Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Vecna’s Weave Attunement perk will be useless because of 1 oversight
Weave Attunement sounds good on paper. Survivor uses all charges of item, drops it and has their aura temporarily revealed, then suffers from the Oblivious status effect if they pick the item up
There’s just one problem with this, you don’t actually use up all your charges on a medkit heal. Assuming you’re only hitting good skill checks you’re actually left with about 1% charge
So assuming survivors bring medkits, which are arguably the best item in the game then the perk will become F tier, borderline useless
Comments
-
It’s pretty much useless to begin with unfortunately. When Survivors drop there items they will know this perk is in play and immediately pick it up. The aura read ends immediately so you might not even see it and tbh oblivious for 30 seconds is almost insignificant except for when used with fast killers.
Not to mention like you said survivors can 99 their items and distortion is gaining more popularity so it’s pretty much irrelevant. Literally the only thing it would be good for is pairing it with Franklins. Which would be a slightly better version of the Franklins + Hoarder combo.
9 -
Even disregarding this, I don’t think Weave Attunement is that good anyway. Once a survivor drops an item the first time, they will know the perk is in play. You can pick it back up (and 30s oblivious usually isn’t a big deal) and/or if you really want to deny the aura reading, with future items just stop using them at 99% if at all possible. On the PTB one time I was nearly out of charges on an item when I was near a corner of the map, so I just quickly ran to the corner and put it down there, where it would likely never give any aura reading value (except for the couple of seconds it took for me to run away afterwards).
But yes, you can end up with a fraction of a charge left on a medkit after a self-heal with no great skill checks. It’s because it’s technically not 24 charges needed for a self heal (and it’s not 24 seconds either), it’s actually 23.88 so you have a tiny bit left.
3 -
Killer perks are supposed to be gimmicks don't you know.
6 -
BHVR needs to learn that 30 seconds is too weak for most status effects. Oblivious and Blindness perks should last longer like how Mangled is now. Oh no I can't hear the TR for a little while, how terrible, whatever will I do…
9 -
What if they make it so that the item gets dropped once you stop using the item instead? Or atleast at a certein threshold?
0 -
True, especially since Oblivious will proc a maximum of one time per decent survivor using WA, since it has a tell it's in use.
0 -
With Franklin's I will be good like getting a hit at shack or jungle gyms basically removes any mind game there untill they pick up the item
Not to mention you can see the item map wide so you can allways keep tabs if anyone is in that area. on that gen or see that the player burnt out their tool box or see where someonefinished healing.
Post edited by DredgeyEdgey on1 -
They should forget the Oblivious, it’s irrelevant and just seems like a random thing thrown on because it needed more. Make the item drop at 10% progress remaining, scrap the Oblivious entirely, make the aura effect radius linger around them if they pick it back up for 20 seconds, and lastly make the radius like 16 meters.
1 -
16m might be a bit big but I can see 10m and the linger effect for like 2s
0 -
I tended to go a little excessive on the range to still get some value from it when the inevitable counter play is done, which is the survivors all placing their items in the corners/edges of the map.
Maybe 10m but it includes around chests? Then there would at least be some guaranteed value if they put their items at the edges.
0 -
One of Vecna's purple add-ons applies Oblivious for 15 seconds when a survivor opens a treasure chest. What is 15 seconds of Oblivious going to do? Few survivors will open chests unless they already know Vecna isn't nearby. Another purple applies Mangled+Hemmorhage for 30 seconds. Why is BHVR so scared of applying status effects for any amount of time that actually matters?
0 -
Anyone using this perk will also run Franklins which negates the issue of charges. But I think the aura reveal should happen regardless of whether the items have any charges or not.
0 -
It dose as long as the item is dropped. It works
0 -
Perks that require other perks are bad perks.
Post edited by EQWashu on6 -
Hehehe imma run dramaturgy
1 -
Unbreakabill/DS
For The People/Buckle Up (or now WGLF)
Power Struggle/Flip Flop
Pain Res/DMS
Ruin/Undying
Enduring/Spirit Fury
Open Handed, Thrill of the Hunt and pentimento need aura reading/hex perks to be usable. Perks can just serve critical points in a build to be good. It's not bad because it requires two perks it's bad because it's not worth two perks
1 -
Nearly all of the perks you mentioned don't require each other to function. You are mistaking synergy for necessity.
5