About Vecna's Flight of the Damned
I don't think I need to say anything, just giving you these two clips to watch and assess the usefulness of this part of Vecna's power.
Comments
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Nah, they're pretty good.
He seems to be just firing them off and expecting them to get free hits. They don't work like that. Get survivors in an animation lock or force them to crouch on a loop so you can hit them.
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The strength of the power is the ability to force survivors into bad positioning. If they crouch to dodge, you simply walk up to them and hit them.
The first clip you should have just swung as they can't be crouch and throw the pallet forcing a hit either way.
If you hit them in the 2nd clip, they would have just had a sprint burst to make a different tile. You got a hit either way since you zoned them.
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I would say that having to wait 38 seconds to get a chance to misposition survivors and MAYBE get a hit is not good at all. I'd rather have his Mage Hand be a bit weaker but have skeletons do the chase work(or at least not be crouchable) but maybe it's just me.
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Fortunately he's got three other things he can do.
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In the first clip he couldn't swing as he was still in the cooldown after using the power.
In the second clip I'm just trying to show how silly this crouch counterplay part for this power looks.
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they work incredibly well in a melee two tap scenario though however i would happily trade that for a projectile that relies on my skill to aim and time vs a basically useless spell that is dodged by teabagging
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You really expected some value out of those skills, right? Well, pity you had to deal with that yourself.
The phantom skeleton is practically useless if survivor sees you casting them. Yes, that means you should assume that this ability does not exist at all most of the time and Vecna has 3 skills in the game.
Your most useful powers are flight ( still the distance traveler perk ) and hand of mage which is your only anti-loop power. Orb is a scout tool. Vecna is essentially an M1 killer with tricky anti-loop power. Perhaps if you try to play him as M1 killer you'll have slightly higher success rates.
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Use them through walls, or to force survivor to have to crouch to guarantee a hit like in the second clip or prevent them getting distance in a loop.
If you throw them in the open while they are looking or already on a pallet, then yes, it won't do anything.
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Survivors can hear you placing the skeletons through walls and crouch for a moment to dodge and they won't lose that much distance. There are a few scenarios where the power can be useful: when you're chasing the survivor to a window and place them so the survivor is forced to crouch which results in a medium vault instead of a fast vault, and when you manage to spawn skeletons right on top of the survivor at a loop(which doesn't happen even slightly consistently). You can also sometimes hit a semi long range shot through a wall but with the spread being this big the survivor needs to not pay enough attention to get hit by it even without crouching.
Again, I understand the application of the power right now, I just think it is underwhelming and simply not good enough at the current iteration.
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It feels so cheesy and bad that you can counter this ability by just crouching. The magic item for the Flight of the Damned makes no sense with this because why should you waste the magic item slot to see the Flight of the Damned to see where the hitboxes are to avoid them when you just can listen to the sound and then crouch - it's so easy. Then Vecna has a pathetic 38second cooldown.
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He's using them wrong, you need to use them on survivors inside buildings.
Or use them as a distraction to get closer to survivors.
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