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Haddonfield is unplayable as a survivor

adam1233467
adam1233467 Member Posts: 1,107
edited May 11 in Feedback and Suggestions

0 good windows

All pallets are bad

The map is toooooo small (to easy to get tri gens)

Deadzone city

There is nothing good on this map, this is probably the wort rework they've ever done

Post edited by EQWashu on

Comments

  • Rogue11
    Rogue11 Member Posts: 1,463

    Yep. They were told how bad it was on the PTB and ignored the feedback.

  • adam1233467
    adam1233467 Member Posts: 1,107

    bro I player against an Artist yesterday on Haddonfield, and I couldn't do anything, same as my teammates, everywhere you go, you die basically

  • OneGoodBoyDemo
    OneGoodBoyDemo Member Posts: 421

    Garden of pain is still unplayable as killer.

    The worst rework they've ever done.

  • adam1233467
    adam1233467 Member Posts: 1,107

    I love they didn't even tried to rework garden of joy but they killed haddonfield with taste

  • Blueberry
    Blueberry Member Posts: 13,666
    edited May 11

    I definitely don't think it's unplayable, I've won there many times on survivor in solo queue.

    I think it skews towards killer as much as many, many of the maps do towards survivor currently.

  • solarjin1
    solarjin1 Member Posts: 2,150

    They made the houses fair to play but the street is still death. Them adding terribly weak edge map pallets that easy to zone u at didn't help the street problem. The map being tiny allow survivors to shift W into the houses more easier but it also make 3 genning impossible to avoid. It still not enough pallets in the middle of the street. I'm guessing they afraid of survivors chaining everything together in the middle. There no line of sight blockage in the street which is the biggest issue of this map in my opinion. U can't even stealth the gens! A mobility killer with no cool down on miss attack like Billy pull up and u just die. No time to do anything. Same with blight he pull up and u getting hit every time.

  • ArkInk
    ArkInk Member Posts: 728

    There just aren't enough safe pallets to ration for the match in my experience. I still prefer it's current version to the old one, but man.

    That said, it isn't unwinnable, and there are still a few maps I dislike a lot more.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,508

    unplayable? No….horrible map for survivors yes….it was also horrible for killers not too long ago. Doesn’t make it right though. They need to balance it out.

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  • LeFennecFox
    LeFennecFox Member Posts: 1,292

    I don't think it's unplayable, you have to know what windows open when others are closed. They should make those edge map fillers a little bit safer though and add a way to leave the houses next to the inside pallets so you're not insta zoned.

  • ad19970
    ad19970 Member Posts: 6,414

    I agree that the map is a bit too killer sided, but saying that all pallets are bad is just a lie. The map actually spawns a fair amount of decent pallets that survivors can work with.

    It just doesn't spawn enough pallets and windows for it's small size. But it certainly is playable, and survivors can win on that map.

  • ad19970
    ad19970 Member Posts: 6,414

    I would argue there really aren't that many maps that are survivor sided nowadays. I think BHVR has done a great job when it comes to maps.

  • Blueberry
    Blueberry Member Posts: 13,666

    I do think many have started to get better but there are still many bad ones. Garden, Ormond, Eyrie, Game, Springwood ect.

  • Chaosrider
    Chaosrider Member Posts: 489

    If you play against a halfway decent killer you wont win on haddonfield a single game.

  • ad19970
    ad19970 Member Posts: 6,414

    That's not true. Of course the survivors have to be decent themselves. But if the survivor team is good, they do have a chance of winning. It's just stacked against them.

  • ad19970
    ad19970 Member Posts: 6,414

    I agree with Garden of Joy, Game and Springwood.

    Eyrie is stil a bit survivor sided but not that bad anymore, and Ormod in my opinion is rather balanced.

  • Blueberry
    Blueberry Member Posts: 13,666
    edited May 12

    I mean the top 2 most used map offerings against me by 4 mans are Eyrie and Ormond. I think that says something.

    Ormond especially to me is very unbalanced still. Large map, lots of jungle gyms, and ultra safe main building. Balanced to me would be something like Coal Tower and those two are no where close to the same experience in terms of balance.

  • WitchWalpurga
    WitchWalpurga Member Posts: 126

    it is very easy to zone survivors at ormond. The midmap in front and behind main are a joke pallet-/ or gymwise, so survivors catched there have to rotate into one of the corners and that's it, then you are trapped there. Ormond is one of my absolute favorite maps because unlike the other "map reworks" they basically did not replace the whole map with deadzones from the start but it is very easy to create them as killer if you play correctly. Still, survivors with amazing looping skills could do a 3 or 4 or even 5 gen chase there and that's why i like this map so much. Both sides can win if they use some strategy. When i play in an SWF we tend to throw McMillan, Azarov or Ormond offerings because those maps are okay-ish balanace wise.

  • SoGo
    SoGo Member Posts: 1,297

    I was able to win on this map as Trapper, against survivors of my level, while not using traps for half the game.

    I don't need more evidence.