What's the purpose of saving someone killing themselves on hook?
Do they believe the person, now on death hook usually at 5 gens, is gonna play normally?
Because the actual result ends up in a person afk, or throwing all pallets in the map, or running to your gen and failing skillchecks on purpose.
The cherry on cake is when the person saving someone from killing themselves on hook is IMMEDIATELY downed, and they proceed to kill themselves on hook. Like, you won't let others do it but you immediately do it yourself? The CREAM on the cherry on top is when the killer downs you after you tried killing yourself on hook, and proceeds to slug you the full 5 minutes out of spite you didn't want to play against their Nurse or something
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I do it for points. If they’re gonna die anyway, might as well farm em a little.
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Well, you're throwing me under the bus by putting me in a 3vs1, so I'm gonna make sure I can keep you here just a little longer to annoy you, maybe you'll actually DC and I'll get a bot.
Also 30s extra to kill you is 30s extra for my team to do gens. It's absolutely in my best interest to prevent you from leaving as much as humanly possibly.
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to annoy you
aight lemme just bring the killer to you by mistake
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Game is dead anyway in a 3vs1, annoying you into leaving is literally the best outcome for me. If you bring the killer to me, gets me out of the game quicker without me having to give up myself, so that gamble is more than worth it.
There is also the numerous times I've pulled someone off hook who is trying to SoH and they actually start playing again.
So my point is there is literally no incentive to me to let someone who doesn't want to play die on hook. It is almost always better to yank them back into the game.
Either: -
- They start playing again.
- They leave and give me a bot.
- They throw the game and it ends fast rather than a slow futile death by attrition.
- The killer spots them trying to suicide on hook, and bleeds team out, which, if nothing else is cathartic.
So tell me, what's my incentive to let them leave? Every outcome is better for me.
If nothing else, annoying a selfish baby who is willing to shaft the rest of their team cause they cant be arsed is fun. Maybe they stop playing DBD altogether and the community is better off for it.... that thought alone makes it worth it.
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There was a match where I helped a survivor who was about to commit suicide, pointed at she, healed she, and then we completed the gen together, and I took on a chase with the killer. I think it was Morel, and I remember she unhooking me afterwards and escaping with me.
Someone else giving up is not a reason for me to give up, although I may if the match clearly falls apart.
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Every outcome is better for me.
If I try to suicide on hook it's better for you to do gen or hide yourself to find hatch, if you are going to unhook me then survivor can follow you and then alt+tab so you'll be both dead.
Not unhooking someone gives you more chance to escape rather than unhooking.
And if you do something to annoy other player then you are worse than player that wants to give hatch to you or just want to leave this game.
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Just to be petulant, to be completely honest. Someone with a massive sense of entitlement has just ruined the game for their entire team, you're damn right I'm going to keep you in the match, that you agreed to play, for as long as possible. We've all lost because of you anyway, so if you decide to stay and 'sabotage' the game, then who cares? Your whole plan was to leave and go next; if you stay to be childish, you're still in the game and your whole plan was worthless.
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As a killer, when i notice someone suiciding on the hook getting rescued, i just make sure to slug them when they run to me to get killed
I'm doing my part fellow survivors players
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9 times out of 10 I just let them go. The only time I'll unhook is if they've messed around the whole game and then tried to opt out. Sorry dude, you can suffer with the rest of us 🤣 but most people let go because the game is either a loss and they just wanna move on, or they're being tunnelled or camped or something. I'm not gonna force them to stay. It's a game at the end of the day. I've forgotten about them by the time my next game rolls around.
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Don't start spouting nonsense.
Your own logic says players should try and do a gen, or hide. There are 2 other survivors in the trial. We all individually have to make the decision to do gens for gens to be viable, if 1 of us doesn't, then the others who go for gens are the ones that get found/ die. Even if we all go for it, then its a massively big ask, and we're not gonna get all gens done unless someone loops like a God for 5 generators.
Hiding is also not a better option, cause there are 2 other survivors in the game. If I try to hide and get hatch, then I'm basically in a comptition with the other survivors to outlast each other.
My chances of survival are less than at best a 1/3 chance of being the last survivor and a 50/50 on finding hatch first. 17%, that's abysmal... and guess what, even if I yank you back into the game, I'm still probably ending up in this 17% hatch gamble anyway.
The possibility you might start playing again or get lost and leave my damn game gives me a far better chance of surviving. Every other option to yanking you back into the game increases my chance of survival by either getting a 4th player back or it backfires and I end up in the 17% gamble anyway.
If you can't see that point... all I'm left thinking is "tell me you're an entitled survivor main without telling me you're an entitled survivor main".
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From my experience, people don't have a reason to give up
"Oh i don't liek this killer, im gonna go suicide and go next"
It happens like 90% of the match i play with skull merchant, but it also happens with weak ass killers like nemesis
I got people giving up on legion…
Too many crybabies nowadays
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I'm talking about my own experience. It's what I see in my games.
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i like to immerse in a match setting as most as possible, in my head im going 'dont leave us we cant do it nooo'
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If you try to go for grades, then letting a survivor killing himself makes loose points on benevolent.
Saving him both provide you emblem points, but prevent loosing some.
If a survivor kills himself, you usually won't pip.
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Lol pathetic. The person you are replying to is completely in the right. If you just give up for no reason of course we'll try and keep you alive so that you can't get into the next match that easy. Of course you can do whatever you want to after that but you'll have to stay in the match for longer, whether you like it or not.
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you said it better than I could.
I do love watching the killer bleed out the entitled baby.
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It forces them to play longer reducing the number of games they can ruin. If I'm killer enjoy sitting on the floor for 4 minutes.
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Points.
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What I sometimes do is hook the waste of pixels next to a survivor, let him being unhooked twice, then slugged.
If the survivors heal him I slug him again until he bleeds out or disconnects.
At least the other survivors get some point in compensation for the handicap.
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I want the points and I'm spiteful 😅
If I'm a killer and I see a survivor do that to their team (right away at least), I will slug them and make them lie there and think about what they've done while letting the other three go.
Is that petty and bad? Maybe! But if you're going to go out of your way to ruin the game for four other people, I'm giving you a DC penalty Street Justice Style.
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I want the points. Give up on the menu as you should or play the game. idc which.
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If I see someone doing this and I'm on my way to unhook, I just turn around and run in the opposite direction. Sure you can unhook for points, but the Killer could be proxying or still in the area and it's just not worth it.
When I have games like this I start playing safer and trying to stay alive for a hatch escape.
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Sometimes, the sheer fact that someone saved them is enough to instill in them a last spark of rebellion and they might turn around and give it their all. It happens, and I guess its kinda worth it, considering that the alternative is just a wasted game.
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Unless I have an unhooking challenge, it's better for me to let them die as that increases the chances of me getting hatch.
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Another body for the killer to go after, even for a moment.
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I unhook them because I don't like them. There is no practical purpose. I just despise people who decide to give up.
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By saving a gonexter you turn 3v1 into 3v1v1.
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Id rather let them die because if dedicated enough they can make you regret saving them.
I get that this community is filled with spite and would rather make the game even more miserable for the remaining 2 players to "prove a point" but i have more interesting things to do with my life than playing pissing contest with someone who probably doesn't care.
Post edited by Yatol on3 -
Amen and if they troll, record and report.
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I don't really need blood points, so if I save someone like that it's usually to spite them.
Not that I go out of my way to do it to everyone who gives up - a lot of the times I'd rather stay on a gen than traverse to a hook. But if they're nearby, and I'm feeling frustrated and/or mischievous? Yeah, I'll take some enjoyment in potentially prolonging your misery.
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Whilst discussing this topic, please keep the commentary civil. It is imperative that we do not encourage any negative gameplay behaviors, as this is against the community rules.
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Yes, spite for me, also. If you want to DC, DC and eat the penalty — at least then we get a bot. The only exception is if we've already been playing for a super long time, and it's clear we're in a war of attrition that we're losing — but, if you try to let go in the first two minutes, before anything has even happened, I literally say, "Don't you dare!" out loud and come to unhook you.
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Because the actual result ends up in a person afk, or throwing all pallets in the map, or running to your gen and failing skillchecks on purpose.
This is what I always hear, and maybe its a region thing, but it's not something I see. Usually when I save someone trying to kill themselves on the hook, they resume playing the game. Not always, but most of the time.
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