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Hot Take- Limit the number of aura reading abilities
I know killer players will be ENRAGED but it's a little ridiculous how frequently a killer can see us on the map.
Just now I went against a killer with Lethal, Darkness Revealed, and Barb/Chili.
Now all of the killer mains will come in here and be like "Run distortion then"
Yeah I was actually. All 3 tokens got taken immediately after the first chase the killer had.
Solution: Group perk types of survivors and killers and limit the number they can bring.
For example, a survivor doesn't need to have wire tap and chemical trap. A killer doesn't need to have all aura reading perks.
Comments
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Counter point.
A killer with that much aura reading has 0 gen defense perks. Would you rather they be running pop + pain res + grim embrace + corrupt?
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With the way that the game is going, where loops are being shortened and spread out, and killers are getting more abilities instead of one major ability, chases don't last very long for the majority of players.
Just now I had a player end themselves when they got hit with lethal. Immediately puts the other 3 at a major disadvantage.
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Also, yes. Because they'd still have to look around for us and allow us to be strategic instead of the game doing it for them.
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killers shouldnt be able to use any perks at all, god forbid if they slighly annoy survivors.
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Slightly annoy ≠ seeing where I am at all times during the game. Killer players be like..
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oh no killer knows my location, it almsot feels like there are 3 more survivors 🙄
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At all times is a bit much, considering Lethal only works in the beginning, BBQ only works after a hook and has a 40m range condition. And Darkness Revealed is not that good either, aura reading gets blocked by lockers, BBQ can easily be avoided by just going into a locker for a few seconds. Aura reading really is not an issue…
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And now your MMR is showing.
I understand that the game is frustrating when you are newer as survivor, believe me, i started this game playing with a bunch of friends and we were lucky if we ever got 1 generator done. This was back when the game legitimately had infinites. But as you gain more experience, you start to get better and realize why every major tournament that has ever been done has heavy limitations on survivors, or some kind of point scoring system outside of just kills and escapes.
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You do realize that you can hide in a locker and save tokens? BBQ should never be able to consume more than 1 token per game if you’re smart.
Also you get tokens in AND out of chase. Not to mention you can hide your aura behind generators too!
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I just don't get what the end goal here is. Survivors don't like 4 slowdown perks, Survivors don't like chase perks. Survivors don't like information perks, Survivors don't even like the killer running 2 perks just to get value from a single perk.
Just say you want killers to run perkless.
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With your idea Killer would received a massive nerf. It wouldn't change anything in Survivors Builds, but it would completely destroy the Killer. Killer usually runs 1 Chase Perk (or Aura) and 3 Gen Slowdowns, becaue of current DBD standards.
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Just keep aura reading as it it
But rework to only show auras of healthy survivors
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its bold of you to assume survivors wanting you to play killer.
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Why even? So they can stay injured to avoid it?
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The thing is that all that aura reading come at the cost of everything else. Nothing to help in chase, nothing to stall gens, nothing to get closer to survivors without them holding W at first beat. If the killer can't catch you in a timely manner and atleast half your team actually works, then all the info is pointless. Also it's true that killers don't need 4 aura perks, but we see no reason why they're not allowed to run whatever they want.
You realize you can save distortion tokens via locker right? Disregarding that, as others have said, there's 3 other survivors. The killer can only pressure 1 at a time (barring maybe 4)
We're not a fan of your solution. While we'd love to see more veriety, people should be free to run whatever without restriction. In addition, depending how you group things it could be messy. For example why are Chem trap and wire tap together? Because you get them from working on gens? Then any perk that goes like such gets restricted.
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it already is. limited to 4.
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I actually do agree that aura reading is too prominent currently, and it really negatively affects stealth players. Also due to frequent misunderstandings, I feel the need to emphasize that by 'stealth' I mean people who do objectives (especially efficiently) without being seen; not people who just hide and do nothing.
Rather than limiting killer perks though, I would love to see more conditional aura blocking perks given to survivors in upcoming patches.
An example of what I mean is, imagine if 'Still Sight', instead of reading killer aura, gave you the distortion effect after standing still for 4 seconds? You could plan on when to block auras, and the trade off is doing nothing in the time you are preparing the perk as well as blocking auras.
You could also give lingering aura-blocking coming out of lockers, being on a generator for x time, detaching from generators, etc.
There's just so many possibilities to aid stealth players that go untapped.
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Yes, also injured = 1 hit down
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For what purpose, multiple auras are pretty much throwing and never help you unless you are a nurse
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Just because the killer can see me, doesn't mean the killer can loop.
Love, an Object of Obsession enjoyer.
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Counterpoint: Tunnel at 5 gens and slug if need be with an aura reading build. Nothing stops a killer from doing that. Play an anti-loop killer so you are not forced in bad chases, like Pyramid Head. Run stuff like Nurse's Calling so you can see where people are as you want them bleeding out or injured, as if someone tries to be altrustic, you can potentially see where someone is if a survivor helps a downed survivor.
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nobody would run aura abilities this is a horrible suggestion
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No real hot take.
There is in general to much aura reading and endurance in the game by now.
But as they can´t go back it will get more in the future.
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Yes, but unless you are up against a stealth killer you should be able to not be notice… And you ignore all aura reading in that case, which makes it far less attractive to run… Legion for example could basically not run aura reading.
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Perk types and having a limit to them would absolutely kill the game as you eliminate thousands of different perk synergies that were never a problem to begin with.
As some one has mentioned, they may of known where you were but thats 3/4 of their build. Meaning they only had 1 other slot for chase, slowdown, etc.
Honestly, kudos to the guy running info perks. Means he's confident in his ability to apply pressure and he's proven that
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Sure, if injured survivor actually work slower on gens. They are injured, why should they be equally efficient?
50% should do the trick, that would motivate survivors to heal.
Funny to say "keep aura reading as it is, then nerf it into oblivion"
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Let's also limit stacking additional health states from Off The Record, Decisive and Dead Hard while we're at it
Stacking aura perks doesn't have an upper hand over stacking gen/chase perks and can be mitigated with an aura-blocking perk or two if viewed as a nuisance
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Also Alien Instinct only shows the aura of an injured survivor so it would automatically become a gutted perk if this change were to go through.
It's clearly not a well thought out idea
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A Nurse's calling has an issue too with it…
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Nurse's calling at least can still show the aura of a healthy healer, but yes it would really hurt nurses as well.
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I'm always surprised when players complain about aura reading as this is the most healthy element in the game and brings a risk to the killer as they have no slowdown and one misstake can coast them the game. I feel like players don't like aura reading because they don't want to be found as they are rather weak in chase (no offense). I rather play against a full aura build killer than a full slowdown killer because sitting on generators is rather boring. Chases are fun and you can learn a lot when you take chases - they are also part of the game. Also just because the killer knows where you are, does not mean they can hook - it's just an information but the hook needs the players skill. Lastly, most killers run full slowdown so full aura reading builds are not very common and if we kill aura reading builds, slowdown will be the only viable playstyle and this would be unhealthy for the game overall but also boring when you face the same build over and over again.
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Holy… just thank killer he didn't bring 4 slowdown instead. Aura reading is just info, only thing it helps with is finding chase a little bit faster. Not WIN chase faster, not SLOWDOWN the game, just find a chase. Not doubt it's annoying, when your chases last 10-20 seconds, but it's not perks issue, but yours.
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Counterpoint: Auras are legitimately a waste if you plan to tunnel at 5 outside of maybe lethal. You find survivor A at the beginning of the match. Chase them so you know where they are. Hook them, you know where they are. Proxy camp, you know where they are. They get unhooked and you run right to them, you know where they are. Chase them again and repeat.
There's no time where you don't know where your target is so auras are legitimately not an issue for hard tunneling and are detrimental compared to using anything else for that playstyle.
Post edited by MrPenguin on1 -
You can't tunnel and slug at the same time. Slugging implies you aren't hooking, and tunneling implies you are. And slugging doesn't waste any more time of survivors than a hook does, you still need to run over to them, and you still need to help them. All it does is save the killer some time in exchange for not progressing their objective.
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Theres a perk for that
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Did you know there's a perk to block your aura being read.
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Theres a perk for your issue too. Just use Distortion, if you don't want to be revealed.
I am so glad you tried to use this argument… Made my job way easier.8 -
Not really, let's say you down the guy body blocking, slug him after and go right for the person that just got unhooked to tunnel them. It is not necessarily exclusive.
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Aura's aren't really an issue unless you're lacking in chases. So my advice is to get better at chase.
Knowing where you are just helps the killer get into chase. Not win the chase, just get into them. A full aura build just means you'll be in a lot of chases (if survivors don't have distortion or play around the auras). No slowdown. Nothing to help you finish the chase faster ect.
The only killer where auras are a concerning issue is Nurse, Blight, Spirit and maybe Hillbilly. But honestly almost any perk is a problem on them because even perkless they're still he Big 4. But that's only 10% of the roster.
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And while you are tunneling someone what is happening? Are the other survivors just hiding in corners doing nothing? Or are they doing generators? Is the guy you are tunneling going down in 5 seconds? Or is he able to hold his own and last a decent amount of time?
Based on the answer to those questions, it should reveal why the strategy is working against you or not.
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Killer fault survivor doesn't hide next to a pallet at start of match you're right
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It was only about the terms not being exclusive, I have no clue what you are going on about here?
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Lol you got to my point
I will defend Distortion at all costs. It should never be nerfed
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Then there is no reason to nerf any aura reading perk as long an ultimate counter perk exists.
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Yes friend, thats my point
When I say aura reading should receive a basekit nerf I'm actually baiting people to agree that Distortion is fine
Many people want Distortion to be nerfed.
You might not be one of those people but they can read this conversation as well
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It could have been avoided. But they have not fixed the screams being a second before the hook.
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Distortion is a problem not by the effect it has, but how effective it can be and how it can last the entire match. It should counter one aura reading perk from a killer, but the way it works currently, it counters a whole aura build with little to no room for the killer to play around this perk.
Distortion is even problematic for Solo survivors as it encourages extreme stealthy gameplay and make other survivor who don't use Distortion more susceptible to be chased by the killer because he can find the survivor which is missing.
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Well, the second sentence is true
Nerf aura reading to only show healthy survivors
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Just go towards a locker when someone gets picked up, are you seriously complaining about losing a few seconds because you got greedy and did not immediatly look for a locker when someone got picked?
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Yeah, that's really not outcome I would guess from that comment.
I don't really mind distortion, but it's the hiding gameplay overall, what is annoying.
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