We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

How often do people give up at the start of your Killer games?

Raccoon
Raccoon Member Posts: 7,741

I've seen some pretty wild claims…

HIT ME WITH YOUR ANECDOTAL EXPERIENCES!

Comments

  • radiantHero23
    radiantHero23 Member Posts: 4,498
    edited June 7

    3 in 10 games -ish

    Edit: depends very heavily hoow my early game goes. Hooked before a gen pops (3 / 10 ish), hooked after one gen pops (1/10 ish), hooked after 3 gens pop ( run to me after unhook to bully me with ds <3)

  • tippy2k2
    tippy2k2 Member Posts: 5,208
    edited June 7

    I'd say…1/6ish. Give or take.

    Some days no one gives up and some days it seems like every damn game has someone quitting or killing themselves on hook but I'd put it at about that number.

    I like when people save them off the hook so I can serve up some Street Justice and slug them :D

  • Lost_Boy
    Lost_Boy Member Posts: 678

    Pretty common every 4-5 games. Mainly due to fast down from lethal pursuer.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    idk… enough to be a bother and not a surprise.

  • wakesafe
    wakesafe Member Posts: 47

    I main SM who is supposedly super hated but see this behavior pretty rarely in my games. Maybe like 1/15?

  • BbQz
    BbQz Member Posts: 83
    edited June 7

    I run skull merchant lethal + knock out and mainly just slug for the win so mostly 8/10 of my games has leavers/give ups I have a blast though I just love the freedom this game gives love the theming of being a evil doer ruining people's time and games as they beg to be hooked

  • solarjin1
    solarjin1 Member Posts: 2,232

    on average once every 10 games about. I don't use regression or tactics much so that probably why. Some killers more likely to get a DC than others of course. Knight i average 3 out 10, i play pig can go 20 games without one. My survivor experience is 3 to 4 dc/suicide every 10 games (most of them on first hook)

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Honestly if I cross map someone with a hatchet at the start of the game. 7/10 times they leave. No exaggerating.

  • TheTom20
    TheTom20 Member Posts: 491

    In my survivor games it's very common but in my killer games extremely rare.

  • Rulebreaker
    Rulebreaker Member Posts: 2,119

    As (insert #of killers -1) we get one maybe 1/10ish games.

    As Skull merchant.... probably the reverse? (Last we tried it was 3/3)

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
    edited June 8

    6/10 maybe 6.5.

    IIt Really depends on if I get lucky and expose 2 or 3 people as ghost face

    Still that's to high it should be like 2.5 preferred less

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 462

    you may be the first skull merchant main to actually admit you log on to the game to ruin other people’s time 😂.

  • crogers271
    crogers271 Member Posts: 1,918

    Had two players leave when I hit my first Sadako teleport the other day, they had been running no mither / power struggle builds.

  • SaltyNooty
    SaltyNooty Member Posts: 276

    If going against skull merchant; Almost instantly, either a DC or suicide on hook. Usually about 8/10 times it'll happen, at least in my experience.

    If it's any other killer, then it depends but usually, 3/10 times will a survivor give up or DC depending on the circumstance given to them.

    Though, I DISTINCTLY remember in one of my matches; it was a huntress that was LITERALLY cross-map chucking hatchets with almost pin-perfect accuracy; After I got taken out of the game, every other survivor more or less gave up. (It's important to note that only got 1 gen done. Mad props to huntresses who can do that though, as MISERABLE as it is to have to play through that; being capable of doing it is impressive.)

  • Kaitsja
    Kaitsja Member Posts: 1,838

    I rarely play killer, but when I do I don't have anyone immediately giving up. I main Plague, so survivors are generally pretty quick on the uptake.

  • For_The_People
    For_The_People Member Posts: 603
    edited June 8

    I played around 20 or so soloQ games yesterday and most of them, we got destroyed very early on. Probably about 5 matches I died on first hook as someone of my teammates were a little scared to approach (some did try but the mere presence of the killer frightened them off lol).


    Other games the killers outplayed us and or their powers were difficult for solos to coordinate without comms. It was frustrating but the general standard soloQ experience so it is what it is.


    However - and I’m mentioning the above for context - what was the most frustrating was that after suffering all of the above, the two (our of twenty) that I did find some natural synergy with solo teammates, ended with killer DC-ing after 1 or 2 gens/a chase gone wrong/flashlight save.

  • Unusedkillername
    Unusedkillername Member Posts: 215

    at the start like 1 in 15

    Midway if I am extremely likely to win and snowballing 1 in 6 ish

  • drsoontm
    drsoontm Member Posts: 4,903

    About 1 every 10 games suicide on hook.

    And maybe another 1 every 10 games gives up early, usually in a situation like 4 hooks with 5 gens left.

  • Mr_K
    Mr_K Member Posts: 9,249

    Had a survivor DC after hearing my first blink Wednesday. One of the survivors brought a cake so I two hook the remaining three and killed the bot. Turns out the survivor that DC was the one that brought the cake.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Most often survivor who get hooked first and then tunneled and downed dc:s or suicides. Happens maybe 1 out of 8 games. Or when someone dies at 5-4 gens remaining at least one other survivor often give up 1 out 3 times.

  • RiC4
    RiC4 Member Posts: 13

    I give up instantly against SM. That killer is a mistake, i dont play against her, and legion, extremely BORING.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited June 8

    Really depends who I run. I'm pretty casual - like, I count a 1k as a bare minimum win and a 2k10 hooks as the perfect "I definitely won but I'm chill enough to let the rest go" type of casual. I don't really play for the 4k. I usually let the last guy get hatch. I am extremely. EXTREMELY. Casual, I play Killer for funsies.

    I still get people DCing, and it's entirely dependent on who I'm playing as.

    Pinhead? Oh all the damn time, way too often, the second the "Box just spawned in" bell sounds. Especially if they end up being SoloQ. my guys I just wanna do sick chain hits, I'm not that good at him, I've played this guy for maybe four months and am still very baby. I just know good Killer micro and macro in general. I once had a whole team give up except this one poor Feng-Min who just wanted a normal game. I killed the two bots, the last Survivor gave up on first hook, so I let her go.

    Wraith? The second they hear my bell they're out. Legion? Only if I brought Legion Pin or it's clear I am decent at the game. Demo or Myers? Almost never unless I brought tombstone as Myers, which I extremely rarely do - I prefer low TR builds on him. Nemesis? Not once. Dredge or Onryo? Never for some reason even though I play more competitively with them.

    Ghostface? Well that's my Main and I'm good at him, I do pretty decent as him unless I run into one of his weaknesses - SWF or strong chase perks/genrushing. I actually would say I rarely don't get at least 2k as him. People don't usually DC against him though, until they realize I know how to 99 and keep my chases fast as him, mindgame, and run perks to help his weak chase. Then they get mad and DC. I'm not mean and I don't usually tunnel, slug, camp, or do anything too nasty at 5 gens, so it can't be that I'm an #########. That, or maybe they think because I know good Killer play, that I somehow tunnelled them? Like, I'm sorry I keep finding you out of position and not your friends? Why do you all keep healing under hooks against a Stalker? Why aren't you playing more cautiously and alert knowing the Killer can go Undetectable? Is it the Reveal mechanic, are you mad at that? Is it because I play Ghostie seriously and not as le goofy funny haha meme teabagging Killer? What is it?

  • Marioneo
    Marioneo Member Posts: 808

    every 1 in 3 games

  • JustAShadow
    JustAShadow Member Posts: 179

    Completely depends on my killer pick and how fast the first down happened. If I play Blight and down a survivor within the first 30 seconds of the match it might as well be a 50% chance of someone giving up. With Oni, whose early game is usually bad it's pretty rare to see someone give up at the start, maybe 1/10 games max. But people also tend to give up pretty often midgame even if the game is winnable for them.

  • Eleghost
    Eleghost Member Posts: 1,190
    edited June 8

    -They hear the nurse blink sound and leave.

    -They get downed first and leave/1st hook die.

    -They see a Skull merchant drone and leave.

    probably see a DC or 1st hook death at least 40-50% of the time no matter what killer i'm playing

  • Skillfulstone
    Skillfulstone Member Posts: 803

    Mostly depends on the Killer honestly.

    Nurse, Skully, Vecna (kinda) and Knight have a much higher rate of giving up/going next early than others.

    A lot less people are giving up against Wesker or Blight, despite their strength, than before due to how much easier it is to deal with them now (safer loops against Blight, basically no more slowdown and optional cleansing for Wesker).

    However a great early-game (1/2 hooks before 1 gen pops) with any Killer will almost guarantee at least one Survivor going next/going AFK.