Xenomorph Turrets Are Too Oppressive and Take The Fun Out of The Killer
Okay so I've p100'd Xeno and very rarely play any other killer, but I feel the absolute NEED to run both Emergency Helmet and Lamberts Star Map. Without BOTH of those addons, you cannot m1 the turrets and have to go through the full missed attack cooldown. The turrets spawn constantly also. With a good team who are putting them out as they spawn, you'll be taken out of your power constantly.
If you find a survivor and there's a turret nearby, you can't just hit the survivor, you HAVE to destroy the turret first or be taken out of power. Even if you choose to tank the turret, chances are you'll be staggered so much you won't get the hit anyway.
The tail - even on max FOV 103, it takes up a huge portion of the screen, making it hard to see. It's super hard to play with The Clone skin too because it has an even chunkier tail than the rest. Xeno is the only killer whose body you can see in the centre of the screen, and it sucks.
Oh and the bug that was 'fixed' - survivors have I-frames when putting down turrets, probably 70% of the time. You'll hit them, it misses, you go on a 3 day cooldown and are taken out of power.
I know this may be ignored, but I truly hope it isn't. Xeno's a great killer but there are many frustrating things about her kit. No other killer has to prioritize survivor-placed items over chasing people.