POV: You Feel Like Going Easy on the Survivors
The Survivors:
Comments
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Don't let that stop you from having fun with 'em. Let them get their stuns and their points.
I remember when I went against three No Mithers, and I was like, "Good thing I'm not going for hooks, looooool." XD
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Aint no way these people let you get 2 kills with those builds and choosing the map. There are people who legit NEED cheats to win because man that match has no excuse in not being a 4 man out lmao.
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this 💯 😂
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These are the squads I get when I wanna practice different killers outside bots.
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Did OP report them for cheating?
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No, maybe I communicated that wrong. What I was refering was, this people had stacked up builds, they chose the map they will play on, they are playing against an addonless, perkless wesker and they still didn't get a 4 man out, god forbid they are also swf, because if the are I have no words.
So in my opinion if you cannot win with all those odds against your rival and in your favour, you just cannot win mate. Hence why I said the only way they can win is via cheats.
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Same. I want to dust off Trapper, and end up with this.
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I've seen killers using 3 slowdowns with Nowhere to hide, Iri mori and results were 3-4 escape.
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Well i do run this build on some killers and sometimes, the survivors are just to good for you, or you played miserably. Yes, it happens
Same goes around for the survivors. Being sent to horrible maps against background player flash / sabo / otr / potential energy abuse and still get a 4k cos they played poorly
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Yes, this is correct !
One side may lose because they played worse than the other side, even if stacked meta. There is nothing wrong with it, the game's MMR litterally calculate based on how hard players want to win, and the game allows players to stack multiple meta, leading players to reach MMR where they should not be.
I dont know what's with their "survivors need CHEATS and still get a draw". Are Blight / Nurse stacks 4 slowdown, Iri mori, Iri addon, combined with tunneling a cheat to them?
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I mean, them having 8 anti-tunnel perks in a match where you decide to go easy (i. e. not tunnel, I would imagine) is good for you. And no, them using these "aggressively" by seeking you out and trying to annoy you is not usually at all good for them - they are wasting a ton of time not doing gens or healing giving you free hits and downs and you can simply leave them on the floor and keep pursuing whoever it was you were chasing, prompting yet other survivors to have to leave objectives to pick them up.
Adrenaline and Resilience are overrated perks in my opinion. They are still really good, of course, but there are better, more consistent choices (such as Exhaustion perks). For Adren, I would hold that having perks that help you get into the endgame are much more important than perks that help you once there (particularly because an endgame with multiple survivors alive is already tilted in the survivors' favour, not seldom making Adren a bit of a "win more" perk), and Adren is only situationally helpful even if it comes to that, and can in fact even be detrimental (robbing you of Exhaustion perks or Resilience or the ability to 99% a heal to bait a hit or whatnot). Resilience for starters is not the "gen rush" perk people often take it for: you have to be injured first so that already means you have to have had killer interaction, in turn meaning it might simply do nothing for gens (and seeking out the killer to take a hit is of course not time efficient, Resi wouldn't make up for that even if it increased gen repair speeds by 20% or whatever). But then even if you are injured (and opt to take the risk to stay injured for it), Resi only shaves off 7.4 seconds of repair time of a gen, and only if you do it solo from 0 to 100%. The actual reason why people use Resi is the window and pallet vault speed increase, which however does little against the killers you actually regularly need help in chase against (such as Nurse, Spirit, Blight, projectile killers), because these ~100 milliseconds of a faster vault often don't mean much of anything against them. Sure it's really nice to have against M1 killers, but unless you have a high ping to compensate for, it's sort of a "win more" perk too, where if you instead just played it safe and well, you are already favoured to have decent-enough chases anyway.
Flashlights are among the worst items in the game in terms of playing efficiently or optimally. Sure you may get a flashlight save every then and again (if the killer isn't playing around it or in rare instances where they can't) which can be rather impactful, but on average you are regularly just wasting a huge amount of time not repairing gens trying to get saves that won't work out, and also risk taking hits and downs for it, creating snowball potential for the killer out of nowhere.
Haddonfield is now a pretty decidedly killer-favoured map (having jumped up from 27th place to 6th place in deadliest maps on Nightlight). For Wesker (and other killers that can deal with windows) I would have said it was killer-favoured even before the rework, because the major thing that made it good for survivors were the windows of course, but if Wesker uses his ability to vault after the survivor they basically never made it to another window.
Whether you actually "went easy" on them is also another question. Laurie has a pretty low bloodpoint count, she can't have been doing too many things throughout the match, so I wouldn't be surprised if among your first 6 hook stages, 3 had been on her.
None of this is to say that this likely wasn't a well-played match by you. It's just not really all that impressive or notable, random average pub players even if they're armed to the teeth are fairly easy to handle for experienced and/or skilled killer players, and if they aren't on voice comms that is exponentially more true. I would also say that going without perks and add-ons, this kind of group should be the precise challenge you are looking for. Personally I tend to go out of my way not to camp or tunnel, but then I do occasionally enjoy going with a blank loadout and then trying my hardest to win, employing every trick in the book. Makes it more of an actual challenge and a thrill to see whether and how often you can still win.
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What's funny is if you didn't tunnel you made the whole team waste 2 perks lmao
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Those people are as bad at the game as these survivors. Both have no excuse to fumble that bad while using such strong set ups. Also O get the other sweaty stuff but a mori? Moris do nothing, a good sweat will use a map offering much like these survivors, a mori is just some cool animation.
Also idk how your reading comprenhension leads to me saying that what these people are using is cheats, when I have never said that. What I am saying is that if they can it win with this set up their only hope of winning may be using cheats, same goes for killer who cannot win with a fully stacked nurse/blight, at that point if you cannot win like that, play something else.
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Jesus christ even when going easy (I assume no tunneling/camping first down) they still get 2 outted? Especially with no perks against Wesker which without tunneling is like a Low A tier possibly high B killer?
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I cant tell what you're shook about lol. Going easy usually means not a serious game, right? I assume OP didn't load in with zero perks and then try their hardest? If not, I dunno. Whatever lol
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Im just baffled how people clearly coming in with the intent to win somehow end up with a tie against a perkless non-trying killer. By all means this should have been at least a 3 out.
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Unfortunately, Vittorio went down on a pallet (probably calculated) with 2 gens left, and the Laurie who was most recently unhooked with OTR and DS threatened to pallet save.
At this point, I had already gauged that I was against a full SWF, but I had no idea how equipped they were.I hit Laurie once, deep wound, then I naively used bound on her and immediately ate her DS. Not 15s later I hit into her Dead Hard, and not 10s later I downed her. Admittedly, I was pretty pissed that she used all three perks aggressively, and I would have bet my life she had Adrenaline, so I proxy camped her out of spite.
I managed to ward off an injured Ellen and Vittorio, only for a healthy Mikaela to come in for save with 10s left on Laurie's stage 2. Mikaela was ahead of me running back to hook, and would have made it against any other killer. …but I'm Wesker, so I used bound to get ahead of Mikaela, and then threw her a mile in the other direction.
I was very chill up until that point (everyone hooked once iirc), but I think Laurie got what was coming to her.
As for the rest… I don't think a single one got value out of their build—no flashlight saves and the syringe was not used, not to my knowledge anyway. Funny enough, it probably would have been a 4 escape if Laurie didn't bite off more than she could chew.
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Awesome, they are basically perk less if you don't tunnel... And they send you to haddonfield which is currently not too good for survivors... I don't really see the issue here ^^
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Look at the comment from OP directly above on how a laurie literally used them offensibly when they werent tunneling lmao.
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Sounds good, the guy was effectively doing nothing then, otherwise it would have deactivated... Where exactly is the issue? If they bodyblock hit them once and keep going for your target, it is rather simple...
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I'd happily run games perkless if Tunneling and general ######### players…. well, wouldn't be a thing. Very good trade off imo.
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A bodyblock while not that usefull can buy time for the target to get to a loop, if the laurie does a good bodyblock she esentially can let the recuer get to main building or a strong loop, forcing the killer to drop chase and go for the other target ir the bodyblocker. You are quite literally forcing a tunnel, that is to say if the rescuer is not dumb and runs to a deadzone.
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Sure but it is still better than eating 3 more perks...
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is haddonfield not a killer sided map with many dead zones? And unless you tunneled every survivor most of the survivors in your game only had 3 perks, one survivor only had 2 if you didnt tunnel them. I dont really understand the uproar because the map offering isnt bad… and the builds are strong I guess.. but most people want to win nowadays so idk? Most people bring strong perks everygame so how is this any different? And if they were using their perks offensively then it really isnt hard to just ignore them considering theyre contributing nothing for the duration of otr..not doing gens/healing teammates..
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Maybe the other 2 survivors instantly left and one of the other 2 was on hook and then last survivot tried save. Then killer likely got both of them. 4 man out is rare the game is planned to killer have good chance to always secure one kill. Wesker is still one of the strongest killers. You still get downs quickly with him even without add ons and perks. Trapper with all slow down perks is probably still weaker than perkless wesker. Anyone can loop him.
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No uproar, no issue.
I created the post for the dichotomy. The image is up to personal interpretation.
What I see is a killer who doesn't care about the outcome of the trial vs 4 survivors who care quite a lot about the outcome.
Someone else might look at this photo and say "hah! 5 perkless gamers, nice."
Or maybe someone comes along and thinks "don't you feel special, you can 2k with no perks."
Up for you to decide…
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To me, it is like "I think I understand the feeling". Everytime I try to run a fun build or something it feels like I get a sweatfest lol. Or try to run a healing build on survivor and get plague or legion game after game.
I swear when matchmaking sees you are trying to good off or have a good time it goes "ohhhh nooo, we ain't allowing this around here."
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