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Adrenaline nerf is the reason why more survivors are quitting the game
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Nah, it's about metrics and appeasement. Adrenaline could have stood to lose the extra Freddy condition, but the rest was silly. It got nerfed for the same reason SC got nerfed.
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Expect I don't know if my teammate has adrealine and I can't say teammates wait do the save first before gen. Swf has massive advantage I can say "hey I have adrealine do the save before fixing last gen." Giving more information to soloQ players would help immensilely. You should see your teammates perk but now you can just make a quess.
It's not big problem for me currently as I mostly play 4 man swf on survivor side. It's not fair how massive advantage swf has. You have considerably weaker chance in soloQ. Last nerfs to survivors mostly affect soloQ anyway in swf we can use good not that long ago buffed perks: for the people+buckle up and background player.
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Absolute nonsense.
I am a survivor main with over 4k hours and I never use Adrenaline and the nerf means nothing to me at all. Adren is still a strong perk either way and the reasons I personally am taking a break have literally nothing to do with Adren (more to do with Twins, server rubber banding issues etc).
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Whats your point?
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Its not the adrenaline nerf alone but the continuous survivor nerfs. Removing fun from the game for the sake of entitlement killer wins. Just like burning nurse, Wraith, and other killers.
Balancing around SWF but at the same time for very bad killers. This is why the game feels so unfair and survivors don't take the game seriously and/or quiting out of frustration.
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If you cannot get value out of background player with the current version of the perk, as a swf or soloQ you literally have a massive skill issue, the perk lets you get a guaranteed save if someone goes down at a pallet or if you have a flashbang or a very, very, very easy save if you have a flashlight. Literally have no idea why you mention that perk in particular is not good in soloQ.
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I think you have problem in reading maybe before accusing "skill issue" and actually try to have conversation and read what I wrote. I don't even use background player but my friends does so we can easily coordinate saves. SoloQ teammates always die in corner where killer can look wall there is no coordination so the perk effect is much smaller. Even you save them they go back down in less than 10s.
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BREAKING NEWS S TIER PERK GOES DOWN TO S TIER LETS SEE HOW THE COMMUNITY REACTS
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This sums up so SOOOOOO much of what we see here on every change…
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game is still far better for bad survivors thanks to countless changes made only for them, if anything SWF has been relatively nerfed
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My point is that a lot of people think soloQ is bad because they lack info and its just not true, soloQ is bad because soloQ players are bad. You can have all of the info in the world, if you heal against legion, do not use emps correctly, go down in 10 seconds your team will lose no matter how much info you have.
Regarding that issue you mentioned last, going down in 10 seconds after getting saved is not a soloQ issue thats literally the definition of a skill issue. Now you are correct soloq teamates will go down in the weirdest of places and the killer might be facing a wall, however...flashbang.
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how do NWO and blood warden counte adrenaline? they dont negate its effects in any way.
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if the average killrate is around 60%, then the gens are expected to finish around 40-50% of the time.
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