play their game to the extent that they should.
I would accpet that explanation, if we talked about something that went under the radar for a few weeks. Maybe even a few months because this probably doesn't happen very often. But 5 years? We're not even talking about a killer that was completely neglected. They updated her several times and even gave her some extensive quality of life improvements in 5.3.0. That means, that they did know of the things that were wrong with Plague and they took a closer look at her again. If at that point, they hadn't noticed, then I absolutely cannot believe that this was a bug.
Apart from that, this is not a consistent change either. Flashlight saves don't deactivate her power but Headon and Blast Mine do. Why? Make it all stuns or leave it be. This will also force Plague players to use more Pain Res, Deadlock, Grim Embrace etc. because kicking a gen now has the risk that you could lose your power.
Case and point: the scrapped twins changes. Case and point: Blight's "nerfs" (buffs). Case and point: the new DS animation. Case and point: the eruption meta.
These are all things that I take as short-sightedness. They did not sufficiently consider the implications of these updates. But with Plague that's a completely different situation. It's one thing to not see potential issues but it's another not to notice a bug like this for 5 years. It probably happens rarely but it's definitely something that you notice.
At this point, blight needs 3 dashes base kit, and nurse either needs 1 blink or a complete rework. Yes, it is unfortunate that they remain at the top, but plague is very, VERY close behind them in terms of killer snowball.
The difference is that Plague is fine without her most powerful addons. She is difficult to play against but she is definitely beatable. Nurse is fundamentally flawed. Blight is in a weird spot. On some maps he is fine-ish, on others he becomes an absolute nightmare with pretty much no counterplay and will only be beaten by something even stronger (unrestricted comp SWFs for example).
How would you determine "exactly where you need to be" is, when you've just hooked somebody, 5 gens are left, and you don't have bbq. You start patrolling gens when you have no current targets. I really hope your answer is "well I'd just proxy camp usually."
You have a pretty good idea where survivors spawn (except on Haddonfield because there is no consitency on that map), so you also have a pretty good idea where the other survivors will be. Either that or you use BBQ of course (or you play Doctor, Xenomorph or Artist). This is what people usually consider a part of "game sense". You don't go walking around randomly patrolling gens.
You do not have the time to do that (unless you play something way stronger than your opponent) and you keep track of the gens that have been worked on. That's where you need to be. You never want to run around aimlessly searching gens for survivors. That is a sure way to lose every bit of momentum you built up to that point because it gives survivors free time to reset and do gens.
Something else, that killers learn very fast is that they don't want to defend 7 gens but only a minimum of 3. Which is why even when you aren't in chase, you won't go to a gen that is very hard to defend (Dead Dawg Saloon main building for example) unless you absolutely have to. Half the map is more than enough to defend already.
Basically, you, as a killer, decide where you want the match to happen and you enforce that. This is something that a Nurse, Blight (to some extend) and Spirit don't need to care about but the rest of the cast definitely needs to keep this in mind. Note that this does not mean you always play for a 3gen (although, if you have the choice, then it should be obvious) but you keep note of the gens, survivor positions and movement and resources.
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No lol I'm able to get a survivor down before the first gen pops when I play wraith, onryo, spirit, wesker, skull merchant, etc, and I see other killers do the same when I play survivor. So no, the very worst is 0 gens.
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Yes, 5 years. Bugs can go that long without being noticed. Besides, most of plague's changes were number adjustments to her addons. I doubt they go in and check to see if DS disables her power if they're adjusting an addon. So it really is unknown whether or not they knew this existed for a long time or had just recently discovered it and patched it out.
Flashlight saves are blinds not stuns. They have never been stuns. They don't count for stuns for survivor challenges that require stuns. That's why plague doesn't lose power on flashlight blinds.
Short-sightedness is a symptom of not knowing how the game works for the most part and being out of touch. Everyone, and I mean everyone, knew the exact second the twins ptb patch notes came out that those changes were not fit for the live servers. Nobody would even suggest those because they were just straight up broken and unfun. Sure the purpose of the ptb is to test potential changes, but if I said "let's give nurse 5 blinks and reduce her fatigue" you wouldn't have to play a single second of that on ptb to know the outcome.
When I say patrolling gens, I'm not talking about brainlessly walking around to the other side of the map to check every single gen. Of course I meant to check the most high traffic gens and the surrounding areas.
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I like Otz, but I'm gonna be completely honest, it feels like outrage that one of his favourite killers got a nerf, one that's well deserved because of how powerful her Corrupt is.
Plus, if I'm not mistaken, this actually came with the All Things Wicked update, not this last one. If true, it's been around for a good minute already and people are only now talking about it. Probably means it wasn't that big of an issue then.
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if you think thats fair then i think its fair every other killer should lose their power when stunned by any means
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Hillbilly has been bugging out for 7 years. She can be at the same stage if she continues for two more years.
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Yeah, I would say DS makes the most sense out of all, because it is supposed to be a Perk against tunneling and the Plague will most likely be tunneling and it would be fair if she loses her power then. But to be honest, I dont encounter Head On at all in my games anymore (I think people are rather using Buckle Up/FTP or Flashbang/Background Player nowadays, Head On has always been an SWF-Perk and I think SWFs just moved on to better options). And Blast Mine is also really rare in my games.
But to be fair, letting her use her power on all Stuns makes sense in general. There is not really a reason why only one type of Stuns is the reason she loses her power.
In the end I dont think it matters much. But it is a Nerf, so the complaints are big and the same Otz-video has to be posted a dozen times to reflect this.
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It was as much of a "bug" as the bubble hiding auras was. BHVR are just being disingenuous and disguising nerfs into "bug fixes". Nothing new. A lot of different game studios do the same thing.
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Yay... Another killer that won't be seen in high MMR
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While I would like to see DS disable powers, why is only Plague hit by this? Nurse, Blight no problem, but Plague?
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Been playing plague a lot recently, and i noticed blast mine also cancels the power. Was it always like that? I thought only pallet stuns get rid of her power..
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All stuns were supposed to knock her out of her power on release, not just pallets. It was just bugged and was recently fixed.
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I mean they made it so Blast Mine stopped refreshing when it ran out. That was like that for over 2 years and was declared a bug.
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It's really getting annoying having the top .01 percentile of DBD players dictate the state of the game for all of us.
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I understand this is a weird thing to suddenly 'fix', but it seems like he is making this out to be a bigger deal than it actually is. I don't think it will have any real effect in the vast majority of games.
To be fair, this also impacts patrolling gens because Blast Mine removes it now as well.
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To be fair, blast mine is just not a good perk, and is already rarely used. Slowing down the killer for 5 seconds isn't going to stop pop in 99% of scenarios. The only reasons someone would run blast mine is to laugh at the killer for kicking their gen and also to complete archive challenges.
The other reason anyone would see it so often is this: resident evil fans love resident evil. That's it. According to steam charts, dbd nearly DOUBLED its average player count on pc from around 55k to 105k for a short duration after the original resident evil chapter released. The only new players coming to the game during that time are resident evil fans. Guess what DLCs they paid for upon downloading the game? Only the resident evil chapter. Guess what Jill's and Leon's most appealing perk is? Blast mine. It's easy to use, but like most survivor perks they release, it is not good at all. To top it off, unless the resident evil fans really loved the gameplay loop of dbd, which already has a massive learning curve, they aren't going to stick around for very long. If they do come back, they aren't buying any new DLC, they're going to play Jill or Leon and use blast mine because it's a perk they already paid for.
Out of 20 games, I see maybe 1 blast mine, and that's a generous estimate. The amount of stars that have to align for the scenario to occur is already so slim. Plague is middle of the pack in terms of play percentage, and blast mine is already extremely low in usage rate compared to other perks that people could deem more problematic.
Now, if the dev's intention was to clear her power upon any stun, yes this affects patrolling gens, but it is intended. Also, if a plague is kicking gens with blood puke up without pop, I have more questions about their decision making than anything else.
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So you are not playing nurse nor blight, that leaves the other suggestion open, survivors are throwing or merely really bad at the game. First down and no gens means someone messed up horribly, as the map still has all resources and strong loops are avaliable.
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why is it that whenever anyone does well as killer, no matter how consistently, someone pops up to say "ah well i guess that means that every single survivor player is categorically terrible at the game"
instead of recognizing that the player in question or maybe killers in general have more tools at their disposal than they initially thought
like I would think that occam's razor would dictate that the most sensible reason someone is able to consistently win as killer is because they are good at killer
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Because on some killers thats the case, for example if you get curved by a blight/oni or flicked by a wesker that is the killers skill making them have the advantage you are correct in that assumption.
But if you lose to a trapper or get outplayed at a loop by a sadako thats 100% on the survivor making a mistake. Yes I overexagerated not only nurse and blight let killers show skill, many other killers do, but if you show me someone going down to an m1 killer and not wasting at least 1 minute of their time I will say that that survivors is new/not good at the game.
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Making occasional mistakes is inevitable for everyone and doesn't mean the survivors are terrible at the game. It's one thing to correctly observe that a m1 killer has a hard time getting the first down, it's another thing entirely to extrapolate about 80% of the player base being doodoo at the game when some players consistently still perform well
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They probably aren't gonna respond. Because eitherway it looks bad to them. They left a bug in the game so long it basically became balance. Or they shadownerfed a killer and called it a "bugfix" eitherway sounds bad for them.
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Depends, if 80% of the playerbase cannot loop an m1 killer for at the very least 1 gen then yes they are doo doo. Obviously there will be times you are distracted or listening to music or whatnot and commit a mistake and said m1 killer catches you quick, but if you are paying attention I believe there is no excuse for you not showing that person why they should have chosen another killer in the first chase.
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I think this is a fine thing to keep, Plague gets her corrupt removed when getting stunned with pallets, etc. DS should remain disabling it since it counts as a stun, Plague is already a very strong killer.
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I agree it looks terrible for BHVR. But let's be honest - they've looked bad on so many things over the years yet people are still playing the game. So while we can all complain about how stupid this is, they're not going to do anything differently because players are still playing and money is still coming in.
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That's not entirely true. The problem isn't necessarily DS, its that it also is affected by head on, and blast mine of all things.
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For the most part you're right but there are scenarios in which that can happen without getting a chance to show skill depending on map and killer synergy and just the rng of where you're at, you might be against a Ghostface and not realize it yet at the beginning until you're marked and downed in seconds, but then turn around and run him for all the remaining gens when he attempts to tunnel the "ez target", I'm not saying it's acceptable for someone to be downed within seconds but there are situations where the killer can get the jump on you at the beginning and you don't get to prove yourself until next chase
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If it's intended, as I stated here, then I don't have an issue with the mechanic. Perks/abilities countering game mechanics sadly seems to only be an issue when it's the survivors countering killers. It's ironic that people are complaining about plague's power, one of the most snowball-capable powers in the game that lasts a very long time, getting disabled after a stun, when her power prevents any sort of healing/stealth build (because the puke makes you audible) for almost the entirety of a trial simply because the killer exists.
The only issue I have is the patch notes not being a detailed list of additions, removals, changes, and bug fixes. If those bug fixes affect the end user, the devs should be transparent and share an easily digestible but also semi-verbose patch note about them.
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Well in the 8.0.0 PTB they just said that they fixed an issue where Plague would lose Corrupt Purge when stunned by any means necessary (so I assume pallets as well ?), so literally everyone who was defending this change just received a huge pie on their faces lmao.
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