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Discussion regarding Luck and Self-Unhook Chance

Hello everyone, I have a couple of suggestions and complaints regarding our current implementation of Luck and Self-Unhooking that I would like to share, see if people can find common ground with me, and possibly have these suggestions make their way to the design team for a healthier game state.

Right now Luck's only purpose is to assist on the first phase of self-unhooking, with it's previous interaction with The Trapper's Bear Traps being removed and it not even affecting the dice rolls on treasure chests for the upcoming killer, The Lich. Self-unhooks can be exciting moments for survivors but really frustrating for certain killers and I don't think a random mechanic like that is very healthy for the game. Also, this talk lead to another case regarding self-unhooks, with the presence of wicked, deliverance and anti-camp system in place, there are 3 different instances where a survivor can be guaranteed a self-unhook.

Many people attempt self-unhooking by luck mainly to die on hook, let's be honest, which is a huge issue as unlike disconnecting, which now grants the team a bot to assist them, dying on hook usually means that the game will turn into a 3v1 or less, making the game incredibly frustrating for survivors. It can also be used, usually when playing as a team, as a way to force the hatch to spawn for your friend to take, which in turn feels a little cheap for the killer.

My personal suggestion to tackle these issues are that self-unhooking, and in turn struggling in second hook phase should be removed aspects as it will be a better incentive for players to play their games. Self-unhooking should still be possible however through the use of perks and the anti-camp system.

Regarding the luck mechanic, considering the current game being lead down a more competitive route, random elements like this aren't exactly fun, so I personally vouch for its removal and luck based perks should get reworked, as right now they are very underutilized.

Comments

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 244

    The Anti Camp system doesnt work at for med-high end play they will sit just outside of the range and because the Anticamp slowly builds on the outrange you can net 2 stages for little work.

  • Joodyr
    Joodyr Member Posts: 6

    it's less about how often anti-camp will unhook you and more about the fact that it exists that made me mention it

  • Ohyakno
    Ohyakno Member Posts: 1,206

    Face camp.

    In any case you can't force people to play the game. People who would give up on hook are just gonna sandbag. I'd rather them just be gone instead of actively sabotaging games.

  • Joodyr
    Joodyr Member Posts: 6

    I understand that you can't force people to play the game, and players could still go afk or sandbag their teammates, however I think it would still be some sort of incentive to play the match, as well as disruptive behaviour being easier to report than someone just dying and ending the game there.

  • LatexT
    LatexT Member Posts: 118

    I have to agree with your sentiment in removing luck based self unhooks, it's an extremely outdated mechanic, and it's frustrating to go against as killer. I'm also fairly sure the entire luck mechanic has no reason to stay in the game seeing how it has evolved over the years.

  • ZamasuManzon
    ZamasuManzon Member Posts: 193

    I think DEVS should remove the unhook attempts from first hook and the skill checks from the second stage completely.
    Only way to self unhook would be the anti camp, Deliverance and that Sable perk.
    This would also make the damn kids who try to kill themselves on each stage being unable to do so.
    It would also be cool to be able to grab another bite on your lunch or answer your phone while in stage 2 XD (seriously).

    I know this have an issue as well. You wouldn't be able to ######### on 2nd hook for the last surv to get the hatch, but this could be simply addressed by making possible to ######### only if other two survs are already dead.

    BUT this is coming from someone (me) who hates anything luck-based.
    Always surrendered when I played Yu-Gi-Oh! and my opponent was a Joey Weeler look a like.

  • Joodyr
    Joodyr Member Posts: 6

    I agree that dying on hook as second last for hatch is an interesting way to go, but on the other hand, the killer might feel that he's getting robbed of the 4k for something based on luck. The last survivor can just hide and the complete removal also sort of gives an incentive not to slug for 4k if they have a hook stage to burn through, as it'll grant you a minute of search.