We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.

Please stop doing this

Faulds
Faulds Member Posts: 903

Comments

  • Royval
    Royval Member Posts: 634

    Been a problem for years no point in running hex totems

  • Starrseed
    Starrseed Member Posts: 1,774

    yeah hex perks are dead and they will probably never be worth using. it doesnt even matter how strong the perk is if your killer has no reliable way to protect the totem the perk could let you insta mori every surv on first down and it would still be bad cause its gone in 9/10 games before you can down a surv

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 555

    Past interactions between community managers and users
    Q: Hex Park is disabled too quickly and its effects are too weak. What do you think about management?
    A: Hex Park is too powerful, so we must prepare countermeasures.

    This perception has been going on for years, so their countermeasure is to create totems where everyone can see them.

  • adam1233467
    adam1233467 Member Posts: 1,078

    You don't want to know why they stopped to hide the totems in better spots, it's actually a stupid reason

    Basically, when boons came out, there was some spots, that were so tight, and killers couldn't snuff the boon totems, and they just stopped to put totems in a difficult spots so killers can snuff them, and nowadays totems are in a easy spot and it's actually impressive how easy they are to find now

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,167

    Guys, do you think survivors will ever be able to find the totem featured in this picture? sorry, it's kinda funny xD

    Seriously though, totems should be hidden away.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979

    Map is too small. It's so easy to find totems…probably the only good thing about the rework depending on which side you're on.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 201

    Thats the point hexes are supposed to be super strong but very vulnerable. If players have to waste time getting rid of the hex have less players doing gens and you get a audible alert.

  • ChaosWam
    ChaosWam Member Posts: 1,819

    I'd agree but this and the theater totem are literally next to a generator, there's vulnerable and then there's just waving a neon sign saying "CLEANSE ME"

  • Blueberry
    Blueberry Member Posts: 13,590

    We've been saying this for years, it's ignored. This is what makes hexes so bad.

  • Dream_Whisper
    Dream_Whisper Member Posts: 749

    If only Totems have to be within close proximity of a generator they need to be so well hidden, that you shouldn't be able to spot it with your sight when working on the generator.

    Like totems spawns need to be within tiles or loops that doesn't contain a Generators, or at least in a obscure part of the map. Like for example, that one amazing totem spawn inside a laundry cart inside the Doctor's aylsum map.

    Totems that spawn on top of hills, need to be removed or make the rng totem impossible to spawn next to main objective