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BhVR's perception that Background Player is a park for survivors to escape from killers. Really?

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After all this time, I am concerned that the management's perception of the proposed changes (proposed buffs) to Background Player is very different from the general perception of players.

Background Player is a perk to escape? Isn't this the exact opposite and designed as an offensive perk to approach a killer at high speed and get hit by palette stun, flashlight, or stun grenade? If used in such a way, the halved cooldime would make it very easy to use and stronger, since it would halve the time you need to earn in a chase, but was the management really envisioning this as a perk for running away from killers, really?

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Best Answer

  • Member Posts: 2,508
    Answer ✓
    Screenshot_20240517_115404_Samsung Internet.jpg

    I think the english Dev Update is a more viable source.

    So maybe its wrong translated.

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