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Should slowdown perks be limited to 2 slots but be buffed across the board

bjorksnas
bjorksnas Member Posts: 5,621

Just a bit of a thought experiment, what if you could only bring 2 slowdown perks but they were buffed across the board

Some examples of perks that count as slowdown and a buff they might get (or perks being buffed into being viable slowdown)

Ruin now gives 200% regression

Huntress lullaby now hides skillchecks completely and rekindles itself after X hooks

Surge (pity buff) always affects at least 1 generator if none were within 40m or could be affected within 40m

Some perks that count as slowdown (if they have a * after them that means I think they should be buffed if along with this change), Ruin*, Surge*, Pop, Pain res, Thanatophobia*, Dying light*, Pentimento, Call of brine*, Overcharge*, Corrupt*, DMS, Deadlock, Eruption, Grim embrace, Oppression******, Thrilling tremors*, Undone******

And now to keep this a bit fair to the perks that support slowdown but aren't quite slowdown themselves

For example

Undying only counts as a slowdown IF you have another slowdown hex perk (so undying + devour doesn't count against your 2 slowdown slots)

What do you think though would this be an interesting direction to take dbd

No this isn't meant to be an us vs them its just meant to be a thought experiment, yes I might eventually create one for the survivor side with this exact same message

Should slowdown perks be limited to 2 slots but be buffed across the board 14 votes

Sounds interesting
35%
bjorksnasReverseVelocityRufeeJeff_Jayloreaccuratenemesis 5 votes
Sounds silly
42%
PhysicalFatnessHaunterofShadowsArchol123SleepyHYharwickRoyval 6 votes
Other
21%
CrossTheSholfTyler3SSCisM 3 votes

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