On a scale of 1-10 how bad are people who purposefully deny achievements. (10 being worst)
We all know the most famous example: Someone afk'ing 30 minutes in a locker as the last survivor alive to deny Evil Incarnate. You pull them out and all of a sudden they're not afk and after stunning you run right back into the locker.
I personally had LOTS of people deny my progress for RPD gates (renamed myself Mercy RPD Gates) in all kinds of obscene ways. Worst ones were killers d/c'ing as the last gen popped and saying "No progress for you" in the endgame chat. Had several killers opening 1 gate as the last gen popped themself and camping the other gate. More commonly just tunneling and camping me because of my name right from the getgo (took me almost 50 offerings to get 10 gates open in solo queue from this).
How do you feel about people who go out of their way to these extremes to deny achievements?
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I'd give it a 8 I guess.
Sad, pathetic, annoying, however not the worst thing you can do. Though denying Evil Incarnate or Haemophobia/RPD is a special level of dirtbag.
I'd probably reserve 10 for targetted harassment based on someone's real world persona, e.g. racially driven, targetting their sexual orientation, gender identity, religion, etc, etc.
I'd probably reserve 1 for survivors who genuinely risk their lives to boop the snoot of the Pig who had a hard game, and killers who let survivors go after an immediate suicide on hook and play something like red light/green light at gate.
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Maybe a 2? To be honest, there are so many games being played that if you come across one, just end the game anyway in the quickest way and move on. You'll probably get the achievment the next trial anyway.
No achievement is worth waiting for 30 minutes by a locker. That's just stubborness on both sides, with both being at fault.
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probably 1 or 2. I've done all achievements in the game though i did a lot of them way way way back before matchmaking was MMR based and before Endgame collapse was a thing. For instance my repair the last gen and leave while last person alive was done because a trapper was camping the hatch and waiting to grab me at it so i went and repaired i think 2 or 3 gens and opened a gate and left.
My Myers Evil Incarnate took a couple games but was doing it at like rank 20 so it was against basically new people. Got t3 mori'd 3 found hatch and stood on it till i saw the last running around.
RPD was a pain simply because the amount of times it took and requiring you to open the exit and escape not just leave. The blessing hexes was also somewhat of a pain as well.3 -
7/10 but you are in competition with the other side, so I'm sure the mindset is denying the opposition an even bigger victory. I've never felt anyone has tried to purposly deny anything other than Evil Incarnate and back in the pre-bot days, the 4 mori trophy though.
And credit to those survivors who let us controller players down them with 100 long range hatchets at the exit gates! Interesting how some trophies the other side don't mind helping with.
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It's actually on the devs for making so easily deniable achievements.
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About Evil Incarnate i'm on the fence. Of course it's a hell of an achievement to get as killer, so denying it by camping a locker is pretty #########. But on the other hand, Tombstone trials are the least enjoyable games in the entire game, from a survivor perspective. It's super uninteractive (Myers only stalking and mori-ing, no hooks, no heals), feels incredibly unfair when you get moried first just bc others got themselves farmed for EW, you get sh't BP and in the past EVERYONE (including the killer) depipped from that rounds. Can you really blame a survivor when they don't want to "reward" such unfun playstyle by denying the last mori? Imo the devs are at fault here for introducing (and KEEPING) both the achievement and the unhealthy tombstone addons. So i'd say its a 5 for me.
About the PRD gates achievements, thats pure scumbag behavior for sure. Sure the map can be awful for killers, but in contrast to Tombstone addons, it's still a normal game, with the killer having all their chances to deny the progress "naturally" by defeating the survivors before all gens got done. Being a sore loser and denying the achievement by DC, taking a penalty in the process, thats just so low. Thats a 9.5 for me.
About opening one gate and protecting the other, that feels pretty similar to jumping in locker to prevent the mori. The party going for the achievement can just give up their achievement (progress) and win the game normally (hooking the survivor vs running out of the open gate). I'd rate it 6, bc the rpd achievement is more of a hassle than Evil Incarnate, imo.6 -
I agree with you on the Evil Incarnate take. People who are doing this achievement deserve it denied just because they are using these most ridiculous addons, which should have been removed from the game in 2018 at most, but apparently the Halloween chapter still brings the devs a huge share of profit, so they refuse to do anything about it.
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I would like this achievement to be changed. Then the rounds against Myers are more chilled.
Until then I'm hiding in a locker.
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Oh like a solid 2 lol it's frustrating but a minor inconvenience at best, there's so much in the world to get angry about that this doesn't even register as an annoyance imo
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Depends on the situation. Your examples would probably be a solid 7-8. Like it's a game, your already gonna lose no matter what, your just going to be spiteful? (Assuming you weren't an §€¥ first) That said those types aren't worth remembering so it's kinda a flip them off, deconstruct them, forget them, and move on feeling towards them.
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2.3
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Depends for me honestly, I definitely had my fair share of moments while achievement hunting that had me like "Really?"
With the Evil Within achievement, survivors not just handing you the achievement when there are still multiple survivors alive and they have a chance to win? Yeah I understand that, you're not obligated to throw the match for the achievement. But also If you're the last survivor alive, and multiple gens need done, and you're more interested in camping the locker than trying to escape, Really? Yeah you're within your right, but your still being a jerk for no reason other than to be a jerk. This happened in the match that gave me the achievement, 4 gens remaining and every time I pulled the last survivor out of the locker and let them wiggle they'd run right past hatch to go jump in a locker cause they knew I was going for the achievement. A 45min struggle later they got bored and would randomly fast vault out of the locker then back in, this was enough time for me to get the prompt and get my achievement. That survivor easily could have just escaped but decided sitting in the locker to make sure I knew they were denying my achievement is a pretty jerk move.
Same thing with survivor adepts, You don't have to ignore them completely. If they're the last one alive or reach endgame I'll give it to them. But also if you see a survivor named " Doing Adepts" or something and you tunnel them out first thing, you're being a jerk. I can't tell you how many times killers thought they were being funny or original tunneling me out because my name was "Hex : Adepts." But also I got so many killers who pretended only 3 survivors loaded into the trial.
I will say it is a bit harder to give killers their achievements as we cant see their names if they changed them to let us know. Most of the killer achievements are just using their power any way and Adepts can be hard to spot if you aren't familiar with their perks.
But definitely, If your asking someone to completely throw their match to give you your achievement, 0-2 max. If you go into the match with the sole intent to deny an achievement 15/10, no reason to be a jerk about it. Just don't hand it to them and play the game normally. However, If you throw to give someone an achievement you're a 7000/10 on the attractiveness scale for sure though.
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That sounds extreme cases you were unlucky to get people like that. To get Evil incarnate you really need to face new players as they don't know locker is easy counter. But denying that for 30 minutes is just brutal. Why not let killer get it at that point you're dead anyway a that point it's just cruel.
I myself faced two survivors just staying on locker as well and after 15 minutes I hooked them as I was done. But got that achiement luckily on my next game. That just sad from killers to dc or open gate and camp the other to just deny your rpd achiement... That achiement is already nightmare.
Seems some players just get little boost that they at least ruined your game when their own got bad. You probably should not changed your name as that only seemed to make it worse. I give 7 for people purposelly ruining achiements.
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Ive never looked at achievements.
I just jump in the locker cause there is no other counterplay against tombstone Myers.
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So why am I forced to give the kill even though I'm not even sure they are trying the adept
And if I give the kill to a "normal" killer match I can be reported and banned?
Nah, the duality in this game is too much
If I am playing survivor I will do my best to not die
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In the case of Myers, doesn't all this really indicate the problems are more with the add-ons rather than the only viable counterplay?
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1/2.
At the end of the day, its entitlement.
A killer's job is to kill and a survivor's is to survive. If they know you have Evil Incarnate, why would they just roll over and give it to you? Doesn't matter what side you're on. Expecting people to help you with your achievements in a PvP based game is only going to set you up for disappointment & frustration, even more so.
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6 or 7 I guess, it's pretty douchey but with the Myers achievement especially, why should they hand you the achievement? It's a badly-designed achievement and if a survivor doesn't wanna leave a locker to give it to you, it's not -that- bad.
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It depends.
In the Myers example, the survivor is not going out of their way to help with the achievement, and I think that's just neutral — not annoying.
In the example where the killers kept opening the door (which is very unusual for the killer to do and almost never serves to help the killer's game), just so the survivor couldn't do it, to me that's more like going out of your way to spite someone as opposed to not going out of your way to be helpful — and I find that more annoying. Maybe a 5/10 that goes up to an 8/10 if they were taunting you about it in the chat.
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It does mean the killer's just going to have to try again, and then another group of survivors will suffer through it. I'm sure there have been times when you or I have been in a Tombstone Myers match only because the previous group denied the achievement by refusing to get out of lockers, damning us, and if we or any of our teammates deny it with lockers that just damns another group who did nothing wrong except load into a DbD match. Hiding in a locker doesn't earn points, it just wastes time. I'd much rather die and move on and earn points in a new match than sit in a locker for god knows how long (because some Myers will hold out for 30+ minutes before giving up) not earning points just so I can die in a different way before moving on to a new match.
This is not true. If you're on a generator or totem or exit gate, instead of Tombstoning, Myers will perform a grab (or a lunge). I've avoided many Tombstones by holding on to a gen and not hitting skill checks. Unlike if I were hiding in a locker, I'm earning points.
How do you feel about people who go out of their way to these extremes to deny achievements?
This ticks me off when I play survivor because I know the killer's going to try again. Survivor spite just hurts other survivors. Thanks, survivors who've denied a killer achievement, for ruining future matches for me and others. You could've minimized the damage done by BHVR's poorly designed achievements, but instead you seem to think you're hurting the killer more than you're hurting other survivors, and you're wrong.
DCing to hurt achievement progress is ridiculously nasty spite, losing all points and possibly getting a penalty. Back before bots, survivor disconnects screwed me a lot trying to get killer achievements. It was frustrating for me, but I also thought the person doing it was «insert many many bad words for lack of intelligence here», because I didn't even play like a jerk, so they must have sacrificed a lot of points and ditched/ruined a lot of matches just to spite someone playing the opposing side in a video game (which, btw, you need, because there is no killer-free gen-repair-SIM mode). Why even play if you're not going to finish out the majority of matches?
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I feel no obligation to throw the game for your achievement. It's an achievement for a reason, because you should actually earn it.
Besides, what's to stop every Myers player from acting like they are going for the achievement to get people to hand them a win.. even if they already have the achievement. It sounds pretty entitled if you're expecting that tombstone Myers should be a guaranteed 4k just because they might need the achievement.
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It does mean that the killer moves on to the next game and facing the same issues. Then the killer post in the forum that this achievement is garbage.
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Just drop them and let them bleed if they are acting up like that.
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Yep this, every last word. I don’t know if you have it already, so why would I just hand it to you? I also think it’s just entitled to expect going into a match that the survivors will cooperate and think “oh double iri? Gotta let him get this achievement!”. Nah dude. I did it once and then I looked at their profile and they had already gotten it. And then I looked on the dbd stats site cause and they did it several times already. Nah.
Don’t know how you can deny haemophobia without injuring anyone any time you go on disturbed ward.
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it's justifiable if you offered rpd for it, not many people like that map. i got it naturally, didn't come across anyone going out of their way to deny it.
i had a rather easy time doing all my achievements honestly, a steve gave me my evil incarnate, and people did farm with me when i was doing 50 knight hits whatever and nurse's grab after 3 blinks one.
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noone is expecting people to line up to get moried one by one. also myers already won the match if there is a locker situation, what "handing a win" are we talking about?
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Evil Incarnate and RPD both sides are being jerks but other saying RPD one worst are survivor main or don't play killer or tried for Evil Incarnate.
if all survivors are dead your last survivor alive camping a locker for 20 min or more you are the biggest loser playing this game.
edit on the RPD one I haven't seen a killer deny achievement most of the time I got deny achievement by other survivors not the killer.
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Apologies... I've re-read 4 times and I'm failing to understand what you mean if you wouldn't mind helping me... I think a word is typo'd there, but Im not sure which one 😅
The OP talks about DCing to deny a survivor achievement. If you haven't injured a player on Disturbed Ward, (such as say you've been looped for 5 gens), you can DC to prevent anyone from getting the achievement.
I don't know if you were questioning my post, but if you were, I hope that answers it? 😅
If it was a statement, I probably agree... but I'm.not sure 😁
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I'm not going to volunteer to sacrifice myself, even in a 3v1. If you can pull me from a locker and manage to get me then good for you. But I'm not going to jump on your knife.
No one expects this for any other achievement in the game. Are you letting people escape on rpd so they can get outbreak breakout? If the gens are done, they've already won. Apparently that's the condition and requirement in your opinion.
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But it's not a 3v1 situation is what I and they are trying to say. All other 3 survivors have been mori'ed. The only player left was found and ran into a locker. Eventually they afk'ed long enough (5-10 minutes) in the locker they get pulled them out and taken to a remote location walking past many hooks as far from a locker as possible. They get picked up and dropped until they stun and all of a sudden like magic they're not afk and they run back into another locker. I don't see how this is about "survival" at this point if you're going to spend 30 minutes wasting time rather than go next in a match that is lost.
This also requires a Myers to farm these addons which is why most will be persistent in waiting. It takes around 400k-600k bloodpoints to get both addons on average unless you're a high prestige. The survivor loses nothing by dying at this point to a Mori vs a hook.
Also for your question about outbreak breakout, I did indeed get free escapes by killers who even mentioned in endgame chat how bad that achievement is. I have also let survivors go quite often myself. Some people play for fun, some play to win, some play for achievements, some play to troll and enrage people, that's why I asked to see how the community felt about these situations.
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Then answer my original question: what's stopping people from acting like they need the achievement?
Why shouldn't I burn every rpd offering I have, and name my account 'breakout please'? Should I be angry if the killer doesn't allow that?
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Anyone can pretend I get your argument. But why waste 30 minutes when the match is over? If someone is waiting this long rather than hooking you, there's no real reason for them to wait unless they were farming the Evil Incarnate achievement (other than to troll and make you waste your time thinking you were denying them). I 100% get people playing lockers when the match isn't already over.
My name literally said what I wanted so it was quite obvious what I was doing for RPD. Also my profile was public so they could just go to my profile to see I didn't have the achievement.
They can do what they want as long as its within the rules of the game but people doing things that are beyond the scopes of winning and losing (other than the tunneling example) to deny achievements is what this question was about.
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if you know the survivor is just going to hide in lockers to avoid being mori'd. Just hook them and move on.
Otherwise there would be an expectation that the killer let's the last survivor do the remaining gens, open the exit gate, and escape because that's another unnecessarily difficult achievement.
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That's like comparing apples to oranges as you can never really know when a survivor is doing this achievement (without their name saying so or a last gen popping after last sacrifice is completed) whereas you know as you hide in the locker what the Myers is doing if they're not just hooking you and waiting an ungodly amount of time. I get the argument, though as that achievement also really sucks.
This question was about people denying achievements to extremes and knowing they are doing it and not a regular everyday match as well. Like I said above people are entitled to do whatever they want, just within the rules of the game.
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so you don't sacrifice yourself by jumping in a locker? do you live then? you don't throw the game or give the myers any advantage when you don't jump in a locker. you just be a normal person that doesn't wait in a locker for half an hour out of pure spite and pettiness unlike any other example you gave.
the equivalent to this can only be i think being a killer, losing on purpose, opening one gate and camping the other. haven't seen it happen once.
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Staying in a locker is within the rules of the game. The devs have addressed this exact scenario and said that no one is holding the game hostage, and either side can end the game at any point.
You (and I think the other person who responded) are only looking at this from a killer perspective. The 'match being over' and '3k' scenarios do not mean that the 4th survivor needs to die here.
There's been literally no consideration to the fact that the last survivor dying does mean that player loses individually. The team may have already lost, sure, but he's the thing: I value my 7k blood points over the killer maybe, possibly getting an achievement.
There's no other avenue to try and get that than to wait in the locker. Leaving the locker is death, getting pulled is maybe death. The killer wants this so badly they don't want to actually outplay by pulling the survivor into a dead zone to get the finisher. That's not on the survivor.
The killer is the only one with agency here, which would require them to play the pvp part of the game, and then earn their achievement. There isn't anything the survivor can do except literally toss themselves on the knife here. That's ridiculous.
And I think you recognize that expecting the survivor to throw is ridiculous, because when we consider the left behind achievement, I can rename my account 'left behind achieve', point at the door, and give every in game indication that I want that. And the killer is in no way obligated to just give in and let me have it, even if he's already got the 3k secured.
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If I'm the last one alive and the other 3 are dead, Myers is outside my locker in tier 3.
If I leave the locker I'm dead 100%.
If I stay in the locker and the killer does nothing, I'm still dead, but the killer won't have any chance at their achievement either. We both don't get what we want
If I stay in the locker and the killer pulls me out, then we both have a chance: I can try to wiggle free and get hatch, and he can hope that I wiggle free in a dead zone so he can get the finisher.
The only scenario here where both player have a chance to get what they want is for the killer to pull. That's the scenario the killer has full control over. The only scenario the survivor has control over is throwing the game and giving up.
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If you read my direct example the person just ran back into the same locker over and over. There is no chance for hatch as it's not at that part of the map so they're staying just to stay.
Also, claiming in your response to me that you care about 7k bloodpoints that much in youre response to me (I went to college for math by the way), in 30 minutes you could have played 2 more matches (more if you get tunneled out) and could have won up to 60k+ in those games. So you're actually getting CONSIDERABLY less by staying in the match. If you stay because you care about your w/l ratio or MMR that much so be it but I still feel this is incredibly petty especially if you have no option but that locker to run to over and over as you continue to get pulled out.
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There's no way to know Myers is going for the achievement or he's just playing the build. I've seen plenty of people play double iri Myers for the fun of it and not due to achievement hunting.
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If you can't get the achievement because hatch is too far away, or there's no dead zone, then hook. Every single hook on the map is available, or you'd already have lost the achievement.
The only reason this isn't an option is stubbornness.
I'll leave with this: in an evil within locker standoff we have this:
- The survivor is taking the one and only action they can to survive.
- The killer has the opportunity and means to kill the survivor, but is specifically and intentionally not killing them.
Your opinion on this scenario is that the survivor is somehow in the wrong here. That's insane.
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or you can look for hatch while running from him. "hey if i don't get what i want you don't either" isn't a mature mentality if i'm being honest.
if he pulls you are getting hooked or bled out, the chances of him letting you wiggle and trying again is very slim unless he at least knows for sure where hatch is and that you won't be able to make it because there is no completely dead area in any map big enough that you can let a survivor wiggle and catch up after the stun.
it's kinda clear you are just petty about it and think this as a favor you grant to attempting myers player but let's assume not, i promise you that slim chance isn't worth waiting tens of minutes until he runs out of patience lol
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I literally gave you the game theory answer here. I'm not denying out of pettiness, the only path to anything for the survivor is for the killer to pull. You can't outrun the killer if you just exit the locker into his arms, you only have a chance of he's stunned (by wiggling off) which, again, requires the killer to pull from the locker.
Expecting the survivor to hand you the achievement is the definition of entitlement. If someone just stood in the open after three other people just died to the same thing, they'd be an idiot.
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the insta mori addons shouls be deleted
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Everyone saying that it's the survivors fault for going into the locker and not giving themselves up to the killer is crazy, when the killer can simply open the locker and kill them, instead they avoid doing so.
Two wrongs don't make a right, it's not entirely one sides fault, if your both going out of the way to do that, then you both are the issue.
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against who else do you jump in a locker in a chase? the theory only boils down to who will get impatient first and nothing else because you are dead regardless the moment you decide to jump in, i'm not buying that this is rational or normal. as i said you actually think this is "giving" the achievement and not myers earning it even after he killed 3 people and you are basically dead. not completely wrong, you can "not give" the achievement if you are this eager to waste his time and yours but at least stop trying to make it seem as a logical gameplay decision that will win you the match please we all know why people do this.
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sorry! I have Covid and I was so groggy this morning and tbh I forgot I even posted. But what I meant is, when you load in on disturbed ward, are you just doing nothing? By definition, the moment you injure someone on that map, you are denying the chance for them to get haemophobia, since you said denying them that achievement is being a dirtbag. That’s sort of what I was trying to get at. My apologies if I misunderstood your original post too!
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Ohh right got you! Yeah, in the case of Disturbed Ward I meant in the context purely of DCing to deny people the achievement after you've been beaten is pretty scummy.
Playing the map normally is fine (though I will admit, if I see an offering for it and get disturbed ward, I might go friendly, but thats on me, not an expectation you can put on anyone else). All fair 😁
P.S. Hope you feel better soon!
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