Surely we aren't nerfing the only 2 good regression perks... right?
Like… BHVR, I know you got smart people working on that dev team. Sit with me for a second.
You do understand WHY pop and pain res get used right? Let's walk through why:
- Ruin: sucks
- CoB: sucks
- Undone: sucks
- Overcharge: sucks
- Eruption: literal detriment to use since the addition of regression events (one use of eruption is 2 regression events, for less percentage regressed than pop or pain res)
- Surge: sucks unless you're on a tiny map.
You've butchered every other regression perk, until pop and pain res was all that was left. Except now, it's just pain res. We've seen pop at 20% before, when it first got nerfed back in the 6.1.0 patch. It was AWFUL. It was AWFUL then, it'll be AWFUL now. And for what?
How about… making ruin 175%? Reverting the nerfs you gave to the 3 gen meta perks… since ya know, you can't PHYSICALLY 3 gen anymore??? BHVR, idk if you forgot or what… you PATCHED 3 GENNING OUT OF THE GAME. You cannot physically 3 gen anymore and drag a game out. It's safe to make call of brine, eruption, and overcharge actual useful perks.
If you want killers to run less slowdown… this does not accomplish that. If anything, since the regression perks are so awful they'll just stack EVEN MORE regression perks now to make up for the fact you've butchered everything. If you want less slowdown, cool nerf slowdown perks but also nerf:
- Toolboxes
- Dejavu
- Prove Thyself
- Resil
And also:
- Completely remove gen repair speed stacking.
Stop letting people stack multiple different gen repair speed bonuses together. All you're doing with this is making killer a literal miserable experience.
Comments
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Surge could be better now that maps are getting smaller, but I find I bump up against the regression limit with it.
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I forgot to mention it's also useless on M2 killers but yes that too. It can hit a gen that's at barely any progress, and that can end up chipping at it. But eruption is the main culprit of almost constantly triggering regression limit. such a massive oversight that the perk, is a constant double regression event.
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It's viable only for M1 killers and it is not as bad as Eruption, but 3-gen feature sometimes come into play even against surge.
I really don't understand nerfing Pain res and Grim embrace. I would understand make it so it doesn't work when survivor dies, but this make it valid going for fresh hooks, which should be supported in my opinion.5 -
eruption is pretty good imo. It might be new meta for some players. old pain res used to be 15% regression. current eruption is 5%+10% for 15%.
In comparison, new pop on 75% gen is 13.5 charges(15% regression). You have to kick gens with pop that are over 75% to get value from new pop. at 50% progression, eruption == pop for 9 second regression(10%).
Eruption is 10% flat for total of 9 seconds. It only performs worse on nearly completed gens. Both perks give you 2 regression events.
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Issue is eruption is going to backfire hard, when you get into late game, because it eats regression stacks very fast. That perk basically halfs your regression event.
Eruption is good on Oni for example, because I can end game quite fast, but it's terrible on Wraith, where I kick gens a lot, because it costs me very little of time.
New pop is going to be just bad, there is reason why it was buffed in first place…Both perks give you 2 regression events.
Pop gives you 1 regression event, so does Pain res. Unless I am wrong about it, but I don't think so. Kick even with pop counts as single event, no?
Eruption are two separate triggers, you always need to kick a gen and it explodes when you down.4 -
pop gives 2 regression events. any regression event that is above 2.5% is an event. Pain res for example is 1 regression event. only missed skill-checks do not count.
Pop+Eruption for wraith is amazing. same for Freddy. few killer use it very well. The non-mobility killers main use it for 3 gens.
Issue is eruption is going to backfire hard, when you get into late game, because it eats regression stacks very fast. That perk basically halfs your regression event.
Pop can also backfire. killers still use it.
Post edited by Devil_hit11 on0 -
You're just looking at numbers. When the regression occurs matters more than the amount. You can pop a 99% gen and get great value immediately. If you eruption a 99% gen and don't get a down within ten seconds it won't matter because the gen will be done. One is clearly much stronger than the other.
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pop gives 2 regression events.
Pop can also backfire. killers still use it.
Nope, just tested it in custom game. Pop is single regression event along with kick, so Eruption cost double of that.
Also tested eruption + surge
that counts as three events → kick, eruption, surge3 -
The problem is eruption… is 2 regression events. That's 25% of the maximum regression events you can have, from ONE use of eruption. It's a detriment to use the perk.
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you found a bug. it should be 5% for normal kick and pop should be doing 30% of current as separate regression event.
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I don't think it's a bug, it makes sense.
It's applied in single action → kick. Pop is basically enhanced kick, it doesn't make sense to me why it should be two events.
I always assumed it is how it works, because that's how I would make it work as programmer.6 -
i'd assume it would be separate… like every other regression perk. either way, they're weakening killer meta.
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they're weakening killer meta
for sure, kinda annoying to not bring any alternative and just nerf everything viable
wanna bet about number of posts about tunneling during anniversary?5 -
Yeah that's not how it works. A regression event is anything that makes a generator lose above 2.5% progress in a burst. If you kicked a gen and brought it from 90% to 10% that's a single regression event, because one action caused that much regression. Eruption is two because of the initial 5%, then later another 10% upon a down. Surge is a single event because it is 7%, which is more than 2.5%.
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Honestly: the fact that the killer needs to run buying time perks instead of more aggressive ones for doing their job is a contradiction in itself.
This meta sucks hard. If they're gonna nerf those perks, I'm in, but on the other hands, survivors need to be slowed down. And not a bit, but a lot.
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And not a bit, but a lot.
I would be fine with just fixing spawn system. Just never make it so each survivor spawns alone at different gen, make them do some effort to split around the map.
No need to slow gens overall imo.
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They just need to implement basekit slowdown for killers that progressively rewards them for getting multiple hooks. Getting a kill before a set amount of hook earned will turn off the bonus, but the more hooks you get the more power ups you earn.
Kill tunneling, boost multi hooking to actually have a reason to do it, and then just get built in slowdown from that.
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survivors already got slowed with 90s gen repairing time.
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That sounds interesting for sure. Good thing is even if you make it simple extra % for each kick, it can't really get out of hand because of 3-gen feature.
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Eruption was only good pre-8 gen kick when stacked with a perk like pop so you could chain them. 10% regression is literally 9s, it takes more than 9s to go out your way to kick the gen. This isn't even mentioning the fact it has a literal cooldown for it so you need to further waste more than 9s just to apply it to a generator. THEN it's second effect of showing the aura is literally useless because the gen explosion effect completely covers the survivors aura so you can't even see it to begin with.
It needs serious buffs for it to actually be useful.
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Evidently the 90s gen repairing time means literally nothing when survivors get resil for 9% faster gen repair, deja vu for 6% faster, prove thyself for way too damn much, toolboxes, etc etc. Plus… all of those gen repair speed boosters can stack together.
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i use eruption+pop together. I don't see it as a bad perk. In many ways, I want to hit 8 regression events on every gen because i see not hitting 8 regression event as missed opportunity cost. If a gen get completed and i didn't block it, it is like "i lost" opportunity to delay the game.
If i was to buff it, i'd probably add 10 second of incapacitated in 4 meter area around the gen.
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Hex: Ruin does not suck, nor does Surge. I use both and they're consistently good (assuming the totem doesn't get cleansed).
They should definitely buff Eruption and Call of Brine, meanwhile a rework would probably be better for Undone and Overcharge.
As for Pop Goes the Weasel and Scourge Hook: Pain Resonance, both perks were incredibly strong and miserable to play against, especially when they both are applied to the same generator. They needed nerfs, but I would have personally handled them differently.
Deadlock desperately needed a nerf because nothing is earned. The Survivors complete a generator and it triggers for 30 seconds. I still think it lasts for too long at 25 seconds. The Grim Embrace nerf means nothing as its literally a 2 second difference; you won't notice it.
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If a gen get completed and i didn't block it, it is like "i lost" opportunity to delay the game.
That's definetly an interesting viewpoint on this topic…
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I use Surge a lot and I agree about buffs.
I use Ruin on only few killers, simply because it's unreliable in my opinion. If you get spawn inside 3-gen, or just some really hidden location, it is going to carry the game, but totem spawns in DBD are just terrible, so it is unlikely to happen.
I would much rather see 200% and make it disable when someone dies… It would be simply early game slowdown.1 -
Sure but…
Combine it for the time need to find a survivor (usually on the other side of a giant map), chase them, hit them twice, reach a hook: you've lost more than 90 seconds, a lot more.
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You can still 3 gen depending on the map due to how ridiculously close some of them spawn even with the regression. Had this happen a few weeks ago on that map with the boat with a gen on. There was 3 gens spawned next to each other within 3s walking distance for the gunslinger, 2 or so of us got out but it took a good 8 minutes or so due to how oppressive the killer was.
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Honestly if Ruin was blocked for 60 seconds at the start and you could see its aura, I think that would be a nice comprimise!
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