I think nowadays the higher chance to escape is via killer's mercy
With the new tome comes new tasks for survivors.
Doing these tasks in SoloQ, but also with SWF is quite difficult, which surprised me.
Most games look like that: even before doing the first generator, one of the survivors is knocked down and hung from a hook which triggers PainRes.
I don't remember when else there were times where by the time the first generator was done in a game, one person was already on death hook and the other two had one hook each, and now it is seen more and more often.
The “escape the match” tasks can be annoying, but slowly the tasks involved in finishing one generator in a match (glyph challenges, shards challenges) can be very difficult.
I also often see killers who take a very strong build with strong addons and - when someone gives up and stands still - are surprised that someone might not feel like continuing to play in a match where there is no hope of escape.
Sometimes the killer takes pity and, after killing one person, orders others to do generators, which is also annoying, because I guess that's not exactly what the game is supposed to be about either, but these days such a match is probably the only hope of escaping.
Do you have similar thoughts?
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yes, when an average kill decides to tunnel, you have to be Ayrun to make 2 escape. Average survivors will only escape through hatch at most. And thats still killer being mercy by not slugging the 3rd survivor.
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I also often see killers who take a very strong build with strong addons
and - when someone gives up and stands still - are surprised that
someone might not feel like continuing to play in a match where there is
no hope of escape.There's your answer. Every time one person gives up, they essentially doom the other 3 to die, regardless of how winnable the match is.
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Skill issue tbh high mmr the game is extremely survivor sided
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It's not.
Just finished a streak of survivor adepts. 90% of it was other survivors being really unskilled/trolling, 10% was Nurse and Blights.
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Escaping isn't really that hard if you bring good times and perks. Back when MFT was a thing I made a video proving I could escape whenever I felt like it as a survivor with less than 200 hours at the time. Now that MFT has been nerfed I would say I escape 50% of the time. The major reason of survivors not escaping is an ego thing where they don't want the killer to get a single kill so they don't just leave the one person behind. Sometimes they get the 4 man out and the majority of the time, they all die. All of this of course excluding Nurse and Blight because realistically they are the only killers who actually pose a real threat no matter what the survivors do or bring. But they are killing blight off pretty heavy lately so idk about that.
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Very rarely do I see a killer do that. Tons of survivors very commonly remove themselves from the game on hook though artificially raising kill rates.
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Are you saying 5-6 hooks for Killers, and there's still no gens done? No offense, but it sounds like skill issue TBH, not you, but your whole team.
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if the killer is even decent and plays S tier killers, you have to be mish or ayrun to escape.
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They remove themselves from the game because they are fed up with the game and cant take even minor inconveniences. There was never so much disconnecting and hook suicides than right now. It means something is wrong with the game.
It isn’t really a skill issue if the killer is playing an S tier killer and gets fast downs, and after each hook the killer gets pain res, pop, grim, dms and survivors have to run to hooks and heals while gens are regressing.
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I would agree. Where people probably disagree is what the cause is.
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People used to constantly rage quit vs legion, even after the moonwalk strat got removed. It's not a new phenomenon, though the grounds that people use to justify it have gotten a lot more shallow.
Also are you claiming that people only give up vs S tier killers who stack full gen slowdowns? Cherry picking aside, I'm jealous if thats the only time you see people give up.
Post edited by Ryuhi on0 -
i never said it’s the only time people give up. I said people nowadays DC over minor inconveniences so idk why you are twisting my words here.
Full stack slowdowns are in almost every game. Doesn’t have to be an S tier killer, billy for example gets super fast downs if played well, and it’s the killer you see the most.
My point was killer plays well, gets fast downs, gens regress while survivors have to constantly run for unhooks and heals, boom, that’s how no gens are done at 5-6 hooks and game is basically over unless you are Mish or Ayrun and can loop even the best killers long enough to buy time for your teammates and even that is unlikely given how much less skill certain killers take to get fast downs.
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my issue is with
There was never so much disconnecting and hook suicides than right now. It means something is wrong with the game.
which is not a new phenomenon, nor is it automatically a sign there is something inherently wrong with the game. That, paired with your defeatist outlook that you need to be a top shelf survivor to even stand a chance (you don't, though I'm not going to say it wouldn't help) was the point I disagree with. Your chances have more impact from whether one or more of your teammates gives up than it does the killer's loadout, especially since they can quit for more reasons than the loadout on top of using the loadout as the excuse. The defeatist mentality in one person creates a self fulfilling prophecy for the other 3 as well as themselves. When people give up, they make that choice for all the other players in that game.0 -
It is kinda sad that having a decent match these days does highly depend on the integrity of the person playing the killer role, instead of just a skill vs skill match. I have always played killer in a very fair way, and sometimes go play killer if I have had a particularly sweaty, trash survivor evening. This way other survivors can get at least one decent match with me. But I should not have so much power that whether 4 other people have a good match is solely up to me.
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Those "Escape" challenges are basically "wait for the hatch" challenges in soloQ. You can theoretically escape through the gates with your team, but you will have to grind for this one and will only achieve it after several loses in a row. Not even "hide in the killer's terror radius for 120 seconds in one game" is so annoying, since this you can at least do in one attempt.
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i never said it’s a new phenomenom, but it does happen a LOT more frequently than before. I literally have people dc or give up every third game. If i play nurse or sm people just run to me and give up pretty often im not even joking. Dont let me get started with solo queue. Survivors dc over minor inconveniences all the time
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Even if PainRes don't really bother me, because is just becoming a norm in each game
What I got is more, I have a 90% gen, got chase, try to flee after the killer kick it, got chance and I escape the chase, and when I come back at my gen, he was at 5%
Even when I try some combo with pop and call of brine, I never get this kind of scenario
But In my soloQ game, Even if I got a lot of diying scenario, I find the challenge more easy for the moment…0 -
I think you are sort of right.
New players generally gravitate to Survivor after a couple hundred hours and there is a lack of players willing to play Killer at that level because all it takes is the chance of getting a lobby way too good for them and getting bullied to put them off so when the 200 to 500-hour survivor squad is playing against a 1.5k hour hillbilly it does come down to if the killer is playing ruthlessly or not.
This is not helped by the fact learning the game as killer is made so much easier than as survivor as most killer-related content on youtube and twich pushes the killers to get better faster looking at whos the biggest killer players you get content creators like Otzdarva and Hens talking often showcasing comp players using killers to the best of their ability scott jund making a video on every balance change and Tru3 and D3ad plays are often showing conventional strong builds against strong teams in practice
Whereas for survivors they get an overly positive overenergetic dude spinning a 300-hour doctor 5 times with a sound effect added in. There just is not that much to help survivors learn the game. The only purely educational survivor content creator I know about is MrTatorHead and he only has 6k subs on youtube so I doubt most of the community knows about him.
Then as a survivor there's also the fact it only really takes 1 player to sink a ship but 4 to sail it.
IMO we need to find a way to get more high-hour players on suv and more low-hour players to try out Killer but that's easier said than done but I'm also I'm not quite sure anything is being done about it anyway.
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"S tier killers". You mean Nurse. Maybe a cracked Spirit on a good day or a Blight with his absolute best loadout on a good map.
Against any other killer you have a decent chance to survive as long as everyone pulls their weight. That's the real issue. Because even 1 survivor playing poorly can be enough to ruin the match for the remaining 3. To balance that out, you really need someone that is extremely good at the game.
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not only nurse, but blight, billy, spirit, huntress and even clown can get fast downs if played well. And if they decide to tunnel early, the game is basically over. Even with DS half of the killers i listed above can catch up really quickly after being stunned.
Against killers like this with full stack gen slowdown it’s impossible to win in solo queue, and with a full swf the chances of winning are higher but still pretty low. Every survivor in the swf have to be extremely good at the game and glued to gens in order to win meanwhile killers like merchant with more than one brain cell get an easy, effortless win most of the time
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