There is no incentive for doing killer objective, its actually otherwise.

KblokoBR
KblokoBR Member Posts: 209
edited May 2024 in General Discussions

In the base mechanics hooking gives you nothing, and killing someone on hook punish you possibly creating dead zones that aware survivors can abuse. Going to perks, metta killer perks revert that (pain ress + pop), actually rewarding the killer after a long chase and time spent on gens by doing his objective, regressing the making possible more chases.

Otherwise, survivor perks rewards them for playing well? I guess you figure too thats the otherwise, survivor metta perks actually rewards them for playing BADLY, oh all four tanked, wandered around and ended up all on ground, well there is unb and boon. The kiler done a quick chase by his skill, well.. buckle up + ftp

For DS, base bt, these two mostly are used agressivly to tank loosing theyr main purpose.

Well there it is the way devs think, and this way lead to a monotony leading to always same killer builds, remove regression? lol get ready for the TBag at exit gate my boy.

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