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This Game is completely unbalance toward killer now.
First thing first you cant convince me otherwise that killer arent at a disadvantage what so ever so dont even try you tryhard survivor out htere trying to act like every killer is on the same level get a life. SO i been gone for a few years and decided to come back, now i was around back when hex ruin could be gen tap to avoid it issues so that should tell you how far back i been playin. since i been back this is what i seen:
- SO MANY GEN RUSHING THAT BEFORE I EVEN GET ONE HOOK, 4 GEN ARE DONE. yes i run perks that should be fighting the gen progression but apperantly that means nothing what so ever at all. perks like dying light thantphobia ruin and more. nothing i do slow down progression of gen. think i havent had a 5 min plus game in over 30 game so far.
- Survivor speed perks omg this is the most annoying, cant tell how many time now even with a tracking killer or speed killer or range killer that player with speed perks can keep me running for them for near on the entire match, So many perks that arent affected by exhuast like holy cow seriously how are we suppose to fight that? on top of the gen rushing. one match had a kate denson with nothing but Hope, resilence and windows seriously running me for the entire match of 5 mintues while her team gen rush. every pallet and window in one location for her to loop non stop couldnt even reach her for near on 2 mintue till i reach bloodlust 3 and even then she out ran me.
- What the hell is up with this system now adays cant tell you how many times i be running killer and i get match with high tier players or teams with lights and more and no way to fight it.
Serious if this is the way the game is gonna go i cant even enjoy playing as a killer and have to deal with things like i mention what the point of playin killer at this point i decide to play nothing but rank 1 survivor, like seriously i made 7 killer in 7 matchs straight rage quit cause either am gen rush with my build or they can even cacth me cause i got so many loops and pallet around me. or speed rushing perks and allie that will grab killer attention or flashlight him. it great honestly and i love it. But now i understand what killer are going though. and gonna shout it all the time!!!
SURVIVOR ARE UNBALANCED, AND KILLERS ARE AT A DISADVANTGE OF IMMENSE MAGINTUDE!!!!
Comments
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Would you post some gameplay so we can see how you manage this?
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So you are running dying light and thanatophobia, two of the worst perks in the game they don't slowdown the game before the first hook... Aside from them being horrible perks, obviously they won't give you value, based on their effect relying on people being injured or how many people you hooked...
Post edited by EQWashu on1 -
Even i can't make people DC 7 times in a row with my 7k hours :o
Teach me master.
Also I don't think the game is as survivior sided as you think. I am not having hard killer games but I have a lot of hard survivior games daily.
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I heavily disaagree. I think the game is in a great state for killer. Sure, gens can still go fast, but on average, unless you are playing a low tier killer, you can still keep up if your chases are short enough and you apply enough map pressure.
This is not meant offensively, but if you have just started playing the game again, don't you think that you might also still need to improve some more? I get that feeling, especially when considering your second point. There are no big speed up perks that don't cause exhaustion, and while exhaustion perks can sometimes be a bit annoying, they are not op in any way or form. If anything, matchmaking hasn't been your best friend at the moment.
Also, hope doesn't activate until end game. So you chasing that Kate for 5 minutes straight is indeed a skill issue, not a balance issue.
Post edited by EQWashu on6 -
If you haven't played in a number of years then yeah, you will likely struggle abit until you find your footing
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How at this point can anyone call the game survivor sided? From what point?
When talking about new players - the game is notorious to be killer sided for literal many years. This was true even in the stages of game where everyone said the game is overall very survivor sided (but the game got killer-sided in the meantime, so RIP new players).
When talking about average (median) players - the game is now balanced around 60% kill rate on average. Some killers have way more (but even the worst ones still have 50% when rounded to full percentage).
When talking about best players there are taking best things in the game - survivors were able to get about 200 win streak (3+ out) while killers were able to get about 2000 win streak (and 100 or 200 winstreak even for low-tier killers).
When talking about tournament players taking best killers vs best SWF - the game is usually decided WHEN killer kills everyone. Not how many survivors escape.
So once again. From what point of view is the game survivor sided? Because EVERY POSSIBLE VIEW on data CLEARLY says that the game is killer sided. (And it's really a shame and one of 2 main reasons why I abandoned the game. a, the game got rid of the dopamine effect because "sabo is no fun for killer" so we need so many hooks that even guessing right one, saboing it and taking hit is not enough for survivor to wiggle free before killer can get to another hook (so I am not willing to play for fun) b, the game is just not fair as it's very clearly and very visibly killer sided as stated above (so I am not willing to play for wins) ).
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That comparison between winstreaks is not really fair, considering the killer players tend to not restrict themselves, I think the 2000 winstreaks Blight used every perk and addon in the game. Whereas the 230 or what it was winstreaks of Hens and his friends had the limitation of how often a perk can be run and no items... If those guys would run the most busted items and addons every single game they would get to a higher number as well rather easily, but they wanted somewhat of a challenge which is why they restricted themselves even more. Therefore I would say it is not comparable by the number alone.
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That's one group. THERE IS NO SURVIVOR GROUP PERIOD with 500 win streak (maybe in old old old DBD? Certainly nothing that started from year 2020). Not to mention 2K win streak. Or several 1K winstreaks...
Also - there's higher record playing perkless addonless nurse then best survivor winstreak right now if I remember right (I am not watching the game for half a year that much, so correct me if I am wrong).
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How many survivor win streaks are the even that potentially go that far up? Meaning consisting of players of comp or former comp or almost comp level? Far less than there are killer win streaks at least.
KNightlight 500 perk less addon less win streak would immediately end if he faced a 4 men comp squad... He stated that at several occasions when asked. Still not comparable therefore.
The reason those streaks don't go that far up compared to killer is not only does it take 4 people to have time at the same time of the day but they also that they need all to be really good at the so there is no weak link, and the gameplay gets boring rather fast considering you are mostly beating up way worse players, whereas on killer only 1 player needs to be there and he at least has the power to play with, his gameplay is not mostly doing gens.
I don't think that comparison fits.
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So you state that killer winning all pub games is not valid, because comp exists. But you don't even think about touching my statement about comp being killer sided (when taking into account best killers). So what gives?
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We're not talking about the balance of comp though are we?
The reason why I said players of that skill are required is because the only players that can consistently end such streaks are comp players... Who ended Hens 230 streak? A comp Nurse... Who ends the 2000 wins Blight streak? A comp squad with the most busted items. So if you want to go that far up with your wins you need to be able to not immediatly lose against the opponents if they are comp players...
Which leads to another reason why those streaks on killer go higher... To end a survivor streak you need 1 comp killer sniping them to be available and get them as opponents and win, for the killer you need 4 comp survivors ready to snipe them, that don't even know when they have the same lobby as the guy they are trying to snipe...
Quite the difference isnt it?
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I do actually agree at some point with TS.
Game is not survivor or killer sided, its SWF sided very heavily.
But if there are 4 random players who know how to play game, then the game is survivor sided. Not that heavily, but pretty much.
All gen regression perks got nerfed, and current PTB patch nerfs already nerfed perks once again which will kill them completely.
At the same time DS got buffed to 5 seconds again, which had no point, because for solo survs thats okay even tho this will not help against strongest killers, but will make weakest killers even weaker, but also 5 seconds DS heavily buffed SWF 4 man tag bully team.
Then dev's did a rework for haddonfield and shifted map from heavy survivor sided to heavy killer sided, facepalm.
Yet there is STILL available OP build with For the people + Buckle up, which buffs SWF even further, whilst do nearly nothing for solo queue. And nothing is done yet for like half a year or more. And once they at last realised that this is overpowered, i read lots of tears from surv mains that this is unfair that they cant abuse double endurance effect with no down sides.
Once again i will repeat: game is SWF sided. This is why you dont have inbetween, only baby survs\killers or pro team/heavy camp/tunnel killers. Because playing solo is pain for survs and its toxic for killers (swf after winning often bully killers by tb at gates or waiting for them to force them to leave through hits or just looking them leaving), which makes killers angry as well, and after games like this where they lots heavily game after game against 4 man swf, they began to tunnel and camp, so the circle is enclosed.
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Not really. The chances are the same. You either get to that game, or you don't (remember that stack of 4 players are 1 stack and getting half of those players in is not really possible).
And as for comp rules… A long time ago (before all the killer buffs that raised average kill rate from 50% to 60%) there was a tournament with exactly 0 rules. The end result? It was almost even, with killers getting slightly ahead.
The overall point is - even if you say that my comparison with high-end killer is not fair (I disagree because of sheer difference is in an order of magnitude) and we somehow disregard this point. Do you still think that the data objectively states the game is actually survivor sided? Or is it pretty much clear the game is in fact killer sided (when looking at data instead of someone's anecdotal experience). And if you say the data points to it being survivor sided - please explain to me how you got to this conclusion
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Comp SWF players on comms are actually expected to loose against prepared comp high-tier killer….
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It is not about how realistically you will get those guys... But they need to have time, which makes it an Organisation issue. Besides the point is that those players mostly scrim, so when a comp killer player plays pubs his mmr will be rather high, irrelevant after they reach the soft cap though. Whereas comp survivors probably don't play soloQ or swf in normal matches that often, unless they stream or something, and even a comp survivor cannot consistantly win in soloQ. I would argue that preparation and Organisation are easier for the comp killer than the survivors. Especially because the killer that is trying to snipe can see them and know it is their lobby, which the survivors can't.
I don't think the game is killer or survivor sided, I think it favors the side that a. Gets lucky with the map and the rng on the map b. Brings the most busted stuff/strong killer c. Is skilled and in coms.
The killrate are kind of a blurry argument because you can more often than not secure one kill in endgame and the 4k can be taken away by hatch, which also does not really show skill. And therefore you can hardly differ between a hypothetical 4k and an escape through the gate with all gens done. We would need to get more data than just the amount of kills or escapes to be able to tell which side is favored.
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Fully depends on restriction, under comp rules sure. No restrictions questionable.
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You are right that organize single guy vs 4 is different. Still. 200vs2000…
I didn't get into soloQ argument, because that one is clear. Best survivors tried for years for winstreaks and AFAIK the record is 34 (even with rat tactics). So it's pointless to talk about it. If you mentioned that because of MMR, you yourself said the soft cap is quite low so that point is also meaningless…
As for the game is sided to (shortening it) better prepared one… I disagree - if both sides come prepared at same skill as much as possible, then my money is very safely on killer. Sure you can state that you would bet against killer if he took freddy, but that's about the same argument as saying I would bet against soloQ team (and can you really call it fully prepared if they don't take best stuff?).
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Not really. There was also no rules tournament (I already wrote so above). I would absolutely bet on killer in current DBD without any hesitation
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I mean when we cannot take into account older winstreaks then I don't think we can take that tournament into account. I think the anti 3 Gen mechanic will have quite the impact on match outcomes in comp, aside from the nerfs to Blight and Nurse compared to back then.
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I brought up the mmr argument because I don't know if the exact number is relevant for a short time of matchmaking and only after let's say a minute or so it just takes the soft cap to not make queues too long. But otherwise you are right it does not really matter, only makes it harder to get equal opponents ^^
Who to bet on fully depends on what is considered a win at that point, I think it would be roughly 50 50…if it is 52 48 or so that's still not enough to convince me call the game one sided.
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I don't think it's 50:50. I think it's more towards 60:40. Which means that of course survivors have chance to win sometimes. But overall the game is killer sided (which means I am always surprised seeing any post stating the exact opposite).
Also I am saying that the difference of 60:40 in any competitive game (say league of legends, counter strike or anything else which is actually being played for money) warrants IMMEDIATE hotfix. While in DBD it's target they aim for. Sure - this is actually harder to compare, because symmetrical games vs asymmetrical one, but this is fully taken into account by definition of what is win and what is loose (and what is draw).
Overall this should not matter, because DBD is supposed to be party game. It should not be about wins. But if the game takes away all the dopamine rush things and all the meme stuff and leave "balanced environment" (whatever their definition of the term is). Then sorry but the "party game" argument is no longer valid. So you better balance for fairness.
But it seems devs don't share this view. So all I can do about it is not play the game (because frustration levels are higher then enjoyment levels - unlike other true competitive games which I do play now) and check from time to time if somehow the game became more interesting (dopamine rush fix) or more fair (win-enjoyment fix)
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60 40 on how many killers? I think the issue is that really good players have no issue facing 2/3 of the killer roster, but only 10+ are able to deal with those guys, which also presents itself in the fact that very few killers are viable to break those 200+ winstreaks, got really surprised that Trickster is among them... But well many people said that he got buffed by a lot in the last patch.
I don't think it would matter in counter strike, because both teams play both sides anyway... Same for radiant and dire in dota 2 to some degree, even though it is more impact full there I guess. But yeah I agree the ge is somewhat between two chairs, not a party game anymore, but way too rng heavy and inconsistent to be considered competitive... They should really start to think about who the audience is the game is balanced for.
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It doesn't matter on how many. If you are really and truly competitive, you want your side to win 70-80 or even 95% of times. To win 50% of times is a compromise (talking from position of same-skill/experience plays). For this reason, 45% is considered "broken" and 40% is absolutely unacceptable. And for the very same reason it is enough if 1 killer can win 60% of times (provided survivors can't just choose who they play against - which would be terrible decision that would result in lobby-shopping and inability for said killer to play a game).
This is also the reason why competitive games are willing to nerf something for everyone so long as it's balanced for each category of players (or rather the target is to balance it for everyone, but if it does not work, they would rather have it balanced in one group then having said thing stomp players in any group you can think of - be it lowMMR, midMMR, highMMR or pro play).
If last paragraph was too convoluted then I can restate it like this - it's better for character in game to be at most balanced and terrible in other skill-brackets, then have character stomp in one skill bracket and be balanced in all the other brackets. Because being stomped feels inherently bad and it's good reason why people will abandon your game if you don't do something about it (and the game fun comes from being competitive), while if it's players choice to take said character in "wrong" skill bracket (and loose because of it) - then it's more acceptable (because it was your decision and you had agency in it).
So in the end - DBD can't go in direction of competitiveness with their current targets. They already chose party-gaming. But they just aren't commiting to it for some weird reason. Like if you don't want your game to be fair, then it should at least be funky. You should aim for more sky billis instead of removing hug-tech…
I agree with you that they really should start to think about who the audience is the game balanced for
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But are we talking 60 40 on average or only on specific killers? Because by design of the game not every killer can be the same strenght, which obviously will result in different win rates. I don't think that is something the game can ever overcome.
I thought most competetive games just balance for the professionals and that somewhat also balances it out for weaker players, which obviously does not work for dbd.
Especially considering Sky Billy was not really that strong and more of a meme… Now every Blight just plays bump logic and people will soon realise that they can do less about that than they could do about hug tech.
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On specific killers. I edited my previous answer for clarity. Please read the new paragraph for my reasons (sorry for bad (hopefully initial?) communication on my part).
Most competitive games AFAIK try to balance for all skill groups. And this actually is possible. The way to do this is by adding mechanically easy things to buff lowMMR (say killer M1 lounge speed/distance), tinkering with general stuff (in DBD things like passive slowdown for pinhead) to adjust overall strength and buff execution-difficult things to buff highMMR (say wesker's hug-tech). If the design of said character does not allow it, then you at least make sure that said character can't stomp any skill bracket.
And none of the skill brackets should ever experience 60% wins or 60% losses IF they didn't decide to sabotage themselves (like brand new player picking nurse or survivor taking no mither). If you can get to the state that everyone is within at most 55-45% (if you don't decide to shoot yourself in the foot) win rate (draws are excluded), then you get competitive game.
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But isn't that paragraph just phrasing the same coin from two angles? How does it matter? Because you get stomped the other side stomps you, if you stomp the other side gehts stomped, I don't see a reason to think of that as a big difference. That 2nd paragraph just sounds like a well designed killer with a lot of depth, the only issue ist that many killers cannot really have that formula because of how simple they are…
As for that competetive rule that only works when you have enough players in every bracket to allow for that type of thing, look at starcraft for example, while the korean scene might be able to have somewhat around that winrate, with a bit more on the upper end in europe you just have certain players that will win like 90+% of their matches because there are not enough similar ranked people so you get the guy with 2k mmr less, and I guess that is somewhat similar to what happens in dbd, there just are not enough good players to allow for accurate matchmaking, aside from the elephant in the room where the current system is unable to determine skill jsut based on win or loss…
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I feel the main issue right now is lobby dodging due to prestige being visible or just being able to see the survivors honestly, either give this information to survivors as well or remove it from the killer.
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Everyone wants to win. And yes ofc it's 2 sides of same coin. It's impossible to win 80% of games without someone else loosing. So even though you want it, the game can't get it. Nobody would play a role that wins only in 20% of cases (on average). So you have to compromise…. Which devs decided to not really do - as killers "deserve" 60% kill rate…
Sure. That's ideal state. Most killers should be like that. But if they can't be that, then you just can't say "ok this player demographic will just suffer" without even giving them choise to play/not play it.
If you discard like 10 best players on each server, then it's not issue. Sure, the very very best can have too much skill difference to balance them (and better player is more then actual real balance), but consider it outlier. Heck I think it would be enough to remove like best 2-3 people/server (because you said it yourself - too few people) from considering balance changes
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I feel low/mid tier mmr is perfectly balanced, sometimes maybe death, sometimes maybe escape
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Just like you I was around when Ruin was counterable by Gen tapping, DS was instant, insta-heals were a thing, BT would down you if you did not have self care to heal you and Freddy was garbage but interesting. I just never stopped playing.
I can see, that you struggle to understand the change the meta or general playing behavior. Today even newish players can be really efficient, because there are so many good videos on how to loop, which perks are good and what not.
Thana and Dying Light are very niche perks nowadays because defending early gens has become more important and their value is either just meh because certain killers are too strong with it (Thana) or just straight up bad (DL). Try Corrupt Intervention, it blocks the furthest 3 gens for 2min. Also way more popular are perks which remove a big chunk of progress (PGTW, Pain Resonance, Surge, Eruption) or block gens (Deadlock, DMS, Grim Embrace).
On survivor side chase perks are very popular because killers tunnel a lot. Windows of Opportunity was buffed 2 years ago and since then you see it everywhere. The information this perk gives makes a bad looper into a decent one, a decent makes it good, a good insane and an insane looper will be a god.
Killer is exhausting sometimes that's true, but then you get potatoes the match after.
Oh and btw: they changed the Matchmaking. Ranks are just determining how many BP you'll get on rank reset. They have SBMM now. Basically an invisible number that gets bigger the more often you win. "Win" in this case means escaping when all gens are done or killing at least 3 people. It doesn't matter if you die when all others escape, because you looped the killer for 5 gens. You died so you are "bad" and loose. (Don't try to understand this logic). Because you haven't been playing for so long, the system does not have any data of you. So basically you play against noobs until the system has enough data. That would explain why killers DC left and right.
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Just make re-entering the same queue not possible for like 5min if you dodged. If you don't want to play, then don't.
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Over the years of playing (since myers chapter) ive found todays rounds are entirely based on what kind of people you are playing against rather than 1 side being stronger than the other. Killers have 4 categories of players and so do survivors. Killers range from brand new - casual - skilled - asian triple tunnelers (and im not aaying that as anything racist, from experience everytime ive been triple tunneled off the hook at 5 gens left, the killers name just happens to be japanese lettering) survivors range from brand new - randoms (casual - skilled) - bully squads - swat teams. Bully squads spend the whole round harrassing you in a group while 1 does the generators, swat teams have tactical roles and callout your every fart and you will feel like there isnt a thing you can do because they will have a runner/bodyguard and 2 gen rushers. If a casual killer ends up against a bully squad or swat team they are very likely to lose (unless the bully squad makes too many mistakes) and casual survivors would get obliterated by tunnelers most of the time. Meta perks or not. This game is all about what kind of people the matchmaking decides to throw at you lol higher the mmr more likely u get the hardest ones
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As sorry as I am to tell you that, but that's on you xD
I'm playing a lot since vecnas release with a range from players of 1000 hours to around 10000 and I won most of them without even reaching endgame.
I use bamboozle, BBQ, Ruin (it's cleansed instantly most of the time, I really should switch it xD) and corrupt intervention on vecna. So my slowdown isn't as much as it could be and it doesn't even have to for most matches xD
You just have to get a feel for it again: dbd got a lot quicker in some cases, so you have to play a lot quicker as killer too to hold them preassured ^^
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I'd even argue as a low Tier Killer the game is pretty OK for Killer right now. When I can run Myers and Ghostface with the right perks and keeping my chases as short as possible, and still do moderately okay as long as no meta is in play - even win - the game is in a fine state for Killer. If anything, a few Killers still need some buffs, and others maybe need to be adjusted to be a touch more fair. It's not unbalanced at all.
The game is actually really well balanced if you cut the meta out. Chaos Shuffle proved this. I was getting more varied and even games both sides than ever before. The issue isn't Killer strength, the issue is this handful of meta perks both sides that need adjustment.
Killers got their meta reduced recently, Survivors got SOME meta changed. Now it's time to address the other aspects of Survivor meta and balance those out. Do that and buff the Killers that have a Killrate well below target (and aren't already strong like Nurse), and we'll be in a great spot.
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Yes I agree. Low tier killers definitely could use some buffs, at least some of them, but quite a few killers are already in a decent spot.
I do get that gens can go very quick though, it's something one can struggle with. But most teams just aren't efficient enough on gens to have no chance against them as killer, and the game can't be balanced around the top 1% of players.
I also do believe there are a few killers that need to be toned down just a bit. Nurse obviously, but in my opinion they also overbuffed Hillbilly slightly.
I do hope that we get an update with a bunch of perk buffs in a future update though, because Chaos shuffle really proves the yearning for a more varied meta.
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Killers that need buffs: Ghostface, Singularity, Doctor, Freddy, arguably Myers and Trapper.
Killers that need full or partial reworks and/or addon changes: Myers, Nurse.
Killers that need to be toned down: Skull Merchant, Hillbilly, arguably Unknown and Blight (again)Everyone else is fine. If they're A, B, or C tier, they are balanced and fine, and need possibly only light tweaks. If they are S or D tier, they need significant help. This has always been my opinion concerning tierlists.
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I don't necessarily disagree with every killer here, but in general I agree that a lot of killers are in a good spot, and only some need buffing or nerfing.
I personally think Singularity and Doctor don't really need any buffs, or any major buffs. Especially Singu can be pretty oppressive when played well.
I also don't find Unknown to be op or anything, but I agree that Billy needs some small nerfs.
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I think my main issue with Singu is how easily he can be taken out of power, and the fact he's very complex to play in a way that isn't really intuitive. He just needs to be made a bit smoother. Otherwise he's OK. Just some tweaks.
My issue with Doctor is that although his info and antiloop are decent, the antiloop is pretty weak overall. I also think he really only has two good addons and the rest need some help. Nothing major, otherwise he's fine. Again, just some tweaks and he'll be perfect.
Unknown has some jank similar to Ghostface's reveal jank that should be looked into, also it's kinda odd that the teleport is that fast when other teleporters don't get anywhere near that quick. Just tone the speed down on that slightly. Also the teleport noise is way too loud and hurts my sensitive ears. :(
Ghostface needs help with his chase (though it's OK because he's an ambush predator not a chasedown predator), and his Reveal mechanic needs a rework IMHO. I also think some of his addons could become basekit or partial basekit. Just some light chase help to give him some antiloop, maybe some addons basekit/partial basekit, and fix the Reveal to be less punishing for his otherwise light kit, and he's golden. I actually posted about what I think he needs in another post here under Suggestions.
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Most killers are in a really good spot though. Sure, you have Trapper, Myers and Freddy, who really struggle but most are completely fine. Some are even a bit too oppressive.
Addressing your points:
- 1.) Ruin, Thanatophobia and Dying Light will not help you defend your first gens. Not at all. For Thana to do anything you need multiple people injured and for it to be good all of them need to be injured at the same time. You don't get that in your first chase and if you try, then it's no wonder you lose 4 gens for your first hook. Dying Light only activates once you get a hook and it gets another stack with each hook you get. It's inactive before your first hook. Ruin is kind of in the same boat. For Ruin to do anything you need to get people away from gens but before your first down, there are 3 people on gens and one in chase. After that they are likely going to finish their gens so Ruin does nothing yet. But from that point, each time you can get them away from their gens to heal, unhook or run away from you Ruin will do something.
- All 3 of the perks you mentioned aren't very good anyway. If you want to protect your first gens, then there is no better perk than Corrupt Intervention. This has nothing to do with gen rush, it's just that your first chase takes quite a bit and survivors will just sit on gens. They don't need any perks or items to get some gens done in that time.
- 2.) Most Haste perks aren't good and Hope only activates in end game after all 5 gens have been finished. That means, this Kate effectively looped you with only WoO (basically a manual how to play the game) and Resilience. Both are good chase perks but they don't provide movement speed. If you get looped for 5 gens, then it's always likely that you made some big mistakes. I would like to know on what map that happened (I can only think of about 3 maps that allow for something like this without the killer making the most fundamental mistakes). If a chase takes too long, then it is better to give up on them and go for someone else. Eventually you'll find them again in a worse position and will get an easy down.
- For a survivor to outrun you (as long as you're not play Myers or Nurse or constantly charge your power to slow yourself), they need an exhaustion perk. No amount of other haste perks will do that (at least not for long). In tier 3 Bloodlust, even Nurse cannot be outrun without an exhaustion perk. You simply move way faster than them.
- 3.) Sounds like your MMR hasn't adjusted yet. Keep playing and the game will soon find some more suitable players for you.
Ranks are no longer a thing in this game. We now have grades, that have nothing to do with matchmaking. Matchmaking is decided purely by an invisible number called MMR. It's quite rare for me to see a killer rage quite, so I have no idea how you managed to do that. Much less 7 times in a row. I don't know what you have against flashlights either to be honest. They aren't that bad anymore since macros were removed and you can mostly play around flashlight saves.
SURVIVOR ARE UNBALANCED, AND KILLERS ARE AT A DISADVANTGE OF IMMENSE MAGINTUDE!!!!
Yeah, survivors are unbalanced. So are killers. This unbalance is what keeps DBD fun. For the most part the game is pretty fair nowadays. We have had way worse times than this. Also, with the exception of a small minority of killers, they are really not at a disadvantage. We have a roughly 60% kill rate in this game which means, that killers average around 2.4 kills per match. That likely means that killers also win more than they lose (not necessarily but it's likely).
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My only question for killer mains is. How much higher should the kill rate be? Is some killers having nearly a 70% kill rate not enough? What numbers would you be happy with?
Joking aside, killrate is higher than it has ever been. If I were you I would be very very quiet, and enjoy the game while it lasts.
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