if u could revert one of the upcoming changes what would it be?

solarjin1
solarjin1 Member Posts: 2,110

I wanna start off by saying most of these changes are good in my opinion. If u could revert one these upcoming changes which one would u pick and WHY???? I respect behavior making some big changes and just wanna hear the people thoughts. Behavior really listen to the community these days and they not above walking back changes as we clearly have seen.

I personally think wesker changes are overkill. 1% infection rate off hook is a excellent change against tunneling but 4% hinder not so much. The Skill merchant... literally get haste & hinder for nearly free while wesker have to actually land a m2 for a over time build up. 4% is not big enough of a payoff giving how much of wesker strength rely on the hinder effect. The bound Sliding over pallets, traversing the map, be using as a catch up tool in chase, etc they all minor things about wesker. He only A tier because of the hinder that it. 6% would be a better middle ground. Enough of that tho! I want to hear y'all changes.

Comments

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,759

    Mm… A selfish desire? I would change Borgo back to red.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited May 11

    To be fair I rarely see someone got downed with full infection. His chase power alone is already good, especially with his dash hugging, he doesnt need Hindered in chase. I think the status is rather a soft slowdown for him, where survivors have to run around getting Spray.

    I dont play RE so I dont know if its lore accurate to actually make survivor hindered. I still think Gen debuff would make the gameplay wise better. Hindered only to ask Wesker to tunnel, if nerf enough to make him not tunnel. In about half the case infected survivor can do Gen at a corner before getting Spray which Wesker would benefit nothing about success an M2.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,638

    i think they could honestly keep 50% infection if hindered is 4%. to me, wesker looks nerfed to the ground for the top 0.1% of survivors.

  • solarjin1
    solarjin1 Member Posts: 2,110

    I think his power is decent in chase but i wouldn't call it good myself. The bound is way easier to dodge than most range attack and take longer to use your power again. Your gen debuff sound interesting but they will probably stick to hinder. I just think 4% slowdown will definitely land this killer in b tier as another average joe. I really don't think wesker is that insane of killer to begin with

  • Rudjohns
    Rudjohns Member Posts: 2,064
    edited May 11

    Cannibal: making collision more forgiving and decreasing the tantrum time at the same time is a bit too much for me, I think doing 1 of those was enough. Decrease the collision but if you mess up you are punished, or the collision is still tight but if you mess up your punishment is more forgiving. Movement speed and tokens are also buffed, theres just no reason to not use the chainsaw anymore. A bit over tuned.

    Deadlock: 5 seconds will not make that much of difference but I don't think the nerf was necessary

    Pop: I would keep the 30% but reduce the activate time to 30 seconds (from 45)

    Pain: just keep as it is but remove the scream (therefore not activating DMS)

    DS: I would not change anything, DS only punishes tunneling

    Buckle Up: Would keep the same but just remove the synergy of For The People

    Borgo: I "like" the red, and I'm not a big fan of the new blue making the map looking just any other map already in the game. I would just make the colours easier to the eyes and also adding a bit of other colours like yellow, white and grey, saving the map's personality

    Toolboxes and add-ons for sabo: I dont think they needed a buff, maybe increasing charges for brown and yellow toolboxes just for sabotaging was enough, just maybe

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  • solarjin1
    solarjin1 Member Posts: 2,110

    Well they clearly wanna stop the infection tunneling off hook but god damn! 4% nothing. Maybe behavior want people to play different killers. This will surely do it

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,753

    Wesker got nerfed to the ground because of complaints, and most of those complaints did not come from the top 0.1% of survivors. Part of BHVR's current balancing strategy, is to just buff or nerf things based off of popular complaints.

  • fussy
    fussy Member Posts: 1,586

    Sabo buff. This is a thing that should not receive even the slightest buffs in any form.

  • Huge_Bush
    Huge_Bush Member Posts: 5,376

    Anyways, @ the OP, I’d change nothing to the upcoming changes. What I would do is buff Undying to transfer a different hex one more time and if the Undying totem is the first cleansed totem, it gets a free transfer as well. Let killers have a little more variety rather than the usual slowdown stuff.

  • Rudjohns
    Rudjohns Member Posts: 2,064

    tbf always slug is more efficient way to win as killer than hooking

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Lore accuracy would be the survivors dying violently and abruptly after being infected with the Uroborus virus. There would be no hinder, only dying.

  • fussy
    fussy Member Posts: 1,586

    Maybe only on singu. As a survivors, who always run Botany, i don't remember other slugging killer which I didn't escape against, especially in swf. You will never win swf with slugging, unless they are too altruistic and make a lot of mistakes.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,638
    edited May 11

    i am fine with them nerfing infection but at least buff his pallet vaulting bound to not just make pre-drops/pallet camping a free counter. Normally when BVHR nerfs something, like Chucky, they at least give him some compensating buffs. Wesker get 0 compensation. He just gets a flat nerf with no upsides on his main gameplay strategy.

  • xCALLxMExJJx
    xCALLxMExJJx Member Posts: 13

    Yes, I've just stopped playing the game altogether. Nerfing sloppy butcher then deadlock after imposing 8 kick limit was the icing on the cake for me. I'm a killer main, if they wanna just keep changing stuff they can play their own game. Chase survivors themselves. Keep their own game alive. I used to play everyday, haven't touched it in a week and I feel great. Let you people play with each other and see how fun it is haha. A smart person would step away after seeing these changes just like a smart person is doing their own cooking instead of giving all their money to fast food places, be smart.

  • Rudjohns
    Rudjohns Member Posts: 2,064

    But you need to be prepared

    Knock Out + Sloppy + Forced hesitation + blind add-ons or perk
    also considering what killer are you playing, you change some things
    Theres no way the survivors can escape, unless its a really good SWF team that avoid getting downed

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,759

    😂 Well what do you expect? You’re too good at the game! Your skill needs to be nerfed SOMEHOW. 😂

    🤣🤣🤣 What you too? Smh what is happening? (Btw I’m just joking 😊)

    See, I can always count on you to be a woman of culture around here.

  • CaseTrain3322
    CaseTrain3322 Member Posts: 30

    At this point I really hope they leave the game as it is now and don't change anything, they are just making it worse.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,887

    4% movement speed penalty is still a lot. I vividly remember the outcry about a "mere" 3% from mft that apparently made looping impossible. Wesker will be more than fine, especially since he isn't an m1 only killer.

  • Pulsar
    Pulsar Member Posts: 20,775
    edited May 11

    I would keep one Wesker nerf or the other, not both.

    I might also make it not progress during chase.

  • Caiman
    Caiman Member Posts: 2,757

    Bump Wesker's Hindered back up to 6% so it's a nice in-between and almost entirely cancels out Hope so you still have a reason to cleanse near the end of the game instead of genrush.

    Don't want to see Leatherface buffed, I already hate playing against him, I don't want even more reasons.

    Removing Chucky's Scamper outside of his dash is killing a character that is already a struggle for me to play.

  • solarjin1
    solarjin1 Member Posts: 2,110

    I mean 3% was big but mft was way easier to activate. 4% can do plenty damage no doubt so maybe he will be fine. Just seem a bit much given the complaints was about tunnelin.

    Chucky gonna require way more skill to utilize now but will be much more weaker. He was very strong so i not completely oppose to nerfing scamper but i don't see how it reasonably be use with slice it down. Unless make scamper more quicker

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Either DS or Pop nerf

  • Azulra
    Azulra Member Posts: 504

    I would say Pop's nerf needs to be reverted since it's not justifiable at all. Many people seem to forget about this, but Pop doesn't do a flat 30% shave off of a gen. It only does a 30% shave off of the gen's CURRENT progress which means that it's never actually 30% unless the gen is sitting at 99% (for example: 30% of 30% of the gen's current progress is literally only 9%) and, at that point, it's the survivor's fault for not finishing the gen. If Pop was a flat 30% shave THEN it'd be justifiable for the nerf, but otherwise it just ain't.

    Also, unlike Pain Res, the killer has to literally cross the map and manually kick the gen to regress it which means that the survivors will likely have the gen finished by that point.

  • Marioneo
    Marioneo Member Posts: 808

    i dont understand the hate to Pop it was 30% to CURRENT progress applied to gens 60% and below progress is nothing it only had real value when gens were at 90% progress now im just gonna use Grim Embrace where you can't do gens for 100 seconds hope survivors are happy