Combo perks problem
Dead devs, why the hell did you nerf Scourge: pain resonance and pop because together are strong but you didn't touch combo perks Dead Hard, Off The Record and Decisive Strikes with people in SWF abuse of them? this is a balance combo of perks? tell us your explanations because this is unacceptable
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Because they literally only affect you if you are hard tunneling.
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the us vs them is strong today…
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See, the difference is, pain res and pop are strong when they are both needed (even after the nerf), but also when they are not needed.
DS, Off The Record and DH are only strong together when they are needed. If they are not needed, 2 of them are going to be wasted slots.
If you want to complain about any combo, its windows of oppertunity and resillience, but that one got nerfed because they removed Spine chill from window vaults.1 -
Yeah but ppl in SWF becomes tank, get fast healed maybe with "will make it" then run to get protection hits, force to use DS or get up with unbreakable and then bodyblock again with DH
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I have to wonder how many survivors you encounter who are running
- Dead hard
- Off the record
- Decisive strike
- Unbreakable
- Made for this
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Just 1/2 for match, i'm high mmr so every surv is running always these perks together bc are too strongh
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So are we talking about balancing the game around SWF again?
Maybe solo queue should not be a thing anymore and survivors should only play a match if they are in a lobby with 3 other friends, then the game can be balanced around everything
Is it a good idea? For how long will the game survive I wonder?
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