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Can we please remove the penalty from Calm Spirit?
It was not a buff, it was a nerf. Having a penalty for something so mediocre as cleansing, blessing, and opening chests is so pointless when they still make a noise after doing those things.
I would be complete fine too if they just removed doing those actions silently, cuz if I'm cleansing a hex regardless if the killer hears me or not, they're gonna make sure to fully check and see if someone's on their totem. Calm Spirit is simply not strong enough to warrant such an unnecessary penalty and it's been 2 years now.
I do think it is a decent underrated stealth perk by itself, against experienced killers who will be looking out for crows going off.
Comments
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Kinda wild how they overbalanced Calm Spirit meanwhile OTR is just chillin with that 80s pre nerf Iron Will
Silent Bones would have been too powerful in a post Thrill nerf society I guess
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I would rather that many perks not just be buffs but also have disadvantages, for making it difficult to choose. Pain takes 3% extra time for kicking, and Deja Vu has a 2% delay effect on gen completion once the effect time has passed. something like that. The individual effects are slight, but if the perks used are unevenly distributed, the same debuffs tend to stack up.
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Base totem cleansing/blessing speed: 14 seconds
Base hex totem blessing speed: 28 secondsCalm Spirit totem cleansing/blessing speed: 20 seconds
Calm Spirit hex totem blessing speed: 40 secondsThrill of the Hunt cleansing/blessing speed: 28 seconds
Thrill of the Hunt hex totem blessing speed: 56 secondsCalm Spirit + Thrill totem cleansing/blessing speed: 40 seconds
Calm Spirit + Thrill totem hex totem blessing speed: 80 seconds—
Yeah, as a Calm Spirit + Boon totem user, I had to drop Calm Spirit because, when you face hexes, it actually neuters your ability to bless completely. Especially when faced against Plaything + Thrill of the Hunt users. The time to bless or even just cleanse gets too overwhelming with it lol
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A lot of people already run the same 10 perks, you add a disadvantage to every perk, perks that are too mid or niche to even have one, you just push away people from ever using more perks, even as something as small as something you described.
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Yeah, that was a strange thing that came with the massive perk overhaul. Many perk buffs were awesome (Lightweight being one of my favorites on the survivor side), but others ended up worse than they were before, like Calm Spirit and Pharmacy. It makes no sense to have a downside for a niche effect that only makes a difference when the killer is near while you do actions that aren't even part of the main objective, specially when that downside takes TIME from you, which is one of the most crucial things to have in DbD. The time you take to do something is far more important than the noise you make while doing it, and the LOUDEST part and easier to hear from the killer side (which comes when the action is completed) being kept makes the silencing effect feel almost pointless.
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Yeah, never understood why they felt the need to nerf the Perk. Silently cleansing or opening chests is not that strong anyway. All it did was to remove Calm Spirit from a few Loadouts and if someone runs Calm Spirit, they are even less inclined to do Chests or Totems.
If they REALLY, REALLY want to keep the penalty (they should remove it, without question), they could just make it only work in the Killers Terror Radius. So basically when the Survivor is in the Killers Terror Radius, they are only then silent and then they also search/cleanse slower (because they need to be careful, since the Killer is nearby). But if outside of the Terror Radius, the Survivor makes noise and searches/cleanses at normal Speed. This would also give Stealth-Killers a neat little advantage.
But overall, they should just remove the penalty.
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Obviously it would be too OP without that downside, it would practically win games for free, and they don't want every single survivor running the same meta perk!
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Calm Spirit isnt OP with no side effects. The no scream is very RNG if it procs and silent chests and hexes are meh at best and if killer wants to defend them they will see you.
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They were being sarcastic
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Can we just talk about why they had to ground up an already nieche perk (which would've become more releveant, since every or every other killer has something to do with screaming now…) and even stab it in the chest with the added debuff you get to some actions?
Devs are sadly making the bad decisions at bad times mostly. Look at the anti tunnel perks, how much of those have been gutted. Look at Dead Hard, because that perk had to go (fine) but thank god No Mither and David's Adept challenge still exists. And now it's almost undoable thanks to that.
They could add conditions or modifiers to a perk, but I guess another 3-4 years may be needed for that.
I've seen metas change over 9 years. And somehow something worse always comes along and the only band-aid fix, if it even counts as a fix, is to push out a new DLC with new perks which sometimes provide solutions to said problems instead of patching those problems into something reasonable.
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What are you even talking about? Every killer has something to do with screaming now?
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There was a different game director in charge back then. The difference in how perks work since has been pretty obvious and mostly positive, I'd say.
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Never understood it myself. Just an unnecessary punishment for using a niche perk.
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