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Otz calls out Plague Nerf

Marioneo
Marioneo Member Posts: 808

Congrats Devs you made DS disable Killers powers yknow that thing you said you Weren't going to do?

Revert This.

Comments

  • BlackRose89
    BlackRose89 Member Posts: 519

    I do agree I don't mind DS affecting her power but I do think blast mine making her lose her power is little silly. It's not the biggest deal but I still think it silly she can lose her power for just kicking the wrong gen.

  • squbax
    squbax Member Posts: 1,511

    Just related to the last point if you got a first hook and there are still 5 gens remaining, either you are playing nurse or blight or the survivors you are facing are literally throwing, a first chase should at the very worst get one gen done and at the very best 3, however a 3 gen first chase means a lot of resources were spent so the perfect spot for first chase is going to a strong loop, greeding it for how long you can, drop pallet and the use unsafe loops, that should be 2 gens if the killer does not drop chase.

  • Xernoton
    Xernoton Member Posts: 5,887

    As I said, the part about DS I have no issue with. Though, I still am not happy that it hit Plague of all killers and Nurse and Blight remain untouched in that regard. I don't care what others think about this part because in my opinion Plague is strong enough that her power shouldn't also be one of the most effective tunneling tools.

    The easiest and most obvious answer to "how did the devs not notice" is the devs do not play their game to the extent that they should.

    I would accpet that explanation, if we talked about something that went under the radar for a few weeks. Maybe even a few months because this probably doesn't happen very often. But 5 years? We're not even talking about a killer that was completely neglected. They updated her several times and even gave her some extensive quality of life improvements in 5.3.0. That means, that they did know of the things that were wrong with Plague and they took a closer look at her again. If at that point, they hadn't noticed, then I absolutely cannot believe that this was a bug.

    Apart from that, this is not a consistent change either. Flashlight saves don't deactivate her power but Headon and Blast Mine do. Why? Make it all stuns or leave it be. This will also force Plague players to use more Pain Res, Deadlock, Grim Embrace etc. because kicking a gen now has the risk that you could lose your power.

    Case and point: the scrapped twins changes. Case and point: Blight's "nerfs" (buffs). Case and point: the new DS animation. Case and point: the eruption meta.

    These are all things that I take as short-sightedness. They did not sufficiently consider the implications of these updates. But with Plague that's a completely different situation. It's one thing to not see potential issues but it's another not to notice a bug like this for 5 years. It probably happens rarely but it's definitely something that you notice.

    At this point, blight needs 3 dashes base kit, and nurse either needs 1 blink or a complete rework. Yes, it is unfortunate that they remain at the top, but plague is very, VERY close behind them in terms of killer snowball.

    The difference is that Plague is fine without her most powerful addons. She is difficult to play against but she is definitely beatable. Nurse is fundamentally flawed. Blight is in a weird spot. On some maps he is fine-ish, on others he becomes an absolute nightmare with pretty much no counterplay and will only be beaten by something even stronger (unrestricted comp SWFs for example).

    How would you determine "exactly where you need to be" is, when you've just hooked somebody, 5 gens are left, and you don't have bbq. You start patrolling gens when you have no current targets. I really hope your answer is "well I'd just proxy camp usually."

    You have a pretty good idea where survivors spawn (except on Haddonfield because there is no consitency on that map), so you also have a pretty good idea where the other survivors will be. Either that or you use BBQ of course (or you play Doctor, Xenomorph or Artist). This is what people usually consider a part of "game sense". You don't go walking around randomly patrolling gens.

    You do not have the time to do that (unless you play something way stronger than your opponent) and you keep track of the gens that have been worked on. That's where you need to be. You never want to run around aimlessly searching gens for survivors. That is a sure way to lose every bit of momentum you built up to that point because it gives survivors free time to reset and do gens.

    Something else, that killers learn very fast is that they don't want to defend 7 gens but only a minimum of 3. Which is why even when you aren't in chase, you won't go to a gen that is very hard to defend (Dead Dawg Saloon main building for example) unless you absolutely have to. Half the map is more than enough to defend already.

    Basically, you, as a killer, decide where you want the match to happen and you enforce that. This is something that a Nurse, Blight (to some extend) and Spirit don't need to care about but the rest of the cast definitely needs to keep this in mind. Note that this does not mean you always play for a 3gen (although, if you have the choice, then it should be obvious) but you keep note of the gens, survivor positions and movement and resources.

  • Valuetown
    Valuetown Member Posts: 488

    Yes, 5 years. Bugs can go that long without being noticed. Besides, most of plague's changes were number adjustments to her addons. I doubt they go in and check to see if DS disables her power if they're adjusting an addon. So it really is unknown whether or not they knew this existed for a long time or had just recently discovered it and patched it out.

    Flashlight saves are blinds not stuns. They have never been stuns. They don't count for stuns for survivor challenges that require stuns. That's why plague doesn't lose power on flashlight blinds.

    Short-sightedness is a symptom of not knowing how the game works for the most part and being out of touch. Everyone, and I mean everyone, knew the exact second the twins ptb patch notes came out that those changes were not fit for the live servers. Nobody would even suggest those because they were just straight up broken and unfun. Sure the purpose of the ptb is to test potential changes, but if I said "let's give nurse 5 blinks and reduce her fatigue" you wouldn't have to play a single second of that on ptb to know the outcome.

    When I say patrolling gens, I'm not talking about brainlessly walking around to the other side of the map to check every single gen. Of course I meant to check the most high traffic gens and the surrounding areas.

  • Marioneo
    Marioneo Member Posts: 808

    if you think thats fair then i think its fair every other killer should lose their power when stunned by any means

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 598

    Hillbilly has been bugging out for 7 years. She can be at the same stage if she continues for two more years.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,356

    Yeah, I would say DS makes the most sense out of all, because it is supposed to be a Perk against tunneling and the Plague will most likely be tunneling and it would be fair if she loses her power then. But to be honest, I dont encounter Head On at all in my games anymore (I think people are rather using Buckle Up/FTP or Flashbang/Background Player nowadays, Head On has always been an SWF-Perk and I think SWFs just moved on to better options). And Blast Mine is also really rare in my games.

    But to be fair, letting her use her power on all Stuns makes sense in general. There is not really a reason why only one type of Stuns is the reason she loses her power.

    In the end I dont think it matters much. But it is a Nerf, so the complaints are big and the same Otz-video has to be posted a dozen times to reflect this.

  • Choaron
    Choaron Member Posts: 380

    It was as much of a "bug" as the bubble hiding auras was. BHVR are just being disingenuous and disguising nerfs into "bug fixes". Nothing new. A lot of different game studios do the same thing.

  • Killing_Time
    Killing_Time Member Posts: 894

    Yay... Another killer that won't be seen in high MMR

  • SoGo
    SoGo Member Posts: 1,539

    While I would like to see DS disable powers, why is only Plague hit by this? Nurse, Blight no problem, but Plague?

  • jotaro
    jotaro Member Posts: 173

    Been playing plague a lot recently, and i noticed blast mine also cancels the power. Was it always like that? I thought only pallet stuns get rid of her power..

  • Mentally_Mechanical
    Mentally_Mechanical Member Posts: 58

    All stuns were supposed to knock her out of her power on release, not just pallets. It was just bugged and was recently fixed.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I mean they made it so Blast Mine stopped refreshing when it ran out. That was like that for over 2 years and was declared a bug.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    I understand this is a weird thing to suddenly 'fix', but it seems like he is making this out to be a bigger deal than it actually is. I don't think it will have any real effect in the vast majority of games.

    To be fair, this also impacts patrolling gens because Blast Mine removes it now as well.

  • Valuetown
    Valuetown Member Posts: 488

    To be fair, blast mine is just not a good perk, and is already rarely used. Slowing down the killer for 5 seconds isn't going to stop pop in 99% of scenarios. The only reasons someone would run blast mine is to laugh at the killer for kicking their gen and also to complete archive challenges.

    The other reason anyone would see it so often is this: resident evil fans love resident evil. That's it. According to steam charts, dbd nearly DOUBLED its average player count on pc from around 55k to 105k for a short duration after the original resident evil chapter released. The only new players coming to the game during that time are resident evil fans. Guess what DLCs they paid for upon downloading the game? Only the resident evil chapter. Guess what Jill's and Leon's most appealing perk is? Blast mine. It's easy to use, but like most survivor perks they release, it is not good at all. To top it off, unless the resident evil fans really loved the gameplay loop of dbd, which already has a massive learning curve, they aren't going to stick around for very long. If they do come back, they aren't buying any new DLC, they're going to play Jill or Leon and use blast mine because it's a perk they already paid for.

    Out of 20 games, I see maybe 1 blast mine, and that's a generous estimate. The amount of stars that have to align for the scenario to occur is already so slim. Plague is middle of the pack in terms of play percentage, and blast mine is already extremely low in usage rate compared to other perks that people could deem more problematic.

    Now, if the dev's intention was to clear her power upon any stun, yes this affects patrolling gens, but it is intended. Also, if a plague is kicking gens with blood puke up without pop, I have more questions about their decision making than anything else.

  • squbax
    squbax Member Posts: 1,511

    So you are not playing nurse nor blight, that leaves the other suggestion open, survivors are throwing or merely really bad at the game. First down and no gens means someone messed up horribly, as the map still has all resources and strong loops are avaliable.

  • ratcoffee
    ratcoffee Member Posts: 1,593

    why is it that whenever anyone does well as killer, no matter how consistently, someone pops up to say "ah well i guess that means that every single survivor player is categorically terrible at the game"

    instead of recognizing that the player in question or maybe killers in general have more tools at their disposal than they initially thought

    like I would think that occam's razor would dictate that the most sensible reason someone is able to consistently win as killer is because they are good at killer

  • squbax
    squbax Member Posts: 1,511

    Because on some killers thats the case, for example if you get curved by a blight/oni or flicked by a wesker that is the killers skill making them have the advantage you are correct in that assumption.

    But if you lose to a trapper or get outplayed at a loop by a sadako thats 100% on the survivor making a mistake. Yes I overexagerated not only nurse and blight let killers show skill, many other killers do, but if you show me someone going down to an m1 killer and not wasting at least 1 minute of their time I will say that that survivors is new/not good at the game.

  • ratcoffee
    ratcoffee Member Posts: 1,593

    Making occasional mistakes is inevitable for everyone and doesn't mean the survivors are terrible at the game. It's one thing to correctly observe that a m1 killer has a hard time getting the first down, it's another thing entirely to extrapolate about 80% of the player base being doodoo at the game when some players consistently still perform well

  • supersonic853
    supersonic853 Member Posts: 5,548

    They probably aren't gonna respond. Because eitherway it looks bad to them. They left a bug in the game so long it basically became balance. Or they shadownerfed a killer and called it a "bugfix" eitherway sounds bad for them.

  • squbax
    squbax Member Posts: 1,511

    Depends, if 80% of the playerbase cannot loop an m1 killer for at the very least 1 gen then yes they are doo doo. Obviously there will be times you are distracted or listening to music or whatnot and commit a mistake and said m1 killer catches you quick, but if you are paying attention I believe there is no excuse for you not showing that person why they should have chosen another killer in the first chase.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,048

    I think this is a fine thing to keep, Plague gets her corrupt removed when getting stunned with pallets, etc. DS should remain disabling it since it counts as a stun, Plague is already a very strong killer.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 704

    I agree it looks terrible for BHVR. But let's be honest - they've looked bad on so many things over the years yet people are still playing the game. So while we can all complain about how stupid this is, they're not going to do anything differently because players are still playing and money is still coming in.

  • Reinami
    Reinami Member Posts: 5,641

    That's not entirely true. The problem isn't necessarily DS, its that it also is affected by head on, and blast mine of all things.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    For the most part you're right but there are scenarios in which that can happen without getting a chance to show skill depending on map and killer synergy and just the rng of where you're at, you might be against a Ghostface and not realize it yet at the beginning until you're marked and downed in seconds, but then turn around and run him for all the remaining gens when he attempts to tunnel the "ez target", I'm not saying it's acceptable for someone to be downed within seconds but there are situations where the killer can get the jump on you at the beginning and you don't get to prove yourself until next chase

  • Valuetown
    Valuetown Member Posts: 488

    If it's intended, as I stated here, then I don't have an issue with the mechanic. Perks/abilities countering game mechanics sadly seems to only be an issue when it's the survivors countering killers. It's ironic that people are complaining about plague's power, one of the most snowball-capable powers in the game that lasts a very long time, getting disabled after a stun, when her power prevents any sort of healing/stealth build (because the puke makes you audible) for almost the entirety of a trial simply because the killer exists.

    The only issue I have is the patch notes not being a detailed list of additions, removals, changes, and bug fixes. If those bug fixes affect the end user, the devs should be transparent and share an easily digestible but also semi-verbose patch note about them.

  • CarlAlc7
    CarlAlc7 Unconfirmed, Member Posts: 90

    Well in the 8.0.0 PTB they just said that they fixed an issue where Plague would lose Corrupt Purge when stunned by any means necessary (so I assume pallets as well ?), so literally everyone who was defending this change just received a huge pie on their faces lmao.