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Which killers need changes (Qol or Reworks) coming into year 9?

HexTotem
HexTotem Member Posts: 7

There are a lot of killers right now that need some love as we approach Year 9 of Dbd, so which killers do you think need changes the most?

Personally (and I'm quite biased here) I think Knight needs a lot of QoL improvements, or even a miniature rework before he feels complete. This like Map of The Realm and Call to Arms being basekit, a way to recall guards without hitting them, better rewards for sniping survivors with guards, as well as more direct counterplay for survivors I think would make Knight feel better to play as and against.

Trapper, Freddy, and Myers are also in desperate need of reworks. Trapper has suffered the most over the years, with BHVR consistently weakening defensive playstyles. Freddy doesn't really feel like Freddy, with just m1-ing survivors and a semi-decent teleport, and Myers is reliant on Tombstone Piece to feel lethal. What are your opinions?

Comments

  • Junylar
    Junylar Member Posts: 2,005

    Nurse's basekit should be reverted and her lunge after blink should be the same as a regular lunge.

  • Rickprado
    Rickprado Member Posts: 564

    Knight needs some small buffs (basekit addons) and Quality of Life changes

  • BaschFonRonsenburg
    BaschFonRonsenburg Member Posts: 311

    I agree all of the above, but pyramid head needs some desperate addon changes. And for the love of god bhvr it isn’t going to kill your to fix his jank movement when holding m2. No reason for such poor movement but to give survivors more than necessary counterplay at the cost of killer player enjoyment

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited June 9

    Myers and Freddy badly need an update. Ghostface NEEDS his Reveal mechanic made less janky, and maybe given some more QoL or small buffs so he doesn't struggle as much. Knight, Singularity, and Doc need various kit aspects fixed. Xeno needs tail jank fixed but isn't high priority. Dredge has needed help involving how bad locker placements on maps can be for years now, but isn't high priority. Both Sadako and Xeno can have their TVs/Tunnels spawn in ways that can get them trapped in some maps and that IS high priority. Pyramid Head and Nemesis have trash addons save a couple. Wesker has a collision glitch after throwing Survivors sometimes. Nurse needs a total rework; her power is too strong and breaks the rules of modern DBD too much. Legion still has a "stuck" glitch involving Frenzying and pallets. Pinhead still has a camera FoV bug with his chains.

    In short? A lot of Killers need QoL or some love.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,824

    they probably do play the game but issue with bugs is finding ways to reproduce them reliably. if you can't figure how to reproduce, it is very difficult to fix bugs.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,031

    Rework and update are two different things.

    I don't think Michael needs a rework. He just needs buffs to his existing kit. I love basic premise of his power. It captures the feel of the character from the Halloween movies. They just need to tweak some things to put him in a more comfortable spot like remove tier 1, let stalk regenerate on survivors after X amount of time, add some more things to tier 3 to go with the big lunge and fast vault speed like breaking pallets faster etc.

    Freddy on the other hand needs a rework from the ground up. Nothing about current Freddy is good or even feels like movie Freddy in my opinion.

  • Archol123
    Archol123 Member Posts: 4,634
  • Junylar
    Junylar Member Posts: 2,005
    edited June 9

    Her lunge after blink is much shorter, barely distinguishable from just a tap. I think it's a bug BHVR decided not to fix after all

  • AggressiveFTW
    AggressiveFTW Member Posts: 1,081

    It's honestly laughable that we have a Killer power in 2024 where survivors can take away their power by simply just looking at the Killer.

  • fussy
    fussy Member Posts: 1,639

    Trapper, Freddy, Dredge and Myers should see some significant buffs, Knight should see minor buffs and QoL changes.

  • PreorderBonus
    PreorderBonus Member Posts: 320

    I agree. However, there's a clear lack of urgency in addressing about 90% of quality of life and bug fixes related to specific killers. For example, the Nurse has had a bug for at least half a year where the camera swings awkwardly after every single blink, making it extremely nauseating. This bug is so common that you can notice it in a single match. Yet, I guarantee that BHVR won't fix it until someone on Twitter goes viral, claiming that BHVR doesn't care about people with motion sickness or something like that. Then they will rush to fix it.

    It's the same with almost every killer bug: BHVR doesn't care and doesn't fix them until they get publicly called out. Blight, for instance, has had a bug for around two years where you experience two fatigue animations. This is crazy, especially considering he has received numerous balance changes without any mention of this bug.

    The priority simply isn't on making killers smooth to play. Actually, I can't think of a single killer that doesn't feel janky to play as in one way or another.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Wraith, Deathslinger, Nemesis, and Pinhead could do with their nerfs reverted.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Don't even get me started on Freddy or Dredge. They are so weak.

  • danielmaster87
    danielmaster87 Member Posts: 9,440
    edited June 10

  • wadaphauk
    wadaphauk Member Posts: 6

    myers needs it the most tbh he needs a full on rework everything Michael does other characters can do 100x better

  • Archol123
    Archol123 Member Posts: 4,634

    I don't think so. He has his strenght.. I think all he needs is basekit buffs, quality of life and a full addon rework. There are scenarios where he is stronger than for example Ghostface... Let's say someone is on the hook, you stay close by with 3 ready and you down the guy that goes for the unhook... That game is basically done... The guy on hook will most likely die on hook and the downed guy needs to crawl really far away so he can be picked up. Sure Ghostface can reach a similar result, but that needs a bit more work.

  • MikeyMyers666
    MikeyMyers666 Member Posts: 46

    Please don't rework Myers. Maybe a small tweak here and there but he is nearly perfect.

  • Agt_Scully
    Agt_Scully Member Posts: 160

    Agree with this. Just don't take away my Scratched Mirror 🍳

  • KazRen
    KazRen Member Posts: 187

    Pretty much every killer needs changes, but the one's that need reworks are Freddy, Skull Merchant, and Knight.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,031

    Agreed. His existing kit just needs tweaks/buffs. Not a rework.

  • Krazzik
    Krazzik Member Posts: 2,475

    Freddy and Myers need some significant buffs, and Trapper still needs more as well.

  • Yharwick
    Yharwick Member Posts: 521

    Dredge needs.... something I don't know what. But currently as is they're a monster on midwich and kinda terrible everywhere else.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Big changes: Myers, Freddy

    Addon pass: Nemesis, Pyramid head

    Then you many killers who need simple number changes, or single features.

  • Royval
    Royval Member Posts: 736

    Just buff Freddy.

  • Gmoore23
    Gmoore23 Member Posts: 193

    I think Trapper, Myers, and Freddy are in desperate need of some kinda buff. Like, taking away the whole deal with Myers being able to essentially lose his power would be INCREDIBLE, and that's like, the biggest thing needed between all three of them.

    Besides that, some QOL changes for Knight and Pyramid Head would be great. I love Knight, but you basically need Map and Call for the guards to be viable, and even then, they're mid. Plus, he's crazy buggy. And then Pyramid Head… both him (and Slinger fr) need some addon fixes. Otherwise, everyone else feels ok to me.

  • BlueMoonBRUHMOMENT
    BlueMoonBRUHMOMENT Member Posts: 93

    Knight needs a base-kit buff,
    Dredge needs better lockers

    Freddy needs everything better lol

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Freddy needs an update

    Knight needs more QOL

    SM needs a re-do (for all of those complaints)

    In short the game needs better coding for these things to work… would we be willing to play the game as it is now for a better version later on

  • AggressiveFTW
    AggressiveFTW Member Posts: 1,081
    edited June 10

    Trapper needs some grass for god's sake, almost every map feels like you're playing on the moon. Obviously a bunch of more changes but it's a trap for crying out loud that's supposed to catch survivors off guard.

  • E5150
    E5150 Member Posts: 81

    I just want a small QoL for Demogorgon. The way his power works now, you can cancel Shred by pressing m1 during the animation where he opens his mouth. You can also cancel it by simply letting go of the m2, so it doesn't really make sense to me why this would happen, other than to simply making Demo's skill floor a little higher.

    What i want to suggest is for his Shred attack to work just like most other killer powers, where you can hold m1 while charging m2 to use it as soon as the attack is ready (e.g. Nemesis, Executioner, Oni, Deathslinger etc).

    So, this way you could just hold m1 while charging m2 to launch a quick shred, or just hold m2 and press m1 when it's fully charged to go further.

  • Rickprado
    Rickprado Member Posts: 564
    edited June 10

    @Emeal see if this is "consensus" enough for you about the Knight situation.

    @topic

    Another killers that might need some tweaks are

    Singularity: the camera get blocked by leaves and very small objects. Need some changes and other small QoL

    Hag: still need something to adress the "S Tech" that makes her almost unplayable against anyone who knows this tech.

    Trickster: Maybe Memento Blades basekit or at least some form of acceleration in the knife throw speed

    Dredge: Lockers are too annoying to deal with and have a horrible placement in many maps (this is something related to Huntress and Trickster too).

    Legion: Some small buffs and QoL changes.

    Myers: Tier III should give some advantages against pallets, maybe shorter stun and faster break speed.

    Anyway, if BHVR follow the trend that they did with killer in the last midchapter i think we are going to have some very nice changes as killers can become less addon dependant.

  • OrangeBear
    OrangeBear Member Posts: 2,780
    1. Dredge. He is very weak outside of nightfall and bad locker placements can make him weak period.
    2. Trickster. He needs further buffing imo. Bamboozle is pretty much a must have on him. He also needs memento blades basekit. And other buffs would be appreeciated.
    3. Myers. Needs just updated. He was the 6th killer added and has barely been changed since.
    4. Freddy. Extremely boring killer. They basically neutralised this killer, he doesn't cause a problem but he isn't interesting for it.

  • Emeal
    Emeal Member Posts: 5,167
  • CrossTheSholf
    CrossTheSholf Member Posts: 308

    Ad ons for Deathslinger, nemesis, Freddy, and a few others

    Trappers kit.

    Freddy

  • Yippiekiyah
    Yippiekiyah Member Posts: 488

    singularity

  • Marioneo
    Marioneo Member Posts: 808