General Discussions

General Discussions

New Stats! (April 2024)

https://forums.bhvr.com/dead-by-daylight/kb/articles/450

Stats | April 2024

By PeanitsLast Updated: 4:06 pm

What is that? It’s The Unknown(‘s data). In its debut month, The Unknown climbed to a 64% kill rate and a 10% usage rate.

An average of 5.76 hallucinations were dispelled per match. If you’re having a hard time facing The Unknown, be sure to dispel those hallucinations! Dispelling hallucinations prevents The Unknown from teleporting to them.

As with any new Killer, The Unknown shot to the top of the most popular Killers list. The Hillbilly, meanwhile, has now settled at a respectable 4% usage following his recent update.

After the introduction of the generator regression limit, we kept a close eye on the system to see how it affected both 3 gen (defending 3 generators for extended periods) and regular matches.

With this system in place, the amount of 3 gen matches fell from 10% of all matches to 4.5%. (Criteria: At least 400 seconds between fourth generator being powered and the end of the match.)

As for regular matches, it appears this mechanic rarely comes into play. Only around 1.4% of matches see at least one generator blocked, with an average of 3.5 kicks per match.

Who’s the best zombie killing machine – Survivors, or The Nemesis? The answer is not even close: The Nemesis has punched and whipped near ten times more zombies than Survivors.

Those zombies aren’t going down without a fight, they’ve attacked Survivors over 48 million times, an average of 1.74 per match.

We have a challenge for you: Let’s see how many zombies you can slay! No pressure, but the impending zombie apocalypse depends on it.

Until next time…

The Dead by Daylight team

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Comments

  • Member Posts: 585

    Honestly with the matches I've had against Unknown the stats make alot of sense. Most of the time whenever I try to dispel a hallucination they instantly teleport to it. Some set them up almost like hag traps around one half of the map, on edge map far enough away from a gen you don't see it but close enough it doesn't take long to get there and just patrol a 3 gen that way. I do have alot of fun going against him, but he does typically steamroll my games.

    Also I love that even with the 3-gen blocks in place it still happens almost half as often as it did before ha.

    Thanks for the fun facts!!

  • Member Posts: 7,161
    edited May 2024

    As always I am happy to see my boy Mikey keeping his spot in the top 10. Stay strong fellow stalky boys.

  • Member Posts: 10,286
  • Member Posts: 1,815

    Still surprised how much community fell in love with Unknown because I didn't like him at all. Trying figure out what i'm missing with him for a while.

  • Member Posts: 418
    edited May 2024

    They're easy to play and base for console players. Also, Trapper is really not that rare at high MMR.

  • Member Posts: 1,352

    Is that last paragraph hinting at something L4D related? I'm coping

  • Member Posts: 16,659

    Rather TWD. We get a licensed Survivor after the DnD-Chapter.

  • Member Posts: 34

    Probably missing a braindead antiloop power looking at your pfp.

  • Member Posts: 1,815

    Hi fellow Artist hater! Calling killer with 5th lowest kill rate "braindead" at very least illogical, but not like i care too much.

  • Member Posts: 489

    Cause the criteria they used is just a part of the whole 3-gen issue. So the actual 3-gen numbers are definitely significant higher.

  • Member Posts: 1,147
    edited May 2024

    Maybe. But I think lots of Killers have probably also moved away from the strategy (Skull Merchant notwithstanding). I personally used to fall back on defending a 3- gen, but now that I know I can't reliably do so, I just make sure to dump a death hook Survivor out of the game when only 2 gens are left.

    These stats are certainly very interesting though. Surprised to see Billy fall to only 4% when he's got the magic combo of being both strong and fun to play as. 4% is respectable, I just thought it would be higher. I also haven't seen a lot of Wraiths, Doctors, or Shapes for a while and Ghostie's only returned to my games since the event started.

  • Member Posts: 808

    Can we talk about how awful Zombies are? They can barely get 1 hit a match always getting stuck on something and very rarely apply pressure. I would love it if their Detection and move speed addons became basekit and just rework the addons for nemesis benefits

  • Member Posts: 6,129

    First - I love when the devs feed us stats. So thank you.

    Second - IMPENDING ZOMBIE APOCALYPSE??

  • Member Posts: 1,480

    Of course it gets lower, because any smart killers will stop using a perk that wastes regression events

    Nothing surprising

  • Member Posts: 6,340
    edited May 2024

    Those two being free killers, relatively easy to learn, and console friendly to run (who make up the vast majority of the global playerbase) makes all the difference. I bet their usage would be even higher without high MMR numbers in there.

    Post edited by JPLongstreet on
  • Member Posts: 1,919

    Wow Chucky just completely fell off the top ten!

  • Member Posts: 9,513

    zombies get 1.74 hits per match. is this suppose to mean that nemesis is getting a rework/zombie buff? Otherwise This stat is very random.

    3.5 gen kicked per match. that is with pop goes weasel being popular. Is this stat suppose to be saying that they buff gen-kicking for killer? 3.5 gen-kick is incredibly low. It is good show that gen-kicked is ultra-nerfed in 3 gens but what about buffing killer such that over-time gen regression is more relevant?

    I am curious for what is % over-time gen regression that a killer on average gets per match? With 3.5 kicks, i imagine that it is like less than 25%. 10% requires a gen to be regressing for 36 seconds. What % of regression does the killer get over-time when using Surge/Pain res vs No regression perks? This would be so interesting to see how poor the killer base gen defence is. Just how bad is it?

  • Member Posts: 3,935

    OK, but Surge is still 8th most used Killer perk on Nightlight at 11%, and yeah that's user submitted data... but 8th? That's pretty high.

    It was also a general perk for a long time while strangers Things was out of commission, so it's a perk a lot of the playerbase has access to. I imagine Surge is actually reasonably common in the official stats too... so the point stands... gen block is a lot lower than I would have expected.

  • Member Posts: 619

    Perhaps the North American servers and the Asia & EU servers are playing different games. Unknown pick rate of 10%? 4% for Doctors and Trappers? They are an endangered species and hardly seen. the 3Gen system item also seems to be looking at a different game. The theory is that a Gen with multiple Scourge Hooks or PoPs should not be completed and left until late game, so that the Killer has time to do nothing against the late game Gen.

  • Member Posts: 299

    Perhaps adding more zombies with recent developments allowing more players in the 2v8 mode?

  • Member Posts: 489

    @Peanits Why is it that survivors dont kill much more Zombies? Cause you butchered Head-On #freeheadon

  • Member Posts: 13,671
    edited May 2024

    The % of gens blocked can be quite misleading to some. At face value it leads people to believe the change hasn’t effected anything because barely any gens are getting to that point. However, it’s actually a self fulfilling prophecy as the entire reason the number is so low IS because the feature was implemented as well as all the gen kick perks being gutted which caused everyone to stop running those perks that would’ve caused them to be blocked. So in other words, if gen kick perks weren’t nerfed and the 3 gen feature wasn’t implemented you would see a drastically larger % of gens reaching the 8 regression events limit than what these stats are showing.

  • Member Posts: 203

    These statistics reflect that the limitation of regression events to eight has made killers need to be more careful not to have their kick or regression events blocked. Seeing spikes grow on a generator makes me feel like I'm being told, "You’re playing outside the rules!" which is very unpleasant. Generators in high-traffic areas are more likely to be blocked.

    It's clear that the reduction of kick-based perks other than Eruption and Pop Goes the Weasel is related to this system. I believe this system is too excessive. At the very least, it should only activate when there are 4-5 generators left (from the survivors' perspective, 2-3 generators left).

  • Member Posts: 1,373
    edited May 2024

    Question when was this data started recording

    Nvm didn't see the time line

  • Member Posts: 1,373
    edited May 2024

    Crazy in the time of 3 years nemi only got 49k zombie hits. I think it's time for him to get a rework

    The time of data collected is tiny in the bottom right. Under nemi's box

    WWait "Impending zombie apocalypse???" What you mean bhvr?

  • Member Posts: 10,286

    Trapper has to be rare at high MMR. He's not good enough to be up there.

  • Member Posts: 6,340

    Those killers who have mastered him, and are super strong players anyway, can thrive in any bracket.

  • Member Posts: 345

    3.5 gens kick per match and we got a 33% pop nerf, thats actually pretty insane

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