Can you guys stop saying NOED needs a nerf
I'm a survivor and I have no problems with NOED- -well that's a lie I don't like how it rewards bad play. HOWEVER, I don't see it as a problem.
If you're stupid enough to not do totems and your team Gen rushes mindlessly; be prepared to get bodied because you didn't think ahead.
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They can't stop.
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Make dull totems count towards lightbringer and have them make a notification like lit totems do and it would be much more tolerable.
Nobody wants to be that guy who spends the game running around for totems and gets nothing out of it.
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They saw killers complain over and over about DS, which got changed, so they hope that their own voices will be heard and get something they don't like changed.
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DS has been a problem for years, and the new iteration isn't much better. The devs cater to survivors hardcore, not sure what you're on about tbh.
Right there, just said this to a friend. Dull totems should give credit for Lightbringer. Bonus if your team prevents NOED.
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@Caretaker I have lost more games due to NOED than I’ve ever lost to DS. Not to say DS wasn’t overpowered, but game changing wise, NOED has always been much more of a pain. Simply because you cannot do anything once you’re on that hook and NOED is active except hope a random doesn’t farm you or at least has BT.
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So, you didn't do totems. Randoms didn't do totems, and you got punished for not doing it? I don't see the problem here. Someone literally told you how to stop it, you didn't do it, your team didn't do it, and it's unfair cuz you didn't do it? Despite being clearly told how to prevent it and you can just blow it up end-game after it lights up?
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You’re seeing it as survivors being punished for not doing totems. Where I’m seeing it as Killer gets rewarded for not doing their main objective. See what’s happening here?
Also, “just blow it up in the end-game” is easier said than done. Smart killers, especially at red ranks, will hook a survivor as close to nOeD as possible to prevent it from breaking, this relying on the crutch.
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You are being punished. There are games and map tiles where a killer will simply lose, or not have a single person dead by the end-game. That's where NOED kicks in. Also, NOED doesn't always just spawn nearby, and hardly anyone runs Agi or IG so unlikely that they're gonna just risk the drop to sit near the totem. Also, if you go back in and die to NOED, that's on you. You are an idiot. Plain and simple.
Only you can turn a 0k into a 4k, and it's all your fault. Also, if we're talking crutches, let's talk exhaust perks, DS, Adren, etc.
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If NOED was built in, then yes you would be punished. (But since it’s a CRUTCH perk and you won’t admit it) It’s not true at all.
”only you can turn a 0k into a 4K” - Only nOeD can turn a 0k into a 4k, with that logic.
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You won't admit you're bad at a video game, do you think your petty remarks bother me? You KNOW how to stop NOED. You KNOW games go insanely fast so it's not like you can't waste a bit of time to find totems and break them. YOU failed to stop NOED. YOU ran back in despite the game telling you, "Hey idiots, he has NOED. Gtfo."
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I’m bad cause it’s my fault the killer relies on a crutch perk, okay. It’s not like the killer did a terrible job or anything right? You’re defending a broken cause that ceases to provide any concrete evidence for the need to have a one shot perk as shallow as nOeD. I can only conclude you clearly are a nOeD crutch yourself you seem to deliberately provide bias examples of how it’s somehow a necessary mechanic which clearly is not, merely a “here’s a another try since you failed to do a killer’s job in this game” handed to you by the devs.
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So what's DS then? You got downed so you get a free stun. Why's that ok? Since we're throwing around assumptions.
You have done nothing but put words in my mouth cuz you apparently are completely illiterate and don't want to admit you're just bad at DBD. DO THE TOTEMS. It's literally that simple. If you see NOED proc, get the hell out or break the totem and THEN attempt to save. I don't use NOED, and I unlike you I have 100% the game. The only time I've used it was during rough patches, learning a killer, or if I just don't have anything else. None of my killer loadouts have NOED.
However, as a survivor I don't get hit with NOED. Wanna know why? Cuz I ran Small Game for about about two weeks, and memorized what tiles they can spawn on, and I actively seek them out and count them. It's why when I play SWF and they ######### about me not doing gens, they quickly change their tune when they see NOED in the end-game screen that didn't affect them. Not to mention I can see their spawns as killer and remember them. See, if you actually played both sides you'd realize these things.
Keep making assumptions because you're making poor choices. I'm going to continue not getting hit with NOED. Not once did I say it wasn't a crutch, not once did I say it's a necessary perk. I've shown 0 bias, you just don't like hearing the truth.
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I’m gonna stop you at where you say I’m bad at DBD cause you clearly play this game in imaginary land where you have all the time to find and break totems while someone else is getting chased and hooked, the other person trying to save and one person trying their best to work through Ruin. Yeah right.
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The algorithm spawns you on Ruin 90% of the time. It's again, not hard to find and blow up. You're assuming they're not running the killer around, and that not a single person has seen a single totem the entire game. Also, Ruin is a meme, hit the great skill check, if you even get one. I've had gens give me 2 skillchecks before.
Next argument.
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Noed is an endgame perk it's a high risk high reward perk to use.
Which can be said for any endgame perk because you're sacrificing perk slots for something that can either a) never activate or b get easily countered.
Now the counter to no one escapes death is something that can be done naturally you don't need a perk or anything else
Decisive strike was in the other can of worms. There was no proper counter to it.
1) Dribbling was to situational and could potentially end up wasting more time than naturally just taking the decisive strike.
2) both enduring and unnerving presence are not counter they don't prevent decisive strike from taking place they simply mitigate its effects and make it harder to hit respectively. The most you can call them is soft counters and even that's generous
Meaning a survivor could still very easily hit the defensive strike through a unnerving presence.
As for enduring though it can cut down on the time it takes for you to recover and reinitiate the chase how easy that chase goes solely depends on the area decisive strike was used. If used in the open then the survivors pretty screwed and is going down really quickly or if used nearer loop spot a survivor can essentially draw out the chase for another 30 seconds.
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Alright I'm honestly ######### sick of salty killers saying ######### like "uhhh the devs cater to survivors"
Now if the devs catered then there'd have been ZERO as in ZERO none nada zilch nerfs to survivors.
There'd have been ZERO nada zip zero zilch buffs to killers, no changes to maps to make them more killer friendly.
Infinites would never have been removed.
Sabo would've never been touched.
Cow Tree would never have been nerfed.
Pallets would never have been reduced.
The exhaustion changes would never have been done.
The healing changes would never have come.
Windows would never have been nerfed.
Shrimp Boat would never have been moved.
Crow Bombs would never have been implemented.
Minimum hooks and minimum distances between hooks would never have happened.
Moon offerings would still be in the game.
Backwater swamp would still have lots of tall grass.
Jungle gyms would still be more plentiful.
Thompson house would never have gotten a hook upstairs.
Macmillan Estates Groaning Warehouse would still be an infinite looping spot.
Maps would never have been made brighter to make it easier on killers.
The following killer reworks would never have happened - Trapper, Hag, Wraith, and soon to be Freddy.
That's just a small portion of the changes but according to you those changes obviously never happened because the devs only cater to survivors "hardcore"
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You'll both be winners when saving the new DS + running BT makes the endgame completely irrelevant for killers, regardless of whether they run NOED.
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You act like this didnt happen with old DS
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Working through Ruin isn't difficult. Neither is keeping a killer busy while others are doing gens, doing totems, and/or healing/unhooking survivors.
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I think I'm just going to post this in each thread about NoED from now on.
https://forum.deadbydaylight.com/en/discussion/48381/decisive-strike-upcoming-changes#latest
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NOED is a problem. Fact.
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Why is it a problem?
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Its a game changer for bad killer. Play bad (on purpose) and get rewarded. Thats totally bullshit. Like old DS. But Killers would never say so because they just want easy games.
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Most killers here don't even use Noed. I don't use Noed and I still don't find it op. In fact it is worthless when you face good survivors, only works on bad ones. Hex totems are horrible and risky to use.
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Is NOED unfun? Yes. But does it have an easy counter? Yes.
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DS in general can't be destroyed. NOED can easily be countered by just cleansing totems beforehand.
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If dull totems counted towards emblems I don’t think any killer would be getting noed.
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NOED should be reworked, honestly.
It sucks to be on the survivor side of NOED, and as a killer, I have literally zero interest in running NOED because it's useless most of the time--you down one unlucky bastard in one hit, and everyone else runs out the door, or you down someone and stand next to their hook and try to down whoever comes to save them. Boring and unsportsmanlike. It's like shooting fish in a barrel.
If survivors finished all their gens, I just want them to go.
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I use NOED on every killer because it's so OP, especially when you're a decent killer. Personally, I sorta see NOED as DS in terms of rewarding failure but in my situation, it adds more insult to injury when only 2 survivor barely get the last generator done.
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If u get rekt by noed it ur own fault for not going for totems. I'm pretty sure most survivors do survive with friends so normally i would assume someone would do totems. Noed barely proc if you actually just assume noed is on the table
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I don't know any decent killers using Noed.
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At rank one you don't usually run NOED because you usually end up wasting a perk slot you could use to do better during the main game instead of the end game
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I use NOED at R1 on Legion / Freddy / Leatherface
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All three of them don't benefit too much from NOED. Legion's power doesn't sync with it, Freddy has it cleansed all the time because everyone expects it, and LF already has an instadown
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Good argumentation. If I didnt know better, I would say you are a survivor main....
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Legion's power is pretty irrelevant endgame but the movement speed helps (also a good perk in a TOTH build with Legion), good luck downing people with Leatherface's chainsaw past the early ranks, and with Freddy + Remember Me, NOED can seal the game or at least force survivors to cleanse totems, buying you more time to get Remember Me stacks / kill Obsession in a worst case scenario.
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With Freddy, the better combo is Rancor and Remember Me. That gives the best possible endgame while still giving you two perk slots to help cover other weaknesses he has (like his lack of good chase power).
I can down with LF's chainsaw perfectly fine. LF's big issue is his lack of map pressure leads to him being gen-rushed.
Remember Me is much better on Legion than NOED. Too easy to get stacks as Legion.
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